Out of bounds: Difference between revisions

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=== Story mode ===
=== Story mode ===
'''[[Tropical Wilds]]'''
'''[[Tropical Wilds]]'''
* '''Sandbelching Meerslug arena:''' It is possible to get out of bounds in the Sandbelching Meerslug arena. First, wait for the [[Sandbelching Meerslug]] to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena.
* '''Sandbelching Meerslug arena:''' It is possible to get out of bounds in the Sandbelching Meerslug arena. First, wait for the [[Sandbelching Meerslug]] to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena.


'''[[Garden of Hope]]'''
'''[[Garden of Hope]]'''
 
* '''Bug-Eyed Crawmad cave:''' In the area with [[Seesaw block#Elevator platform | elevator platforms]] and a [[Bug-Eyed Crawmad]], there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders to close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds, is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, the leader can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even throw end up on the cinderblock separating the platforms, by throwing a leader there.
* '''Bug-Eyed Crawmad cave:''' In the area with [[Seesaw block#Elevator platform | elevator platforms]] and a [[Bug-Eyed Crawmad]], there are some ways to get to the higher stone surrounding it. One way is by standing at the corner of the gap with the elevator platform closest to the wall. If you throw a leader at the wall from this point, the leader can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even throw end up on the cinderblock separating the platforms, by throwing a leader there.


'''[[Distant Tundra]]'''
'''[[Distant Tundra]]'''
* '''Yellow Pikmin cave:''' In the cave where you discover a Yellow Onion in Distant Tundra, there are multiple ways you can glitch on top of the walls of the cave. The first way you can do this by making a leader hold a Pikmin or other leader as if their about to throw it. You then have to force them into the wedge next to the [[iron ball]]. If done properly, the leader will be able to walk around the slide, and onto the sides of the cave. This allows access to the [[Shaggy Long Legs]] arena in Distant Tundra, which you normally can't get to without 3 leaders.The second way you can do this, is by throwing another leader onto the edge of the slide. If done with great precision they will not slip down the slide, and can walk out of bounds. The third way you can do this is by throwing a leader onto the can where you find a yellow 5 [[pellet]]. You have to stand on the slope leading to the onion, and throw a leader onto the can.
* '''Yellow Pikmin cave:''' In the cave where you discover a Yellow Onion in Distant Tundra, there are multiple ways you can glitch on top of the walls of the cave. The first way you can do this by making a leader hold a Pikmin or other leader as if their about to throw it. You then have to force them into the wedge next to the [[iron ball]]. If done properly, the leader will be able to walk around the slide, and onto the sides of the cave. This allows access to the [[Shaggy Long Legs]] arena in Distant Tundra, which you normally can't get to without 3 leaders.The second way you can do this, is by throwing another leader onto the edge of the slide. If done with great precision they will not slip down the slide, and can walk out of bounds. The third way you can do this is by throwing a leader onto the can where you find a yellow 5 [[pellet]]. You have to stand on the slope leading to the onion, and throw a leader onto the can.