Template:Sublevel technical: Difference between revisions

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m (Text replacement - "" style="min-width: 380px;"" to """)
(Updated information for 2-Player Battle's random generations, since some stages do use it.)
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| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
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|-
! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|Unused in 2-Player Battle mode, in favor of the static cave patterns. Comment in the game files: {f005}, ルーム数}}</span>
! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used if the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span>
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{rooms}}}
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|-
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| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
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|-
! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|Unused in 2-Player Battle mode, in favor of the static cave patterns. Comment in the game files: {f008}, 使用ユニット}}</span>
! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used if the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span>
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
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|-
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| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
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! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, caves can either use static patterns, picked and organized by a static list of units, or they can be created randomly by picking and aligning these units at random (like other caves in the game). Each stage has a different chance for what mode to pick.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
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{{{units|}}}
{{{units|}}}