Emperor's Realm: Difference between revisions
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(Music and cleanup.) |
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==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music (Pikmin 2)#Bulblax|Bulblax]]'' | |||
*'''Time''': 100 (200 seconds) | *'''Time''': 100 (200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 49: | Line 50: | ||
|unitfile = 2_units_blk1_nor4_tsuchi.txt | |unitfile = 2_units_blk1_nor4_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_block1_3_hiba_tsuchi|'''Room with hole in wall''' | |||
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit''' | |||
}} | |||
}} | }} | ||
A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your | A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers. | ||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music (Pikmin 2)#Soil 2|Soil 2]]'' | |||
*'''Time''': +100 (+200 seconds) | *'''Time''': +100 (+200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 2_units_kingA_norhiba_tsuchi.txt | |unitfile = 2_units_kingA_norhiba_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_kingchap_a_tsuchi|'''2 circular rooms''' | |||
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
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==Sublevel 3== | ==Sublevel 3== | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music (Pikmin 2)#Soil 3|Soil 3]]'' | |||
*'''Time''': +100 (+200 seconds) | *'''Time''': +100 (+200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 148: | Line 151: | ||
|unitfile = 2_units_ike2_hit1_tsuchi.txt | |unitfile = 2_units_ike2_hit1_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_ike2_4_tsuchi|'''Swamp room''' | |||
|room_hitode1_5_tsuchi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}} | {{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}} | ||
Throw | Throw Blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your leader. Be careful not to get too close when punching, as you could get burned. | ||
Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your | Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and [[ultra-bitter spray|petrify]] it. Have your Red Pikmin attack it and retrieve The Key. | ||
To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin. | To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin. | ||
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==Sublevel 4== | ==Sublevel 4== | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music (Pikmin 2)#Soil 2|Soil 2]]'' | |||
*'''Time''': +100 (+200 seconds) | *'''Time''': +100 (+200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 199: | Line 203: | ||
|unitfile = 1_units_queen_c_tsuchi.txt | |unitfile = 1_units_queen_c_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_queen_c_tsuchi|'''Empress Bulblax arena''' | |||
}} | |||
}} | }} | ||
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}} | {{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}} | ||
Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[Group move|move the group]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before | Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[Group move|move the group]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does. | ||
Any [[Bulborb Larva]] | Any [[Bulborb Larva]] it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader. | ||
==Sublevel 5== | ==Sublevel 5== | ||
*'''Theme''': Soil | *'''Theme''': Soil | ||
*'''Music''': ''[[Music (Pikmin 2)#Bulblax|Bulblax]]'' | |||
*'''Time''': +100 (+200 seconds) | *'''Time''': +100 (+200 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 1_units_king_tsuchi.txt | |unitfile = 1_units_king_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_kingchp_tsuchi|'''Swamp room''' | |||
}} | |||
}} | }} | ||