Controls: Difference between revisions

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Made the button for 2's "Camera ground-level angle" on the Switch version correct.
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(Made the button for 2's "Camera ground-level angle" on the Switch version correct.)
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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}}
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==In-game controls==
==In-game controls==
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===''Pikmin''===
===''Pikmin''===
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk.
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! Action
! style="width:12%" | Switch
! Notes
|-
| Move
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|lstickclick|size=x24px}}
|
|-
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
|align="center"|{{button|gc|a|size=x24px}}
| Release held Pikmin
|align="center"|{{button|wii|a|size=x24px}}
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|
* While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar [[throw]]s the Pikmin.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin: [[Punch]].
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
|-
|-
|align="center"|{{button|gc|b|size=x24px}}
| [[Whistle]]
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
|[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command.
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
| [[Swarm]]
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
| [[Dismiss]]
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|stick|size=x24px}}<br>(Fully held)
| Swap Pikmin type
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"|N/A
|Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leader runs as fast as a flower Red/Blue/Yellow Pikmin.
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
|align="center"|{{button|gc|stick|size=x24px}}<br>(Lightly or fully held)
| Swap Pikmin [[maturity]]
|align="center"|{{button|wii|remote|size=x24px}}
| align="center"|N/A
|Move the [[HUD#Cursor|cursor]].
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
|-
|-
|align="center"|{{button|gc|c|size=x24px}}
| [[Pluck]] sprout
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|[[Swarm]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|y|size=x24px}}
| [[Punch]]
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|Open the [[radar]]. The {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}} buttons switch between menus.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
|-
|align="center"|{{button|gc|x|size=x24px}}
| [[Lie down]]
|align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|gc|padd|size=x24px}}
|[[Dismiss]] all Pikmin into groups of their type.
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only after [[day]] 1.
|-
|-
|align="center"|{{button|gc|padd|size=x24px}}
| Face [[camera]] forward
|align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
|[[Lie down]].
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
|-
|-
|align="center"|N/A
| Rotate camera
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
|While holding a Pikmin, swap it for one of a different type.
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
|align="center"|N/A
| Change camera's distance
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
|When holding a Pikmin, swap it for one of a different [[maturity]] in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
|  
|-
|-
|align="center"|{{button|gc|l|size=x24px}}
| Change camera's vertical angle
|align="center"|{{button|wii|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|
* Press: Point the [[camera]] towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
* Lightly tap and hold: Used with {{button|gc|stick|wii|stick}} to rotate the camera (fully held in the ''New Play Control!'' version).
|-
|-
|align="center"|{{button|gc|r|size=x24px}}
| Open [[Onion menu]]
|align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|Switch to a closer or farther away camera angle.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam.
|-
|-
|align="center"|{{button|gc|z|size=x24px}}
| [[Olimar's monitor]]
|align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
|Switch to a top view and then back to an angled view.
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
|align="center"|{{button|gc|start|size=x24px}}
| [[Pause]]/resume
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
|Pause and continue the game.
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|
|}
|}


