Beady Long Legs: Difference between revisions

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(→‎Presumed glitch: This glitch isn't really real.)
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In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Group move trick|group move trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}}
In ''Pikmin'', the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use {{button|gc|c|wii|padd}} to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the [[Throw#Group move trick|group move trick]]. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.{{cite youtube|emgi4V8zjM8|showing a fast kill on the Beady Long Legs, in ''Pikmin''}}


== Glitch ==
== Presumed glitch ==
{{Main|Glitches in Pikmin#Beady Long Legs escape|t1=Beady Long Legs escape}}
In ''Pikmin'', it has long been told that there is a rare and dangerous [[glitch]] that causes the Beady Long Legs to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if the player tried to coax it to fall into the [[pit]], the game would crash. It would also crash if left outside of its arena for too long. Proof of the glitch happening has never been given, and in fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended}}
In ''Pikmin'', there is a rare and dangerous [[Glitches|glitch]] that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the [[Libra]] is, the enemy may fall into the [[Pit|abyss]] below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).
 
In ''Pikmin 2'', this is fixed. An enemy that has fallen into the abyss dies, and [[Treasure|anything it might have been holding]] reappears above the ground near the place it fell.


==Technical information==
==Technical information==