Hole of Heroes: Difference between revisions

Jump to navigation Jump to search
m (→‎Sublevel 6: Music's unique.)
(Music and cleanup.)
Line 12: Line 12:
The Hole of Heroes is reachable only by the same path used to retrieve the [[Conifer Spire]]. The road there involves a [[Hermit Crawmad]], water that needs to be drained, [[Blowhog]]s, [[Sheargrub]]s, and a protective [[Armored Cannon Beetle Larva]]. Pass the Conifer Spire's resting place and travel down the bamboo pipe to reach the cave entrance. Be careful not to fall off the tree stump so you don't have to take the journey all over again.
The Hole of Heroes is reachable only by the same path used to retrieve the [[Conifer Spire]]. The road there involves a [[Hermit Crawmad]], water that needs to be drained, [[Blowhog]]s, [[Sheargrub]]s, and a protective [[Armored Cannon Beetle Larva]]. Pass the Conifer Spire's resting place and travel down the bamboo pipe to reach the cave entrance. Be careful not to fall off the tree stump so you don't have to take the journey all over again.


You will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 Yellow and Blue Pikmin, 15 White, 15 Purple, and 30 Red. This way you can face every obstacle with a good offensive group. Another idea is to take 45 Red Pikmin, 25 Blue, 15 Yellow, 10 White and 5 Purple. The truth is, the threats that this cave holds are very minor, and do not require many resistant Pikmin to eliminate them; the cave does have many tough bosses though, so a lot of Red Pikmin is the way to go. Purples will help; however, it is recommended to have reinforcements. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contains bosses that prove to be quite challenging, but offer no suit or gameplay upgrade for defeating them.  
You will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 Yellow and Blue Pikmin, 15 White, 15 Purple, and 30 Red. This way you can face every obstacle with a good offensive group. Another idea is to take 45 Red Pikmin, 25 Blue, 15 Yellow, 10 White and 5 Purple. The truth is, the threats that this cave holds are very minor, and do not require many resistant Pikmin to eliminate them; the cave does have many tough bosses though, so a lot of Red Pikmin is the way to go. Purples will help; however, it is recommended to have reinforcements. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contains bosses that prove to be quite challenging, but offer no suit or gameplay upgrade for defeating them.


{{notes|ship=y}}
{{notes|ship=y}}
Line 18: Line 18:
==Sublevel 1==
==Sublevel 1==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Music''': ''[[Music (Pikmin 2)#Yard|Yard]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Corpulent Nut|y}}
**{{icon|Corpulent Nut|y}}
Line 50: Line 51:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_big2_kusachi|'''Room with 5 exits'''
|room_big2_kusachi|'''Room with 5 exits'''
}}
}}
}}
}}


Line 70: Line 71:
==Sublevel 2==
==Sublevel 2==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Electricity|Electricity]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Essence of True Love|y}}
**{{icon|Essence of True Love|y}}
Line 98: Line 100:
|unitfile    = 4_ABE_a_b_e_m_conc.txt
|unitfile    = 4_ABE_a_b_e_m_conc.txt
|lightfile  = normal_light_lv1.ini
|lightfile  = normal_light_lv1.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|cap_pipe|Dead end
|cap_pipe|Dead end
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
}}
}}
{{sublevel units
{{sublevel units
|way2_pipe|Corridor
|way2_pipe|Corridor
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
}}
}}
}}
}}


Line 123: Line 125:
==Sublevel 3==
==Sublevel 3==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Love Sphere|y}}
**{{icon|Love Sphere|y}}
Line 149: Line 152:
|unitfile    = 4_ABE_a_b_e_m_conc.txt
|unitfile    = 4_ABE_a_b_e_m_conc.txt
|lightfile  = normal_light_lv2.ini
|lightfile  = normal_light_lv2.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|cap_pipe|Dead end
|cap_pipe|Dead end
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
}}
}}
{{sublevel units
{{sublevel units
|way2_pipe|Corridor
|way2_pipe|Corridor
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
}}
}}
}}
}}


Line 176: Line 179:
==Sublevel 4==
==Sublevel 4==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]] (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Lustrous Element|y}} (inside the Pileated Snagret)
**{{icon|Lustrous Element|y}} (inside the Pileated Snagret)
Line 199: Line 203:
|unitfile    = 1_MAT_manq_conc.txt
|unitfile    = 1_MAT_manq_conc.txt
|lightfile  = normal_light_lv3.ini
|lightfile  = normal_light_lv3.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_manh7x7q_8_conc|'''Circular sandpit arena'''
|room_manh7x7q_8_conc|'''Circular sandpit arena'''
}}
}}
}}
}}


