44,445
edits
(Replaced the location image with template:location map.) |
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
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Line 24: | Line 24: | ||
*'''Theme''': Snow | *'''Theme''': Snow | ||
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Citrus Lump|y|v=TH}} | ** {{icon|Citrus Lump|y|v=TH}} | ||
**{{icon|Quenching Emblem|y}} | ** {{icon|Quenching Emblem|y}} | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Snow Bulborb|y}} × 4 | ** {{icon|Snow Bulborb|y}} × 4 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**None | ** None | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Spawn method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Snow Bulborb|y}} | |||
| 4 | |||
| Normal | |||
| "Easy" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Quenching Emblem|y}} | |||
| 1 | |||
| Normal | |||
| Treasure spots | |||
|- | |||
| 3 | |||
| {{icon|Citrus Lump|y|v=TH}} | |||
| 1 | |||
| Normal | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{sublevel technical | {{sublevel technical | ||
Line 73: | Line 100: | ||
*'''Theme''': Snow | *'''Theme''': Snow | ||
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]'' | *'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]'' | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Spherical Atlas|y}} | ** {{icon|Spherical Atlas|y}} | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Snow Bulborb|y}} × 7 | ** {{icon|Snow Bulborb|y}} × 7 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**{{icon|Clover|y}} × 2 | ** {{icon|Clover|y}} × 2 | ||
**{{icon|Figwort|y | ** {{icon|Figwort|y}} (large brown) × 4 | ||
**{{icon|Figwort|y | ** {{icon|Figwort|y}} (small brown) × 6 | ||
**{{icon|Violet Candypop Bud|y}} × 2 ( | ** {{icon|Violet Candypop Bud|y}} × 2 (if [[Candypop family#Maxmium Pikmin requirement|max Pikmin requirement]] is met) | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Spawn method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 2 | |||
| Normal | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Snow Bulborb|y}} | |||
| 7 | |||
| Normal | |||
| "Easy" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 6 | |||
| Normal | |||
| Plant spots | |||
|- | |||
| 4 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 4 | |||
| Normal | |||
| Plant spots | |||
|- | |||
| 5 | |||
| {{icon|Clover|y}} | |||
| 2 | |||
| Normal | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Spherical Atlas|y}} | |||
| 1 | |||
| Normal | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
{{sublevel technical | {{sublevel technical |