===''Pikmin 2''===
===''Pikmin 2''===
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote.
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! Action
! style="width:12%" | Switch
! Notes
|-
| Move
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|-
|-
|align="center"|{{button|gc|a|size=x24px}}
| Reset cursor
|align="center"|{{button|wii|a|size=x24px}}
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|rstickclick|size=x24px}}
|
|
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin: [[Punch]]. If the [[Rocket Fist]] has been collected, pressing the button quickly three times will do a more powerful punch.
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
|-
|-
|align="center"|{{button|gc|b|size=x24px}}
| Hold and [[throw]] Pikmin
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If the [[Pluckaphone]] has been collected, any sprouts will come out, too.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
|align="center"|{{button|gc|stick|size=x24px}}<br>(Fully held)
| Release held Pikmin
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"| N/A
|Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]], as fast as a flower White Pikmin.
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|stick|size=x24px}}<br>(Lightly or fully held)
| [[Whistle]]
|align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
|Move the [[HUD#Cursor|cursor]].
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
|-
|align="center"|{{button|gc|c|size=x24px}}
| [[Swarm]]
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
|[[Swarm]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down.
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
|align="center"|{{button|gc|y|size=x24px}}
| [[Dismiss]]
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
|Switch leaders.
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|switch|x|size=x24px}}
|  
|-
|-
|align="center"|{{button|gc|x|size=x24px}}
| Swap Pikmin type
|align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|gc|padlr|size=x24px}}
|[[Dismiss]] all Pikmin into groups of their type. When held, [[lie down]] if the [[Five-man Napsack]] has been obtained.
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
|align="center"|{{button|gc|padu|size=x24px}}
| Swap Pikmin [[maturity]]
|align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|gc|padud|size=x24px}}
|When not holding a Pikmin, use an [[ultra-bitter spray]].
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type.
|-
|-
|align="center"|{{button|gc|padd|size=x24px}}
| Switch [[leader]]s
|align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
|When not holding a Pikmin, use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party.
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| Only if the other leader is not in the active one's group.
|-
|-
|align="center"|{{button|gc|padud|size=x24px}}
| [[Pluck]] sprout
|align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|When holding a Pikmin, swap it for one of a different [[maturity]] in the same type.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
| [[Lie down]]
| align="center"|{{button|gc|x|size=x24px}}<br>held
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only if the [[Napsack]] has been obtained.
|-
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|padu|size=x24px}}
| Not possible when holding a Pikmin.
|-
| Use [[ultra-spicy spray]]
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|padd|size=x24px}}
| Not possible when holding a Pikmin.
|-
| Face [[camera]] forward
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
|-
|-
|align="center"|{{button|gc|padlr|size=x24px}}
| Rotate camera
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
|While holding a Pikmin, swap it for one of a different type.
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
|align="center"|{{button|gc|l|size=x24px}}
| Change camera's distance
|align="center"|{{button|wii|z|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|switch|zr|size=x24px}}
|
|-
| Camera ground-level angle
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|zr|size=x24px}}<br>held
|
|
* Press: Point the [[camera]] towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii.
* Lightly tap and hold: Used with {{button|gc|stick|wii|stick}} to rotate the camera (fully held in the ''New Play Control!'' version).
|-
|-
|align="center"|{{button|gc|r|size=x24px}}
| Change camera's vertical angle
|align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|
* Press: Switch to a closer or farther away camera angle.
* Press and hold: Switch to a ground-level angle.
|-
|-
|align="center"|{{button|gc|z|size=x24px}}
| Open [[Onion menu]]
|align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|Switch to a top view and then back to an angled view.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
|-
| [[Pause]]/resume
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|start|size=x24px}}
| Check controls
|align="center"|{{button|wii|+|size=x24px}}
| N/A
|Pause and continue the game. The {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}} buttons switch between menus.
| N/A
| align="center"|{{button|switch|-|size=x24px}}
|  
|}
|}


