Valley of Repose: Difference between revisions

→‎Trivia: Added trivia; It doesn't seem like this was easy to notice without looking at the textures
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(→‎Trivia: Added trivia; It doesn't seem like this was easy to notice without looking at the textures)
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==Trivia==
==Trivia==
[[File:Valley of Repose wobbly wall.gif|thumb|The walls next to the 35 Pikmin [[paper bag]] wobble. This footage is sped up around 7 times.]]
[[File:Valley of Repose wobbly wall.gif|thumb|The walls next to the 35 Pikmin [[paper bag]] wobble. This footage is sped up around 7 times.]]
[[File:VoR Shadows.png|thumb|The texture for the shadows cast in Valley of Repose. Notice the silouhet of a power line.]]
*The Valley of Repose is the only area in ''Pikmin 2'' to not have an [[electric gate]] or a [[Burgeoning Spiderwort]].
*The Valley of Repose is the only area in ''Pikmin 2'' to not have an [[electric gate]] or a [[Burgeoning Spiderwort]].
*The Valley of Repose is the only area that is not based on any area from {{p1}}. Because both this one and [[The Forest Navel]] don't have a "counterpart" between the two first games, some fans believe the Valley of Repose to be an altered version of The Forest Navel, despite the lack of similarities.
*The Valley of Repose is the only area that is not based on any area from {{p1}}. Because both this one and [[The Forest Navel]] don't have a "counterpart" between the two first games, some fans believe the Valley of Repose to be an altered version of The Forest Navel, despite the lack of similarities.
*The concrete walls next to the [[paper bag]] that requires 35 Pikmin actually wobble back and forth slightly, in sync with the tree shadows.
*The concrete walls next to the [[paper bag]] that requires 35 Pikmin actually wobble back and forth slightly, in sync with the tree shadows.
*There are actually a shadow of an unseen power line covering the area. This can be best seen when looking directly into the texture for the shadows.


==Names in other languages==
==Names in other languages==
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