Brawl Yard: Difference between revisions

Updating cave unit generation info. Thanks Drought Ender!
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Tag: Mobile edit
(Updating cave unit generation info. Thanks Drought Ender!)
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'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second sublevel in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s.
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second sublevel in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s.


A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is, however, risky.
 
From reading the game’s internal files, one can find that the layout has a 20% chance to be randomly generated instead of a set layout, similarly to [[Dim Labyrinth]].


== Level information ==
== Level information ==
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|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_kusachi|Dead end with item (×7)
  |item_cap_kusachi|Dead end with item (×7)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_kusachi|Corridor (×1)
  |way2_kusachi|Corridor (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_kusachi|Corridor (×4)
  |way2_kusachi|Corridor (×4)
  |item_cap_kusachi|Dead end with item (×2)
  |item_cap_kusachi|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
  }}
  }}
}}
}}