Pit: Difference between revisions

128 bytes added ,  4 years ago
→‎Other objects: Noted that, according to CrazyCow, objects reappear in Pikmin 3.
(There are plenty of pits in H!P.)
Tag: Mobile edit
(→‎Other objects: Noted that, according to CrazyCow, objects reappear in Pikmin 3.)
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In ''Pikmin 2'', [[treasure]]s that fall off will simply reappear back on the stage near the point they fell. Specifically, they reappear on the closest [[Carrying#Paths|carrying waypoint]]. This is also true for treasures being carried by [[Dweevils]] or treasures that are inside undefeated enemies.
In ''Pikmin 2'', [[treasure]]s that fall off will simply reappear back on the stage near the point they fell. Specifically, they reappear on the closest [[Carrying#Paths|carrying waypoint]]. This is also true for treasures being carried by [[Dweevils]] or treasures that are inside undefeated enemies.


In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level.  
In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level.
 
In ''Pikmin 3'', fruits, treasures, and minor objects that fall into the abyss will simply reappear at their original location.


==See also==
==See also==