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''Pikmin 3'' was first planned to be a launch title alongside the [[Wii U]]<ref>[http://www.wired.com/2013/07/pikmin-3-wii-u-review/ ''Pikmin 3'' review]</ref>. As development went on, however, the game was pushed back to "launch window", which spanned from {{date|18|November|2012}} to {{date|31|March|2013}}. The game was eventually delayed again, now setting a release date during the summer season<ref>[http://www.gamespot.com/articles/pikmin-3-delayed-again/1100-6407109/ ''Pikmin 3'' delayed again]</ref>. ''Pikmin 3'' eventually launched on {{date|13|July|2013}} in Japan, and {{date|26|July}}, {{date|27|July}}, and {{date|4|August}}, in Europe, Australia, and North America, respectively. | ''Pikmin 3'' was first planned to be a launch title alongside the [[Wii U]]<ref>[http://www.wired.com/2013/07/pikmin-3-wii-u-review/ ''Pikmin 3'' review]</ref>. As development went on, however, the game was pushed back to "launch window", which spanned from {{date|18|November|2012}} to {{date|31|March|2013}}. The game was eventually delayed again, now setting a release date during the summer season<ref>[http://www.gamespot.com/articles/pikmin-3-delayed-again/1100-6407109/ ''Pikmin 3'' delayed again]</ref>. ''Pikmin 3'' eventually launched on {{date|13|July|2013}} in Japan, and {{date|26|July}}, {{date|27|July}}, and {{date|4|August}}, in Europe, Australia, and North America, respectively. | ||
Nintendo of America held an event from July | Nintendo of America held an event from {{date|20|July|2013}} to {{date|21|July|2013}}, in which fans could visit a participating GameStop or GAME store to play a special demo of the [[Tropical Wilds]] stage. Those who participated were told they could get a download code to get ''Pikmin 3'' a day early. However, a major problem arose with the SKUs, and only about two thirds of the customers actually got a download code that worked. | ||
{{see more|Pikmin 3 GameStop incident|t1=''Pikmin 3'' GameStop incident}} | |||
===Reception=== | ===Reception=== |