Emergence Cave: Difference between revisions

Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
(Replaced the location image with template:location map.)
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 24: Line 24:
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 1|Snow 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Citrus Lump|y|v=TH}}
** {{icon|Citrus Lump|y|v=TH}}
**{{icon|Quenching Emblem|y}}
** {{icon|Quenching Emblem|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Snow Bulborb|y}} × 4
** {{icon|Snow Bulborb|y}} × 4
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Spawn method !! Spawn location
|-
| 1
| {{icon|Snow Bulborb|y}}
| 4
| Normal
| "Easy" enemy spots
|-
| 2
| {{icon|Quenching Emblem|y}}
| 1
| Normal
| Treasure spots
|-
| 3
| {{icon|Citrus Lump|y|v=TH}}
| 1
| Normal
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{sublevel technical
{{sublevel technical
Line 73: Line 100:
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Spherical Atlas|y}}
** {{icon|Spherical Atlas|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Snow Bulborb|y}} × 7
** {{icon|Snow Bulborb|y}} × 7
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 2
** {{icon|Clover|y}} × 2
**{{icon|Figwort|y|n=Figwort (large)}} × 4
** {{icon|Figwort|y}} (large brown) × 4
**{{icon|Figwort|y|n=Figwort (small)}} × 6
** {{icon|Figwort|y}} (small brown) × 6
**{{icon|Violet Candypop Bud|y}} × 2 (only if the Purple Pikmin total is [[Candypop family#Maximum Pikmin requirement|less than 20]])
** {{icon|Violet Candypop Bud|y}} × 2 (if [[Candypop family#Maxmium Pikmin requirement|max Pikmin requirement]] is met)
*'''Others''':
* '''Others''':
**None
** None
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Spawn method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 2
| Normal
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 7
| Normal
| "Easy" enemy spots
|-
| 3
| {{icon|Figwort|y}} (small brown)
| 6
| Normal
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (large brown)
| 4
| Normal
| Plant spots
|-
| 5
| {{icon|Clover|y}}
| 2
| Normal
| Plant spots
|-
| 6
| {{icon|Spherical Atlas|y}}
| 1
| Normal
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{sublevel technical
{{sublevel technical