Line 223: Line 227:
==Sublevel 5==
==Sublevel 5==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**None
**None
Line 248: Line 253:
|unitfile    = 4_units_a_d_e_h_conc.txt
|unitfile    = 4_units_a_d_e_h_conc.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
}}
}}
}}
}}


Line 276: Line 281:


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Hole of Heroes|Hole of Heroes]]'' (exclusive to this sublevel)
*'''Treasures''':
*'''Treasures''':
**{{icon|Nutrient Silo|y}} (US) / {{icon|Stringent Container|y|v=EU}} (Europe)
**{{icon|Nutrient Silo|y}} (US) / {{icon|Stringent Container|y|v=EU}} (Europe)
Line 303: Line 309:
|unitfile    = 1_units_ike4_tsuchi.txt
|unitfile    = 1_units_ike4_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = Yes
|clog        = Yes
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_ike4_5_tsuchi|'''Swamp with trunks'''
|room_ike4_5_tsuchi|'''Swamp with trunks'''
}}
}}
}}
}}


Line 324: Line 330:
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.


It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any color but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.


==Sublevel 7==
==Sublevel 7==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Joyless Jewel|y}} (inside the Ranging Bloyster)
**{{icon|Joyless Jewel|y}} (inside the Ranging Bloyster)
Line 351: Line 358:
|unitfile    = 1_MIYA_bunki_tile.txt
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Large square room with 5 exits'''
|room_bunki7x7_8_tile|'''Large square room with 5 exits'''
}}
}}
}}
}}


{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}


This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Otherwise, the Pikmin will be crushed to death. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between captains to get a good shot at the bulb on the monster's back. Again, you may want to feed it White Pikmin as a last resort. Soon enough, you'll get the [[Joyless Jewel]] as the prize.
This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Otherwise, the Pikmin will be crushed to death. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between leaders to get a good shot at the bulb on the monster's back. Again, you may want to feed it White Pikmin as a last resort. Soon enough, you'll get the [[Joyless Jewel]] as the prize.


==Sublevel 8==
==Sublevel 8==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**None
**None
Line 387: Line 395:
**{{icon|Crimson Candypop Bud|y}} × 2
**{{icon|Crimson Candypop Bud|y}} × 2
**{{icon|Queen Candypop Bud|y}} × 1
**{{icon|Queen Candypop Bud|y}} × 1


{{sublevel technical
{{sublevel technical
Line 399: Line 406:
|unitfile    = 4_units_a_d_e_h_conc.txt
|unitfile    = 4_units_a_d_e_h_conc.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
}}
}}
}}
}}


Line 423: Line 430:
==Sublevel 9==
==Sublevel 9==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Dimensional Slicer|y}} (US) / {{icon|Patience Tester|y}} (Europe) (inside the Fiery Bulblax)
**{{icon|Dimensional Slicer|y}} (US) / {{icon|Patience Tester|y}} (Europe) (inside the Fiery Bulblax)
Line 452: Line 460:
|unitfile    = 2_units_ud_dry_tile.txt
|unitfile    = 2_units_ud_dry_tile.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|cap_pipe|Dead end
|cap_pipe|Dead end
|item_cap_pipe|Dead end
|item_cap_pipe|Dead end
}}
}}
{{sublevel units
{{sublevel units
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
|room_ud4x4_2_tile|'''Room with 2 exits and 2 ramps'''
|room_ud4x4_2_tile|'''Room with 2 exits and 2 ramps'''
|room_drypool5x5_5_tile|'''Room with a waterless pool'''
|room_drypool5x5_5_tile|'''Room with a waterless pool'''
}}
}}
}}
}}


Line 480: Line 488:
==Sublevel 10==
==Sublevel 10==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Treasured Gyro Block|y}} (inside an Emperor Bulblax)
**{{icon|Treasured Gyro Block|y}} (inside an Emperor Bulblax)
Line 502: Line 511:
|unitfile    = 2_ABE_blk_cent2_tsuchi.txt
|unitfile    = 2_ABE_blk_cent2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
|room_block1_3_tsuchi|'''Room with hole in wall'''
|room_block1_3_tsuchi|'''Room with hole in wall'''
}}
}}
}}
}}


Line 529: Line 538:
==Sublevel 11==
==Sublevel 11==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Favorite Gyro Block|y}} (inside the Empress Bulblax)
**{{icon|Favorite Gyro Block|y}} (inside the Empress Bulblax)
Line 551: Line 561:
|unitfile    = 1_units_queen_c_tsuchi.txt
|unitfile    = 1_units_queen_c_tsuchi.txt
|lightfile  = qchap_light.ini
|lightfile  = qchap_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}
}}
}}


Line 574: Line 584:
You are able to petrify it, but you must spray it from the sides; attempting to spray its behind or face will not work. Attack with Purples if you can. If not, Red Pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to.
You are able to petrify it, but you must spray it from the sides; attempting to spray its behind or face will not work. Attack with Purples if you can. If not, Red Pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to.