Line 167: Line 314:
====Controllers====
====Controllers====
{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! style="width:12%" | GamePad
! style="width:12%" | Wii Remote
! style="width:12%" | Wii Remote
! style="width:12%" | Pro Controller
! style="width:12%" | Pro Controller
! Action
! Notes
|-
| Move
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>fully held
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
|-
| Move [[cursor]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>lightly or fully held
|
|-
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
|
| Pressing holds a Pikmin, releasing throws it.
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin and near a punchable target: [[Punch]].
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
|-
|-
| [[Whistle]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| [[Whistle]].
| Holding it down longer increases the range.
|-
|-
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>(Fully held)
| [[Lock-on]]
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held for a bit
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>(Fully held)
| align="center"|{{button|wii|z|size=x24px}}<br>held for a bit
| Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. With the Wii Remote, the [[camera]] will automatically rotate to make it easier to navigate.
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held for a bit
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>(Lightly or fully held)
| [[Charge]]/[[dismiss]]
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>(Lightly or fully held)
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| Move the [[HUD#Cursor|cursor]].
| align="center"|{{button|wiiu|pcb|size=x24px}}
|-
| While locked-on, charges, otherwise dismisses.
| align="center"|{{button|wiiu|zl|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}}
| align="center"|{{button|wiiu|pczl|size=x24px}}
| If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the cursor, and, if not using the Wii Remote, hold to lock the cursor on the spot.
|-
|-
| Change next Pikmin type
| align="center"|{{button|wiiu|l|size=x24px}}
| align="center"|{{button|wiiu|l|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wiiu|pcl|size=x24px}}
| align="center"|{{button|wiiu|pcl|size=x24px}}
| Change which Pikmin type (or leader) will be thrown next.
|  
|-
| Switch leader
| align="center"|{{button|wiiu|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wiiu|pcy|size=x24px}}
| Only if the other leader is not in the active one's group.
|-
| [[Pluck]] sprout
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
|
|-
|-
| align="center"|{{button|wiiu|r|size=x24px}}
| [[Punch]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
| Use [[ultra-spicy spray]]
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wiiu|pcpadu|size=x24px}}
|
|-
| [[Dodge]]
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wiiu|pcpadlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
|-
| Face [[camera]] towards cursor
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>tapped
| Only if the cursor is not on a target.
|-
| Rotate camera
| align="center"|{{button|wiiu|rstick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pcrstick|size=x24px}}
|
|-
| Hold cursor
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wiiu|pcr|size=x24px}}
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held
| If [[lock-on|locked-on]], places the cursor on the object and keeps it there while it's held. Otherwise, allows moving the cursor without moving the leader, while it's held.
| Allows moving the leader without moving the cursor. If locked-on, places the cursor on the object and keeps it there, otherwise fixes the cursor on the spot.
|-
|-
| Reset cursor on top of leader
| align="center"|{{button|wiiu|lstickclick|size=x24px}}
| align="center"|{{button|wiiu|lstickclick|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wiiu|pclstickclick|size=x24px}}
| align="center"|{{button|wiiu|pclstickclick|size=x24px}}
| Places the [[HUD#Cursor|cursor]] on top of the leader.
|  
|-
|-
| align="center"|{{button|wiiu|y|size=x24px}}
| Open [[Onion menu]]
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|pcy|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| Switch [[leader]]. It won't work if the other leader(s) is/are on the current one's party.
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| When below an [[Onion]]'s beam.
|-
|-
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| While locked-on, [[charge]]. Otherwise, [[dismiss]].
| align="center"|{{button|wiiu|pczr|size=x24px}}
|  
|-
|-
| align="center"|{{button|wiiu|rstick|size=x24px}}
| Toggle [[radar]]
| align="center"|N/A
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wiiu|pcrstick|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| Rotate the [[camera]] horizontally.
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| Only if Off-TV Play is on. The gameplay is instantly paused when switching to the radar.
|-
|-
| [[Pause]]/resume
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
|
|  
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
* On a cutscene: Skip the cutscene, if possible.
|-
|-
| align="center"|{{button|wiiu|-|size=x24px}}
| Skip [[cutscene]]
| align="center"|N/A
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wii|+|size=x24px}}
| Toggle Off-TV Play.
| align="center"|{{button|wiiu|pc+|size=x24px}}
|-
| Certain cutscenes cannot be skipped.
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wiiu|pcpadu|size=x24px}}
| Use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party.
|-
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wiiu|pcpadlr|size=x24px}}
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained.
|-
|-
| Use [[Bingo Battle]] item
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| If Off-TV Play is on, toggle between showing the gameplay or the radar. If it's switching to the radar, the gameplay is instantly paused. In [[Bingo Battle]], press to use the current power.
|  
|-
| Toggle [[Off-TV Play]]
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|
|}
|}


