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===Olimar's monitor=== | ===Olimar's monitor=== | ||
{{main|Radar}} | {{main|Radar}} | ||
Although the radar menu is implemented into the [[#Pause|pause menu]] in ''Pikmin 2'', in ''Pikmin'', it is in its own menu, titled "Olimar's monitor" | Although the radar menu is implemented into the [[#Pause|pause menu]] in ''Pikmin 2'', in ''Pikmin'', it is in its own menu, titled "Olimar's monitor"{{cite quote|'''Olimar's monitor''' / {{button|gcn|Y}} You can check this screen by pressing the '''Y''' Button during the game. Press the '''Y''' or '''B''' Button to return to the game.|Information about Olimar's monitor|the corresponding page of the ''Pikmin'' instruction manual}}, and it can be opened by pressing {{button|gcn|Y|wii|+}} mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current [[area]]. Below that, the number of Pikmin in the squad and in the [[Onion]]s appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected ship parts is written. | ||
By pressing {{button|gcn|R|wii|Padright}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times. | By pressing {{button|gcn|R|wii|Padright}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times. | ||
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*The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game. | *The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game. | ||
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_<number></code>, suggesting that at one point, the game was meant to keep track of the five top scores. | *The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_<number></code>, suggesting that at one point, the game was meant to keep track of the five top scores. | ||
*In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible. | *In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible.{{cite youtube|kYevjYhEUpc|showing the Onion menu's counter rolling back after 999}} | ||
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay. | *In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay. | ||