Pikipedia:Enemy article guidelines: Difference between revisions

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{{shortcut|P:ENEMY}}
Enemy articles should have at least the following sections, and in the order listed.
Enemy articles should have at least the following sections, and in the order listed.


==Opening paragraphs==
==Opening paragraphs==
The opening to the article does not have a section, and explains what the enemy is in general. An [[Template:Infobox enemy|infobox]] must also be present to the right; the "attacks" section should refer to the enemy in the second person (i.e. "Eat Pikmin" instead "Eats Pikmin"). This section should also contain a brief explanation of the creature's appearance, with one of the most important aspects to point out being its size in comparison to leaders and Pikmin. If it makes sense, its relation to other members of its family should be mentioned (like how the [[Burrowing Snagret]] is more common than the [[Pileated Snagret]]). In this paragraph, avoid describing the enemy by comparing it to a different one (e.g. explaining the [[Orange Bulborb]] by only listing the differences with the [[Red Bulborb]]). In the case of bosses, this section should also explain what the boss drops upon defeat.
The opening to the article does not have a section, and explains what the enemy is in general. An [[Template:Infobox enemy|infobox]] must also be present to the right; the "attacks" section should refer to the enemy in the second person (i.e. "Eat Pikmin" instead "Eats Pikmin"). This section should also contain a brief explanation of the creature's appearance, with one of the most important aspects to point out being its size in comparison to leaders and Pikmin. If it makes sense, its relation to other members of its family should be mentioned (like how the [[Burrowing Snagret]] is more common than the [[Pileated Snagret]]). In this paragraph, avoid describing the enemy by comparing it to a different one (e.g. explaining the [[Orange Bulborb]] by only listing the differences with the [[Bulborb|Red Bulborb]]). If the enemy drops something important upon its defeat in [[story mode]], then it should be mentioned.


==Stats==
==Stats==
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** Include "shake Pikmin off" attacks.
** Include "shake Pikmin off" attacks.
** Mention the maximum number of Pikmin that can fall victim to said attack at any one time. At the moment, [[User:Espyo/Pikmin cap|this page]] will be helpful.
** Mention the maximum number of Pikmin that can fall victim to said attack at any one time. At the moment, [[User:Espyo/Pikmin cap|this page]] will be helpful.
* Its reaction – or lack thereof – to bomb-rocks: if it notices them, if it can eat them, and if it can even get hurt by their explosion.
* Its behavior when dying, including whether it releases living Pikmin in its grasp or not.
* Its behavior when dying, including whether it releases living Pikmin in its grasp or not.
* Its behavior when it touches water, if any.


==Locations==
==Locations==
A list of locations the creature can be found in, separated by game, and further separated by area/cave. A paragraph should exist detailing the kind of terrain and ambiance the enemy can be found in, as well as how rare it is. Whenever possible, their exact locations should be detailed enough so that players can find them without wandering around too much, but not so detailed that they're bloated and useless. For cave occurrences, a bullet list simply pointing out the caves and sublevels is enough. For highly common enemies, a subpage of the enemy's article, with the name "Locations" should exist. In the case of bosses or other unique enemies that require some special way to reach, this section must explain how the player can go about reaching them, in an objective manner (and referring to the player as "the player").
A list of locations the creature can be found in, separated by game, and further separated by area/cave. A paragraph should exist detailing the kind of terrain and ambiance the enemy can be found in, as well as how rare it is. Whenever possible, their exact locations should be detailed enough so that players can find them without wandering around too much, but not so detailed that they're bloated and useless. For cave occurrences, a bullet list simply pointing out the caves and sublevels is enough. For highly common enemies, a subpage of the enemy's article, with the name "Locations" should exist. In the case of bosses or other unique enemies that require some special way to reach, this section must explain how the player can go about reaching them, in an objective manner (and referring to the player as "the player").
==Defeat Bosses!==
For ''Pikmin 3'' bosses, this section should exist, and should explain how the Defeat Bosses! mission works. What are the requirements to get whatever rankings, what differences there are between the normal game and the mission, what the world records are (use {{tem|world records}}), and any other noteworthy things.


==Strategy==
==Strategy==
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==Technical information==
==Technical information==
Simply a section with this name and the inclusion of {{tem|p1 enemy technical}}, {{tem|p2 enemy technical}}, and/or {{tem|p3 enemy technical}}. There shouldn't be a sub-section for each game, but there should be a sub-section for each object that also counts as an enemy (e.g. the [[Hermit Crawmad]]'s nest in ''Pikmin 2'').
Simply a section with this name and the inclusion of {{tem|p1 enemy technical}}, {{tem|p2 enemy technical}}, {{tem|p3 enemy technical}}, and/or {{tem|hp enemy technical}}. There shouldn't be a sub-section for each game, but there should be a sub-section for each object that also counts as an enemy (e.g. the [[Hermit Crawmad]]'s nest in ''Pikmin 2'').


==Other information==
==Other information==
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A gallery with images of the enemy, preferably including concept art and one or two "extra" images, such as [[Prerelease information|prototype screenshots]]. There should be enough images to show the creature in all interesting angles; i.e. if there are only screenshots of the creature facing sideways, it is not enough. If possible, there should be one very high quality image, with the creature up close, so that details can be seen better – emulators like Dolphin can be tweaked to maximize the output image's quality. Images that should exist include:
A gallery with images of the enemy, preferably including concept art and one or two "extra" images, such as [[Prerelease information|prototype screenshots]]. There should be enough images to show the creature in all interesting angles; i.e. if there are only screenshots of the creature facing sideways, it is not enough. If possible, there should be one very high quality image, with the creature up close, so that details can be seen better – emulators like Dolphin can be tweaked to maximize the output image's quality. Images that should exist include:
*The enemy attacking; one picture per attack, preferably.
*The enemy attacking; one picture per attack, preferably.
*The shaking animation.
*The shaking animation (if any).
*The creature's corpse.
*The creature's corpse.
*The creature while [[Ultra-bitter spray|petrified]].
*The creature while petrified by [[ultra-bitter spray]] (''Pikmin 2'' only).
*The creature's backside or underside, if it is not commonly seen.


{{policy}}
{{guidelines}}
[[Category:Guidelines]]