Menu: Difference between revisions

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===Olimar's monitor===
===Olimar's monitor===
{{main|Radar}}
{{main|Radar}}
Although the radar menu is implemented into the [[#Pause|pause menu]] in ''Pikmin 2'', in ''Pikmin'', it is in its own menu, titled "Olimar's monitor" <ref>Page 22 of the ''Pikmin'' instruction manual refers to the menu as "Olimar's monitor"</ref>, and it can be opened by pressing {{button|gcn|Y|wii|+}} mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current [[area]]. Below that, the number of Pikmin in the squad and in the [[Onion]]s appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected ship parts is written.
Although the radar menu is implemented into the [[#Pause|pause menu]] in ''Pikmin 2'', in ''Pikmin'', it is in its own menu, titled "Olimar's monitor"{{cite quote|'''Olimar's monitor''' / {{button|gcn|Y}} You can check this screen by pressing the '''Y''' Button during the game. Press the '''Y''' or '''B''' Button to return to the game.|Information about Olimar's monitor|the corresponding page of the ''Pikmin'' instruction manual}}, and it can be opened by pressing {{button|gcn|Y|wii|+}} mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current [[area]]. Below that, the number of Pikmin in the squad and in the [[Onion]]s appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected ship parts is written.


By pressing {{button|gcn|R|wii|Padright}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times.
By pressing {{button|gcn|R|wii|Padright}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times.
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*The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
*The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible. <ref>[https://www.youtube.com/watch?v=kYevjYhEUpc YouTube video] showing the Onion menu's counter rolling back after 999</ref>
*In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible.{{cite youtube|kYevjYhEUpc|showing the Onion menu's counter rolling back after 999}}
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.