Throw: Difference between revisions

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(→‎Trivia: i added a fact that i see a lot when playing pikmin 3)
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*In ''Pikmin'' and ''Pikmin 2'', Pikmin in mid-throw retain their position and velocity when a cutscene is triggered. In ''Pikmin 3'' however, cutscenes often involve a leader speaking in a paused world; these cutscenes behave differently than most, and when gameplay resumes, thrown Pikmin still retain their position but not their forward velocity. They fall to the ground idle, which can put the player at a disadvantage if they were combating an enemy before the cutscene started.
*In ''Pikmin'' and ''Pikmin 2'', Pikmin in mid-throw retain their position and velocity when a cutscene is triggered. In ''Pikmin 3'' however, cutscenes often involve a leader speaking in a paused world; these cutscenes behave differently than most, and when gameplay resumes, thrown Pikmin still retain their position but not their forward velocity. They fall to the ground idle, which can put the player at a disadvantage if they were combating an enemy before the cutscene started.


*In ''Pikmin 3'' and ''Pikmin 3 Deluxe'' throwing a Pikmin or a leader on a higher ground will make them wave at the active leader
*In ''Pikmin 3'' throwing a Pikmin or a leader on a higher ground will make them wave at the active leader


==References==
==References==