Take cover when it starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. If you push all of your Pikmin against a wall, the boulders won't usually hit you. At the end of the fight, feel free to search for any nectars that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one captain move a little when there's no Larvae and the other [[punch]] each baby. This is also a good place to add the [[Common Glowcap]] to your [[Piklopedia]] if you haven't already.
Take cover when it starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. If you push all of your Pikmin against a wall, the boulders won't usually hit you. At the end of the fight, feel free to search for any nectars that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one leader move a little when there's no Larvae and the other [[punch]] each baby. This is also a good place to add the [[Common Glowcap]] to your [[Piklopedia]] if you haven't already.


==Sublevel 12==
==Sublevel 12==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Lost Gyro Block|y}} (inside the Iridescent Glint Beetle)
**{{icon|Lost Gyro Block|y}} (inside the Iridescent Glint Beetle)
Line 606: Line 617:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_north_1_metal|'''Circular room with 1 exit'''
|room_north_1_metal|'''Circular room with 1 exit'''
|room_cent2_4_metal|'''Circular room with 4 exits'''
|room_cent2_4_metal|'''Circular room with 4 exits'''
}}
}}
}}
}}


Line 627: Line 638:
==Sublevel 13==
==Sublevel 13==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Memorable Gyro Block|y}} (inside the Man-at-Legs)
**{{icon|Memorable Gyro Block|y}} (inside the Man-at-Legs)
Line 651: Line 663:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_houdai2_1_metal|'''Man-at-Legs arena'''
|room_houdai2_1_metal|'''Man-at-Legs arena'''
}}
}}
}}
}}


{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}


The Hole of Heroes, geniously named, holds a few final surprises for you, as the creatures you're going to face from now on go from metallic to organic, and the Man-at-Legs here is the first of them.
The Hole of Heroes holds a few final surprises for you, as the creatures you're going to face from now on go from metallic to organic, and the Man-at-Legs here is the first of them.


The spider awaits in the middle of a moat of water, so take all the blue Pikmin with you, assuming they survived [[#Sublevel 6|sublevel six]]. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. It is recommended to use both sprays to defeat this boss. Collect the [[Memorable Gyro Block]] and move on.
The spider awaits in the middle of a moat of water, so take all the Blue Pikmin with you, assuming they survived [[#Sublevel 6|sublevel six]]. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. It is recommended to use both sprays to defeat this boss. Collect the [[Memorable Gyro Block]] and move on.


==Sublevel 14==
==Sublevel 14==
Line 675: Line 687:


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Fond Gyro Block|y}} (inside the Beady Long Legs)
**{{icon|Fond Gyro Block|y}} (inside the Beady Long Legs)
Line 701: Line 714:
|unitfile    = 1_units_king_tsuchi.txt
|unitfile    = 1_units_king_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_kingchp_tsuchi|'''Swamp room'''
|room_kingchp_tsuchi|'''Swamp room'''
}}
}}
}}
}}


Line 726: Line 739:
==Sublevel 15==
==Sublevel 15==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Remembered Old Buddy|y}} (inside the Raging Long Legs)
**{{icon|Remembered Old Buddy|y}} (inside the Raging Long Legs)
Line 750: Line 764:
|unitfile    = 2_units_Oashi_d_conc.txt
|unitfile    = 2_units_Oashi_d_conc.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_Oashi8x9_conc|'''Circular room with 1 exit'''
|room_Oashi8x9_conc|'''Circular room with 1 exit'''
}}
}}
}}
}}


Line 785: Line 799:
|JapM=Hole of Veterans <!-- Using Google Translate to get the rough meaning since I don't speak japanese, forgive me if this is wrong. Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Last.txt -->
|JapM=Hole of Veterans <!-- Using Google Translate to get the rough meaning since I don't speak japanese, forgive me if this is wrong. Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Last.txt -->
}}
}}
==See also==
*[[Wistful Wild]]
*[[Arachnorb]]


{{Wistful Wild}}
{{Wistful Wild}}
{{Caves}}
{{Caves}}
[[Category:Hole of Heroes| ]]
[[Category:Hole of Heroes| ]]