Lock-on: Difference between revisions

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(The idea of showing different images is to showcase how the lock-on changes camera angles and whatnot. We don't need to display several objects if it won't teach the reader anything new.)
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==Lockable targets==
==Lockable targets==
{{stub|Complete the list.}}
{{stub|Complete the list.}}
{{Todo|verify if and when Olimar/Louie are identified as hocotations, "???", or their actual names.}}
{{Todo|verify if and when Olimar/Louie are identified as Hocotatians, "???", or their actual names.}}
Only some objects can be locked-on to. These can be identified by the cursor changing appearance when on top of them. The cursor will not change – nor will the lock-on activate – if the [[leader]] is too far away from the target. It is also possible to lock-on if the cursor is close to, but not exactly on the target. Some targets allow the cursor to lock-on to a specific location, like a [[Red Bulborb]]'s eyes or back, or a section on the [[Armored Mawdad]].
Only some objects can be locked-on to. These can be identified by the cursor changing appearance when on top of them. The cursor will not change – nor will the lock-on activate – if the [[leader]] is too far away from the target. It is also possible to lock-on if the cursor is close to, but not exactly on the target. Some targets allow the cursor to lock-on to a specific location, like a [[Red Bulborb]]'s eyes or back, or a section on the [[Armored Mawdad]].


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*Leaders:
*Leaders:
**[[Olimar]] (only when unconscious in story mode)
**[[Olimar]] (only when unconscious in story mode)
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotation]])
**[[Louie]] (only when unconscious in story mode and [[Mission Mode]] and is identified as [[Hocotatian]])
*Other:
*Other:
**{{icon|Data Glutton|y}}
**{{icon|Data Glutton|y}}
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**[[10 Pellet]]
**[[10 Pellet]]


Notes:  
Notes:
*The following objects display "???" in story mode at some point when locked on to remain mysterious:
*The following objects display "???" in story mode, before they are identified by the crew:
**All fruit before ship analyzation
**All fruit
**All upgrades
**All upgrades
**Data Glutton
**Data Glutton
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==History==
==History==
{{stub|Add 1.0.0 version images.}}
{{stub|Add 1.0.0 version images.}}
In a much [[Pikmin 3 prerelease information|older version]] of ''Pikmin 3'' the lock-on screen appeared much more different and simpler.
In a much [[Pikmin 3 prerelease information|prerelease version]] of ''Pikmin 3'' the lock-on screen appeared much more different and simpler.
 
Prior to [[Update|version 2.0.0]], the pieces of text on the left corners of the screen didn't exist. They were added with the update, in order to make it easier for players to know how to cancel the lock-on and how to charge.
Prior to [[Update|version 2.0.0]], the pieces of text on the left corners of the screen didn't exist. They were added with the update, in order to make it easier for players to know how to cancel the lock-on and how to charge.


===Older appearence images===
===Older appearance images===
<gallery>
<gallery>
Pyroplasmic Slooch P3 early.png|The [[Pyroclasmic Slooch ]] in an earlier lock-on.
Pyroplasmic Slooch P3 early.png|The [[Pyroclasmic Slooch ]] in an earlier lock-on.
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Crystalized wall.png|The [[crystal wall]] in an earlier lock-on.
Crystalized wall.png|The [[crystal wall]] in an earlier lock-on.
</gallery>
</gallery>
==Gallery==
==Gallery==
{{image|Images of more diverse subjects such as fruit, upgrades, obstacles, and leaders.}}
===Enemies===
<gallery>
<gallery>
LockOnHUD.jpg|The [[Whiptongue Bulborb]] locked-on in [[Tropical Wilds]].
LockOnHUD.jpg|The [[Whiptongue Bulborb]] locked-on in [[Tropical Wilds]].
Shaggy Long Legs P3 analysis.png|The [[Shaggy Long Legs]] locked-on in Tropical Wilds.
Shaggy Long Legs P3 analysis.png|The [[Shaggy Long Legs]] locked-on in Tropical Wilds.
Pikmin 3 lock-on.jpg|The [[Skeeterskate]] locked-on in [[Distant Tundra]].
Pikmin 3 lock-on.jpg|The [[Skeeterskate]] locked-on in [[Distant Tundra]].
</gallery>
===Fruit===
<gallery>
</gallery>
===Upgrades===
<gallery>
</gallery>
===Plants and fungi===
<gallery>
</gallery>
===Obstacles===
<gallery>
</gallery>
===Leaders===
<gallery>
</gallery>
</gallery>