====Stylus Mode====
====Stylus Mode====
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. If both Off-TV Play and Stylus Mode are enabled, the controls are exactly the same, and the same touchscreen spot maps to exactly the same game world location in both modes. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. In this mode, the controls are exactly the same whether Off-TV Play is on or off, and the same touchscreen spot maps to exactly the same game world location in both cases. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! style="width:12%" | GamePad
! Action
! Notes
|-
| Move
| align="center"|{{button|wiiu|lstick|size=x24px}}
| The camera will automatically rotate to make it easier to navigate.
|-
| Move [[cursor]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped or held
|
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|wiiu|stylus|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|wiiu|l|size=x24px}} + {{button|wiiu|stylus|size=x24px}}<br>both held
| Holding it down longer increases the range.
|-
| [[Lock-on]]
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
| align="center"|{{button|wiiu|l|size=x24px}}
| [[Charge]]/[[dismiss]]
|
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
* At any time: Hold to enable [[Whistle|whistling]]. If you tap or hold on the touch screen, you can whistle with {{button|wiiu|l}} held.
| While locked-on, charges, otherwise dismisses.
* While commanding Pikmin: Tap to change which Pikmin type (or leader) will be thrown next. Won't take effect if you whistled after pressing.
* When by a sprout: Release to [[pluck]] the Pikmin sprout out of the ground. Won't take effect if you whistled after pressing.
* Without any Pikmin and near a punchable target: Release to [[punch]]. Won't take effect if you whistled after pressing.
* When under an [[Onion]]: Release to open [[Menu#Onion|its menu]]. Won't take effect if you whistled after pressing.
|-
|-
| align="center"|{{button|wiiu|zl|size=x24px}}
| Change next Pikmin type
|
| align="center"|{{button|wiiu|l|wiiu|padu|size=x24px}}<br>tapped
* Under normal circumstances: Center the [[camera]] behind the leader.
| Won't take effect if the player whistled after pressing.
* While [[plucking]] or under the command of [[Go Here!]]: cancel.
|-
|-
| align="center"|{{button|wiiu|lstick|size=x24px}}
| Switch leader
| Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. The [[camera]] will automatically rotate to make it easier to navigate.
| align="center"|{{button|wiiu|stylus|size=x24px}} tapped on icon / {{button|wiiu|padd|size=x24px}}
|  
|-
|-
| align="center"|{{button|wiiu|stylus|size=x24px}}
| [[Pluck]] sprout
| Tap or hold to move the [[cursor]] to where the Stylus is. Move the cursor near the left and right borders of the screen to make the [[camera]] rotate horizontally. Tap the stylus on a location to throw Pikmin (or leaders) there, if you have any on the party. If the touchscreen is depressed and {{button|wiiu|l}} is held, [[whistle]]s towards the touched location. Tap the icons on the left portion of the screen to use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], use the [[KopPad]]'s apps, or switch leaders.
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
|-
| align="center"|{{button|wiiu|zr|size=x24px}}
| [[Punch]]
| If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the same way the leader is facing.
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Only when not commanding Pikmin and near a punchable target. Won't take effect if the player whistled after pressing.
|-
|-
| align="center"|{{button|wiiu|padu|size=x24px}}
| Use [[ultra-spicy spray]]
| Change which Pikmin type (or leader) will be thrown next.
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
|  
|-
|-
| [[Dodge]]
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wiiu|padlr|size=x24px}}
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained.
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| align="center"|{{button|wiiu|padd|size=x24px}}
| Face [[camera]] towards leader's direction
| Switch leader. It won't work if the other leader(s) is/are on the current one's party.
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
|
|-
| Rotate camera
| align="center"|{{button|wiiu|stylus|size=x24px}} held on border / {{button|wiiu|rstick|size=x24px}}
|
|-
| Open [[Onion menu]]
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|zl|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|wiiu|+|size=x24px}}
|
|-
|-
| Skip [[cutscene]]
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wiiu|+|size=x24px}}
|
| Certain cutscenes cannot be skipped.
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
* On a cutscene: Skip the cutscene, if possible.
|-
|-
| Toggle [[Off-TV Play]]
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|{{button|wiiu|-|size=x24px}}
| Toggle Off-TV Play.
|  
|}
|}


===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.


It is possible to play the game with 2 combined Joy-Con or a single Joy-Con. When playing with 2 players, both players must use the same control scheme. It is not possible to use a sideways Joy-Con in 1-player gameplay.
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Con attached to the console, 2 combined Joy-Con detached from the console, or a Pro Controller.
* In 2-player, each player can use one of the following: 2 combined Joy-Con detached from the console, a Pro Controller, or a single Joy-Con sideways.


The game features three cursor control styles: stick-only, stick and gyro, and gyro-only. These control modes are set in the [[pause menu]]. The gyro-only cursor control cannot be used with a sideways Joy-Con, and the game will instead pick stick and gyro controls.
The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the [[pause menu]].
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With stick and gyro controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} If the cursor is moved with the stick, it follows the same area-movement rules as the stick-only control scheme, but moving with the gyro controls moves the cursor on the screen, like with gyro-only controls.
* With gyro-stick controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} Moving the cursor, regardless of input, will make it move around the screen, like with gyro-pointer controls, and not around the area, like the stick-only controls.
* With gyro-only controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one; {{button|switch|l}} now changes to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
* With gyro-pointer controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one; {{button|switch|l}} now changes to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
 
There is only one cursor control style option in the [[options menu]], so in 2-player mode, it influences both players. Gyro-pointer cursor mode cannot be used with a sideways Joy-Con &ndash; the game will act as if gyro-cursor is on instead for any player that tries, despite the option still being recorded as gyro-pointer behind the scenes until players purposely change that.
 
