Unused content in Pikmin 3: Difference between revisions

→‎Unused maps: Specified that these are textures in-game.
(Olimar and Louie's "sad" and "happy" icons are used in Bingo Battle; "sad" if a leader is down, and "happy" in the beginning of the match.)
(→‎Unused maps: Specified that these are textures in-game.)
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==Unused maps==
==Unused maps==
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''.
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns.


===Early versions===
===Early versions===
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<gallery>
<gallery>
Early Garden of Hope map 1.png|Map of an early main section.
Early Garden of Hope map 1.png|Radar texture of an early main section.
Early Garden of Hope map 2.png|Map of an early [[Onion|Rock Onion]] cave.
Early Garden of Hope map 2.png|Radar texture of an early [[Onion|Rock Onion]] cave.
Early Garden of Hope map 3.png|Map of an early Bug-Eyed Crawmad cave.
Early Garden of Hope map 3.png|Radar texture of an early Bug-Eyed Crawmad cave.
Early Garden of Hope map 4.png|Map of an early outdoors [[Seesaw block#Elevator platform|elevator platform]] section.
Early Garden of Hope map 4.png|Radar texture of an early outdoors [[Seesaw block#Elevator platform|elevator platform]] section.
Early Garden of Hope map 5.png|Map of an early [[Quaggled Mireclops]] arena.
Early Garden of Hope map 5.png|Radar texture of an early [[Quaggled Mireclops]] arena.
Early Garden of Hope map 6.png|Map of an early [[Armored Mawdad]] arena.
Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
</gallery>
</gallery>


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<code>player_00</code> is a square map.
<code>player_00</code> is a square map.
<gallery>
<gallery>
Player 00 map.png|Map of <code>player 00</code>.
Player 00 map.png|Radar texture of <code>player 00</code>.
</gallery>
</gallery>


;"object_00"
;"object_00"
<code>object_00</code> is a map missing a model, and is only known from the textures for its overhead view.
<code>object_00</code> is a map missing a model, and is only known from the textures for its radar.
<gallery>
<gallery>
object 00 map 1.png|The first texture for the map of it.
object 00 map 1.png|The first radar texture of <code>object_00</code>.
object 00 map 2.png|The second texture for the map of it.
object 00 map 2.png|The second radar texture of <code>object_00</code>.
</gallery>
</gallery>


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<gallery>
<gallery>
enemy 00 map 1.png|Map of the main section.
enemy 00 map 1.png|Radar texture of the main section.
enemy 00 map 2.png|Map of the second largest section.
enemy 00 map 2.png|Radar texture of the second largest section.
enemy 00 map 3.png|Map of the first snowy corridor.
enemy 00 map 3.png|Radar texture of the first snowy corridor.
enemy 00 map 4.png|Map of the main snowy section.
enemy 00 map 4.png|Radar texture of the main snowy section.
enemy 00 map 5.png|Map of the second snowy corridor.
enemy 00 map 5.png|Radar texture of the second snowy corridor.
</gallery>
</gallery>


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