Editing Unused content in Pikmin 3
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[[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]] | [[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]] | ||
This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is | This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is quite different: it used to be <code>imomushi</code> ({{j|イモムシ|imomushi|caterpillar|f=tp}}), but is now <code>moguraimo</code> ({{j|モグライモ|mogura imo|mole potato|f=tp}}). Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]'', save for that it will attempt to eat another berry even after eating one.{{cite youtube|gkkCeLvIHHY|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files: | ||
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | *It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. |