Beady Long Legs: Difference between revisions
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|attacks=Crushes Pikmin}} | |attacks=Crushes Pikmin}} | ||
'''Beady Long Legs''' is an enemy in the [[Pikmin series|Pikmin games]]. It first appears as a miniboss in [[Pikmin (game)|Pikmin 1]], where it is found in [[The Forest Navel]] (in which it protects the [[Guard Satellite]] ship part), and again in [[The Final Trial]] in [[Challenge Mode (Pikmin 1)|Challenge Mode]]. This spindly beast reappears in [[Pikmin 2]] as a far more common miniboss, and with much less health. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. When defeated, it crumbles into dust that disintegrates after its belongings explode from its orbular torso. | '''Beady Long Legs''' is an enemy in the [[Pikmin series|Pikmin games]]. It first appears as a miniboss in [[Pikmin (game)|Pikmin 1]], where it is found in [[The Forest Navel]] (in which it protects the [[Guard Satellite]] ship part), and again in [[The Final Trial]] in [[Challenge Mode (Pikmin 1)|Challenge Mode]]. This spindly beast reappears in [[Pikmin 2]] as a far more common miniboss, and with much less health. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. When defeated, it crumbles into dust that disintegrates after its belongings explode from its orbular torso. | ||
In ''Pikmin 2'', one appears in sublevel 5 of the [[Citadel of Spiders]], where it drops a key which unlocks challenge mode, one on Sublevel 14 of the [[Hole of Heroes]], one in the [[Twilight Garden]] in [[Challenge Mode]], and one that can be found in front of the landing site in the [[Perplexing Pool]] after day 31. Killing it here yields about twenty small pellets. | In ''Pikmin 2'', one appears in sublevel 5 of the [[Citadel of Spiders]], where it drops a key which unlocks challenge mode, one on Sublevel 14 of the [[Hole of Heroes]], one in the [[Twilight Garden]] in [[Challenge Mode]], and one that can be found in front of the landing site in the [[Perplexing Pool]] after day 31. Killing it here yields about twenty small pellets. | ||
== Glitch == | |||
In Pikmin 1, there is a rare and dangerous [[:Category:Glitches|glitch]] that causes it to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss bellow, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time). This glitch can basically happen with any boss that is fought in an arena. | |||
{{notes|enemy}} | {{notes|enemy}} |