Throw: Difference between revisions

612 bytes added ,  9 years ago
Added another trick.
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==Strategies==
==Tricks==
===Group move trick===
===Group move trick===
[[File:Group move trick.jpg|thumb|right|300px|The group move trick done with [[frame]]-perfect precision.]]
[[File:Group move trick.jpg|thumb|right|300px|The group move trick done with [[frame]]-perfect precision.]]
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===Longer throw trick===
===Longer throw trick===
In ''Pikmin'' and ''Pikmin 2'', if the leader is moving while throwing the Pikmin, the leader's speed is added to the Pikmin throw's force. Hence, if a leader is running forward while throwing a Pikmin in the same direction, it will land much farther than normal. This trick can be used to throw Pikmin to places where they were not meant to reach. An example would be on the [[Cardboard Box]] at the Southwest of the [[Forest of Hope]], throwing Pikmin from the Western side over the box and on to the Eastern side, where they can push it without the need for Blue Pikmin on the nearby lakes.
In ''Pikmin'' and ''Pikmin 2'', if the leader is moving while throwing the Pikmin, the leader's speed is added to the Pikmin throw's speed. Hence, if a leader is running forward while throwing a Pikmin in the same direction, it will land much farther than normal. This trick can be used to throw Pikmin to places where they were not meant to reach. An example would be over the [[cardboard box]] at the southwest of [[The Forest of Hope]], throwing Pikmin from the western side over the box and on to the eastern side, where they can push it without the need for Blue Pikmin on the nearby lakes.


In the ''New Play Control!'' versions, this trick is not necessary, nor does it work: the leader's momentum is not carried over, otherwise the player would not be able to accurately throw Pikmin all around, which is the new control scheme's biggest advantage. In these games, the throw distance limit has been raised, compared to the GameCube games, which allows for naturally longer throws that can permit the same exploits as those in the original games.
In the ''New Play Control!'' versions, this trick is not necessary, nor does it work: the leader's momentum is not carried over, otherwise the player would not be able to accurately throw Pikmin all around while moving, which is one of the new control scheme's biggest advantage. In these games, the throw distance limit has been raised, compared to the GameCube games, which allows for naturally longer throws that can permit the same exploits as those in the original games.


===High ledge glitch===
===High ledge glitch===
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By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally. With the added distance of the trick comes added throw strength, which, when used near a wall, can be enough to propel the Pikmin high enough to reach a high ledge.
By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally. With the added distance of the trick comes added throw strength, which, when used near a wall, can be enough to propel the Pikmin high enough to reach a high ledge.
===Escorting a few Pikmin===
If the player must bring a single Pikmin with them, having the leader carry the Pikmin on their hand is a safe and fast way to bring the Pikmin to the destination.
If the player needs a small amount of Pikmin (around five), it can be faster to repeatedly throw them ahead all in a row while moving forward, and whistling them back to the leader. This keeps them always ahead of the leader, instead of staying behind and risking lagging. This is easier if the [[Controls|control scheme]] allows the [[HUD#Cursor|cursor]] to be moved independently from the leader.


==In the ''Super Smash Bros.'' games==
==In the ''Super Smash Bros.'' games==