This means that if the option is set to gyro-pointer, one player is using combined Joy-Cons or a Pro Controller, and the other player is using a single sideways Joy-Con, one can play with gyro-pointer while the other plays with gyro-cursor, which is not something that is otherwise possible. Any player with a sideways Joy-Con will only have the stick-only and gyro-stick options available in the pause menu, but oddly this means that if player 1 is using two combined Joy-Cons or a Pro Controller, and player 2 is using a sideways Joy-Con, player 1 will be able to set the global cursor style option to any mode, while player 2 will be limited to stick-only or gyro-stick, despite the option affecting both players as stated previously.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Sideways Joy-Con
! style="width:12%" | Sideways Joy-Con
! Action
! Notes
|-
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; stick
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
|
* With stick-only cursor controls: Moves the cursor.
* With gyro-stick cursor controls: Moves the cursor's main location.
* With gyro-pointer cursor controls: No effect.
|-
| Move cursor &ndash; gyro
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
|
* With stick-only cursor controls: No effect.
* With gyro-stick cursor controls: Moves the [[cursor]] around its main location.
* With gyro-pointer cursor controls: Moves the [[cursor]].
|-
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
| Pressing holds a Pikmin, releasing throws it.
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* While commanding Pikmin while [[lock-on|locked-on]]: Hold to throw Pikmin automatically.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin and near a punchable target: [[Punch]].
* When under an [[Onion]]: Open [[Menu/Onion|its menu]].
* When near the [[Drake]]: Activate the Drake's whistle, calling all Pikmin in the field back to the [[Onion]].
|-
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
| Holding it down longer increases the range.
* Under normal circumstances: [[Whistle]].
|-
* While [[plucking]], [[lock-on|locked-on]], or under the command of [[Go Here!]]: cancel.
| [[Lock-on]] only
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in stick-only cursor controls or gyro-only cursor controls, and only if a lock-on target is available.
|-
| [[Lock-on]] + reset gyro
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in gyro-stick cursor controls, and only if a lock-on target is available.
|-
| Cancel lock-on &ndash; no more available
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only if locked-on with no more targets available.
|-
|-
| align="center"|{{button|switch|y|size=x24px}}
| Cancel lock-on &ndash; always
| align="center"|{{button|switch|facel|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Hold to display the [[action menu]]. Actions are performed when the menu is up and {{button|switch|lstick}} is tilted.
| align="center"|{{button|switch|faced|size=x24px}}
|  
|-
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| [[Charge]].
|  
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in stick-only cursor controls, or gyro-stick cursor controls.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
| Throw Pikmin automatically
| align="center"|{{button|switch|a|size=x24px}}<br>held
| align="center"|{{button|switch|facer|size=x24px}}<br>held
| Only while [[lock-on|locked-on]].
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
| [[Dodge]]
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
|-
| Face [[camera]] towards leader's direction only
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|N/A
| Only in gyro-only cursor controls.
|-
| Face camera towards leader's direction + extend cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in stick-only cursor controls.
|-
| Face camera towards leader's direction + reset gyro + reset cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in gyro-stick cursor controls.
|-
| Reset gyro &ndash; gyro-stick
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|N/A
| Only in gyro-stick cursor controls.
|-
| Reset gyro &ndash; gyro-pointer
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in gyro-pointer cursor controls.
|-
| Face camera North + point to Onion
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| Only in [[Bingo Battle]]. If the player is rotating the camera manually as they do this, then the camera will not face North.
|-
| Open [[Onion menu]]/[[Assemble All]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| When below an [[Onion]]'s beam/when next to the [[S.S. Drake]].
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| Zoom [[mini radar]] in/out
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|-
| Show [[hint]]
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|N/A
|
|-
| [[Radar]]
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot open the radar.
|-
| [[Pause]]/resume
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 2 only)
| If player 1 uses a solo Joy-Con, they cannot pause the game.
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
===''Pikmin 4''===
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. Shigeru Miyamoto said in the game's announcement presentation that {{transcript|Nintendo Switch has made controlling the game simpler, meaning you can further concentrate on the core essence of Pikmin gameplay.}}
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Cons attached to the console, 2 combined Joy-Cons detached from the console, or a Pro Controller.
* In 2-player, either player can use 2 combined Joy-Cons detached from the console, a Pro Controller, or a single Joy-Con horizontally and vertically for P1 and P2 respectively.
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|
* Ordinarily: Move in the direction it is held.
* While the [[action menu]] is displayed: Select an action.
|-
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br> lightly or fully held
|
|
* With stick-only cursor controls: Move the [[cursor]].
* With stick and gyro cursor controls: Move the cursor's main location.
* With gyro-only cursor controls: No effect.
|-
|-
| align="center"|{{button|switch|zl|size=x24px}}
| Move cursor &ndash; alternate
| align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}}
| align="center"|Move the right Joy-Con / Move the Pro Controller
| Make the [[camera]] face the direction the current [[leader]] is facing.
| align="center"|Move the Joy-Con
| Only while whistling or throwing.
|-
| Hold and [[throw]] Pikmin/Send [[Oatchi]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| Manual lock-on
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[lock-on]] target is available.
|-
| Cancel manual lock-on
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
|
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
| Ride/Dismount
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
| Jump
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only when riding or playing as Oatchi.
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
* If a [[lock-on]] target is available: Lock-on.
* If locked-on with no more targets: Cancel lock-on.
|-
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
| align="center"|N/A
| Cycle which Pikmin type (or leader) will be thrown next, picking the one to the right.
|-
| [[Swarm]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held
| align="center"|{{button|switch|facel|size=x24px}} held
| Allows the player to [[disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}} held
| align="center"|{{button|switch|faceu|size=x24px}} held
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
|-
| align="center"|{{button|switch|r|size=x24px}}
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|
|  
* With stick-only cursor controls: Change which Pikmin type (or leader) will be thrown next, picking the one to the left.
* With stick and gyro cursor controls: Change which Pikmin type (or leader) will be thrown next, picking the one to the left.
* With gyro-only cursor controls: Place the cursor on top of the current leader.
|-
|-
| align="center"|{{button|switch|rstick|size=x24px}}<br>left or right
| Rotate camera (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lsticklr|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Rotate the [[camera]] horizontally.
|  
|-
|-
| align="center"|{{button|switch|rstick|size=x24px}}<br>up or down
| Adjust camera angle vertically
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Zoom in/out on the [[mini radar]].
|
|-
| Face [[camera]] towards leader's direction
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
|-
| Reset the camera's vertical position
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| align="center"|N/A
|
|  
* Ordinarily: No effect.
* In [[Bingo Battle]]: Make the camera face north, and for a few seconds, show a blinking arrow pointing to the player's Onion.
* In other game modes, with sideways Joy-Con: Make the camera face the direction the current leader is facing.
|-
|-
| align="center"|{{button|switch|+|size=x24px}}
| Cancel pluck/[[Go Here!]]/Rush
| align="center"|{{button|switch|+|size=x24px}}<br>(right Joy-Con only)
| align="center"|{{button|switch|b|size=x24px}}
|
| align="center"|{{button|switch|faced|size=x24px}}
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
|  
* On a [[cutscene]]: Skip the cutscene, if possible.
|-
|-
| [[Pause]]/resume
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}<br>(left Joy-Con only)
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Open the [[radar]].
| Single Joy-Con controls only when the Tablet is open and dependent on whether P1 is using the left or right Joy-Con.
|-
|-
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right
| Open [[Tablet]]
| align="center"|N/A
| align="center"|{{button|switch|+|size=x24px}}
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained.
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|-
| rowspan="2" | Single Joy-Con controls dependent on whether P1 is using the left or right Joy-Con.
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up
| align="center"|N/A
| Displays the hint system if hints are enabled.
|-
|-
| align="center"|Move the right Joy-Con / Move the Pro Controller
| Skip [[cutscene]]
| align="center"|Move the Joy-Con
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|
| align="center"|{{button|switch|-|switch|+|size=x24px}}
* With stick-only cursor controls: No effect.
* With stick and gyro cursor controls: Move the [[cursor]].
* With gyro-only cursor controls: Move the [[cursor]].
|}
|}


