New Play Control! Pikmin 2: Difference between revisions

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|savesize=2 blocks
|savesize=2 blocks
|predecessor=[[New Play Control! Pikmin]]
|predecessor=[[New Play Control! Pikmin]]
|remakeof=[[Pikmin 2]]
|rereleaseof=[[Pikmin 2]]
|jp={{date|12|March|2009}}
|jp={{date|12|March|2009}}
|na={{date|10|June|2012}}
|na={{date|10|June|2012}}
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== Changes ==
== Changes ==
Quite a few of the differences were also implemented in the remake of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.
Quite a few of the differences were also implemented in the enhanced port of the first game, ''[[New Play Control! Pikmin]]''. One unintended change is the inability to bypass the [[Saved game|auto-save]] that happens whenever a new sublevel is entered: because the Wii lacks memory cards, one cannot remove the memory card to stop the game from saving there.


=== Graphics and sounds ===
=== Graphics and sounds ===
* The game now has widescreen support.
* The game now has widescreen support.
* The Nintendo logo before the title screen is white.
* The Nintendo logo before the title screen is white.
* The cursor was graphically changed to look the same as in [[New Play Control! Pikmin|the previous remake title]].
* The cursor was graphically changed to look the same as in [[New Play Control! Pikmin|the previous ''New Play Control!'' title]].
* Arrows appear when [[swarm]]ing.
* Arrows appear when [[swarm]]ing.
* When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
* When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
* Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's remake, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
* Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's enhanced port, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
* In the GameCube game, the US and European versions have extra instrumentation for the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]] (even if they only play on the first loop). None of the ''New Play Control! Pikmin 2'' regional versions have this, though.
* In the GameCube game, the US and European versions have extra instrumentation for the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]] (even if they only play on the first loop). None of the ''New Play Control! Pikmin 2'' regional versions have this, though.


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* If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
* If the Nunchuk or Wii Remote are disconnected, the gameplay will pause, and a message will appear notifying the player.
* [[Whistling]] now lasts for considerably less time, only one second.
* [[Whistling]] now lasts for considerably less time, only one second.
* {{button|gc|b|wii|b}} can be used to automatically write all letters of [[Hocotate ship|the ship]]'s dialogs, in text boxes, but in the ''New Play Control!'' remake, the button can also be used to advance the page; only {{button|gc|a}} can advance the page in the GameCube version.
* {{button|gc|b|wii|b}} can be used to automatically write all letters of [[Hocotate ship|the ship]]'s dialogs, in text boxes, but in the ''New Play Control!'' port, the button can also be used to advance the page; only {{button|gc|a}} can advance the page in the GameCube version.
* Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.
* Two-player modes cannot be entered unless two Wii Remotes are connected. Even still, the gameplay will not begin until both Wii Remotes have a Nunchuk connected.


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*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar.
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar.
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced.
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced.
*[[Easter eggs#Totaka's song|Totaka's song]] has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this remake always saves the game successfully, and does not need to use memory cards.
*[[Easter eggs#Totaka's song|Totaka's song]] has been removed from the game. The cave completion instance was removed on purpose, but the save failure instance cannot happen because this port always saves the game successfully, and does not need to use memory cards.
*The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip.
*The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip.
*When a [[2-Player Battle]] match starts, Pikmin that enter a leader's group will first run to a faraway point from the leader for about a second, and then return to the leader's side.
*When a [[2-Player Battle]] match starts, Pikmin that enter a leader's group will first run to a faraway point from the leader for about a second, and then return to the leader's side.