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(Assuming this naming consistency.) Tag: Mobile edit |
(Changed the gallery image's description as at least in Pikmin 2 all Pikmin share the same animations.) |
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{{game icons|p=y|p2=y|hp=y}} | {{game icons|p=y|p2=y|hp=y}} | ||
[[File:Pikmin tripping.jpg|thumb | [[File:Pikmin tripping.jpg|thumb|A [[Blue Pikmin]] tripping in {{p1}}.]] | ||
In the ''Pikmin'' games, a Pikmin that is moving can [[random]]ly fumble, and either fall down face-first (referred to as '''tripping'''), or careen forward a bit (referred to as '''stumbling'''). When this happens, the Pikmin is usually unusable until it recovers. A Pikmin that trips or stumbles runs the risk of being forgotten, hurt by [[enemies]], or flung into an [[obstacle]]{{cite web|https://clips.twitch.tv/AverageCheerfulRamenKappaPride|Twitch video (language warning)|Twitch|published={{date|10|June|2019}}|retrieved={{date|11|June|2019}}}}{{cite web|https://twitter.com/OrangeeInkling/status/1672688514235002880|Twitter video|Twitter|published={{date|24|June|2023}}|retrieved={{date|6|October|2023}}}}, making it important for the player to pay attention to the whole group and use whatever tools they have to get the Pikmin back to normal quickly. How likely a Pikmin is to trip, or if it can trip at all, depends on its type, and what it is doing. | |||
In the ''Pikmin'' games, a Pikmin that is moving can [[random]]ly fumble, and either fall down face-first (referred to as '''tripping'''), or | |||
Tripping was introduced in [[Pikmin (game)|the first game]], where it is fairly common. It carried over to {{p2}}, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in {{p3}}. Tripping was later re-added for {{hp}} but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster. | Tripping was introduced in [[Pikmin (game)|the first game]], where it is fairly common. It carried over to {{p2}}, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in {{p3}}. Tripping was later re-added for {{hp}} but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster. | ||
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Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known. | Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known. | ||
Although unconfirmed, it is rumored that | Although unconfirmed, it is rumored that swarming increases the odds of a Pikmin tripping.{{source needed}} | ||
[[Purple Pikmin]] have a lower chance of stumbling compared to other Pikmin types | [[Purple Pikmin]] have a lower chance of stumbling compared to other Pikmin types<ref>[[User:Mariotime315/Pikmyths#Purple Pikmin trip less often|Fan-driven research]]</ref>, and [[Bulbmin]] cannot trip at all.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bulbmin will never be affected.</ref> | ||
At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[bomb rock]]s are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.</ref> | At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[bomb rock]]s are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.</ref> | ||
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=== ''Hey! Pikmin'' tripping spots === | === ''Hey! Pikmin'' tripping spots === | ||
{{game help|hp|Finish the tripping spot list.}} | {{game help|hp|Finish the tripping spot list.}} | ||
In {{hp}}, during gameplay, Pikmin are only | In {{hp}}, during gameplay, Pikmin are only able to trip in very specific places. These are sections of an [[area]] where there is a lot of room to walk in, and there are no real dangers nearby. These spots are purposely chosen by the area designers, by placing a <code>stumble_space</code> object on top of the line of terrain they want. The following is a list of all such objects: | ||
* [[Cavern of Confusion]]: | * [[Cavern of Confusion]]: | ||
*# The stretch after the [[dirt block]], below the [[Sparklium Seed]]s. | *# The stretch after the [[dirt block]], below the [[Sparklium Seed]]s. | ||
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*# The stretch after the [[Crested Mockiwi]], after climbing up a small ledge. | *# The stretch after the [[Crested Mockiwi]], after climbing up a small ledge. | ||
* [[Back-and-Forth Road]]: | * [[Back-and-Forth Road]]: | ||
*# The stretch where the [[Yellow | *# The stretch where the [[Yellow Spectralids]] cutscene takes place. | ||
* [[Serene Stream]]: | * [[Serene Stream]]: | ||
*# The stretch after going up a ramp, after the scared [[Crumbug]] cutscene. | *# The stretch after going up a ramp, after the scared [[Crumbug]] cutscene. | ||
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{{image}} | {{image}} | ||
<gallery> | <gallery> | ||
Pikmin tripping animation.gif|Animation of a | Pikmin tripping animation.gif|Animation of a Pikmin tripping in {{p2}}. | ||
</gallery> | </gallery> | ||