===''Hey! Pikmin''===
===''Hey! Pikmin''===
{{game help|hp|Do the New 3DS-exclusive controls do anything? Regardless, mention that information here.}}
{{hp}} is primarily played with the [[3DS]]'s control stick and the touch screen, as almost all actions can be done with them. While most buttons are not required to play the game, they still have functions to provide an alternative to using the control stick. The buttons exclusive to the New Nintendo 3DS do not do anything.
{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! style="width:12%" | Button
! Action
! Action
! Button
! Notes
|-
| Move left
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}}
|
|-
|-
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}} || Move Captain Olimar to the left.
| Move right
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}}
|  
|-
|-
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}} || Move Captain Olimar to the right.
| Move up
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when [[Water|swimming]] or climbing a [[vine]].
|-
|-
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}} || Move Captain Olimar up when [[Water|swimming]] or climbing a [[vine]]. Enter a [[doorway]]. Bounce up when carried by [[Winged Pikmin]].
| Move down
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when swimming or climbing a vine.
|-
|-
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}} || Move Captain Olimar down when swimming or climbing a vine. Fall faster when carried by Winged Pikmin. Close the [[jetpack]].
| Hold and [[throw]] Pikmin
| align="center"|{{button|3ds|stylus}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| align="center"|{{button|3ds|l}} / {{button|3ds|r}} || Toggle the [[radar]].
| [[Whistle]]
| align="center"|{{button|3ds|stylus}} tapped on icon
|  
|-
|-
| align="center"|{{button|3ds|start}} / {{button|3ds|select}} || [[Menu#Pause|Pause]] or continue the game.
| Change next Pikmin type
| align="center"|{{button|3ds|stylus}} tapped on icon
|  
|-
|-
| align="center"|{{button|3ds|stylus}} || Throw Pikmin at the tapped spot. Used to tap on the Pikmin type, [[jetpack]], or [[whistle]] buttons. Advance dialog.
| Enter [[doorway]]
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
|
|-
| Open [[jetpack]]
| align="center"|{{button|3ds|stylus}} tapped on icon
|
|-
| Close jetpack
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
|
|-
| Bounce up
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when carried by [[Winged Pikmin]].
|-
| Fall faster
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when carried by Winged Pikmin.
|-
| [[Radar]]
| align="center"|{{button|3ds|l}} / {{button|3ds|r}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|3ds|start}} / {{button|3ds|select}}
|
|}
|}


Line 454: Line 947:


===Onions===
===Onions===
In the first two games and the ''[[New Play Control!]]'' remakes, the [[Menu#Onion menu|Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.
In the first two games and the ''[[New Play Control!]]'' remakes, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.


*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
Line 461: Line 954:


===Area selection===
===Area selection===
The [[area]] selection screen in the first two games has some specific options and controls.
The [[area selection menu]] in the first two games has some specific options and controls.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! Action
! style="width:12%" | Switch
! Notes
|-
|-
|align="center"|{{button|gc|stick|size=x24px}}
| Change selected [[area]]
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
|Change selected [[area]] or [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
|align="center"|{{button|gc|a|size=x24px}}
| Pick area/log
|align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
|Open a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
|align="center"|{{button|gc|b|size=x24px}}
| Close log
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
|Close Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
|-
|align="center"|{{button|gc|start|size=x24px}}
| Toggle Olimar's voyage log
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
|Open a menu that allows the player to continue or return to the title screen.
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
|align="center"|{{button|gc|y|size=x24px}}
| Open [[Piklopedia (Pikmin 2)|Piklopedia]]
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}
|In ''Pikmin'', toggle between the area selection and Olimar's voyage log.
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|switch|padl|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|l|size=x24px}}
| Open [[Treasure Hoard]]
|align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
|Open the [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2''.
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|switch|padr|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|r|size=x24px}}
| Quit
|align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
|Open the [[Treasure Hoard]] in ''Pikmin 2''.
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
|-
|-
|align="center"|N/A
| Play "boing"
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|N/A
|In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on an [[Menu#Onion|Onion's menu]].
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|N/A
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
|}


===Piklopedia and Treasure Hoard===
===Piklopedia and Treasure Hoard===
On the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]], there are a few specific actions that can be performed.
On the [[Piklopedia and Treasure Hoard menu]], there are a few specific actions that can be performed.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! Action
! style="width:12%" | Switch
! Notes
|-
| Change entry
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when no entry is opened.
|-
| Open selected entry
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when no entry is opened.
|-
| Close entry
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
| Only when an entry is opened.
|-
| Move [[camera]]
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when an entry is opened.
|-
| Zoom in/out
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|
|-
| Rotate camera
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
|
|-
| Throw [[pikpik carrot]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia, and only if an entry is opened.
|-
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only on the Piklopedia.
|-
| Open [[Olimar's journal]]/[[Olimar's notes]]
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Open [[sales pitch]] or [[Louie's notes]]
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|a|size=x24px}}
| Switch between Piklopedia and Treasure Hoard
|align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|gc|l|gc|r|size=x24px}}
|Shows an entry up-close. In the Piklopedia, also throw [[pikpik carrot]]s.
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| Only when no entry is opened.
|-
|-
|align="center"|{{button|gc|b|size=x24px}}
| Quit
|align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
|Open a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen. If up-close on an entry, it returns to the list.
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
|}
 
===Pebble Pitcher===
In {{p4}}, a second player can control the [[Pebble Pitcher]]. As a supportive cursor, it has unique controls.
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
|-
|align="center"|{{button|gc|stick|size=x24px}}
| Activate Pebble Pitcher/reset cursor
|align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
|Change entry. If up-close on one, it pans the [[camera]].
| align="center"|{{button|switch|faceu|size=x24px}}
|  
|-
|-
|align="center"|{{button|gc|l|gc|r|size=x24px}}
| Move cursor — L Stick
|align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
|Switch from the Piklopedia to the Treasure Hoard and vice-versa.
| align="center"|N/A
| Option only available when using Two-Hand Hold.
|-
|-
|align="center"|{{button|gc|padud|size=x24px}}
| Move cursor — Motion Controls
|align="center"|{{button|wii|padud|size=x24px}}
| align="center"|Move the Joy-Cons or Pro Controller
|If up-close on an entry, it zooms in or out.
| align="center"|Move the Joy-Con
|
|-
|-
|align="center"|{{button|gc|c|size=x24px}}
| Launch pebble
|align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|If up-close on an entry, it rotates the camera around it.
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
|align="center"|{{button|gc|x|size=x24px}}
| Change item selection — right
|align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
|Open [[Olimar's journal]] or [[Olimar's notes]].
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
|-
|align="center"|{{button|gc|y|size=x24px}}
| Change item selection — left
|align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}}
|Open the [[sales pitch]] or [[Louie's notes]].
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|-
|-
|align="center"|{{button|gc|z|size=x24px}}
| Launch item
|align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
|Deploy an [[ultra-bitter spray]] on the Piklopedia.
| align="center"|{{button|switch|facel|size=x24px}}
| Only when an item is available.
|}
|}


Line 549: Line 1,142:
{{main|Bomb rock#Controlling|t1=Bomb rock}}
{{main|Bomb rock#Controlling|t1=Bomb rock}}


Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally.


===Radar===
===Radar===
{{main|Radar}}
{{main|Radar}}


A few buttons control the radar. These allows the player to pan it and zoom it.
A few buttons control the radar. These allow the player to pan it and zoom it.


===''Pikmin 2'' title screen===
===''Pikmin 2'' title screen===
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}


Some Easter eggs exist on the title screen for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.


==Button-mashing==
==Button-mashing==
Line 566: Line 1,159:
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
 
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash the B button to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
In ''Pikmin 2'', the mashing logic only reads from the control stick, not any other button or the C-stick. The game keeps track of how hard the player's been mashing lately as a numeric value. As the player mashes, this number increases every frame, but it also decreases every [[frame]] the player doesn't mash, meaning the player has to keep mashing to keep that number up. Due to the way the system works, this number can never go beyond 14. Every frame where that number is higher than 5, the game rolls a [[random]] number between 1 and 22, and if that number is below it, it can proceed to the next check: a roll between 1 and 10, where if the number is 1, the leader is freed. In practice, this means the harder the player has mashed in the past 22 frames, the higher their chance of escaping, and even with the fastest possible mashing, there's a 14/22 &times; a 1/10 chance every frame to be freed.
==Console and controller resetting==
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==Controller diagram==
==Controller diagram==
{{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.


<gallery>
<gallery>