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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:P3D Menu Default Hint.jpg|thumb|right|250px|The default hint, telling the player to keep moving ahead.]]
[[File:P3D Menu Default Hint.jpg|thumb|250px|The default hint, telling the player to keep moving ahead.]]
{{for|hints on loading screens|Loading#Tip}}
{{for|hints on loading screens|Loading#Tip}}
'''Hints''' are a game mechanic in {{p3d}} that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's [[Story Mode|story]]. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.
'''Hints''' are a game mechanic in {{p3d}} that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's [[Story Mode|story]]. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.


==Mechanics==
==Mechanics==
[[File:HUD Hints button P3D.jpg|thumb|right|The "Hints" button in the [[HUD]] sparkling.]]
[[File:HUD Hints button P3D.jpg|thumb|The "Hints" button in the [[HUD]] sparkling.]]
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in a specific [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint because a [[sequence break]] was performed).
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in a specific [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint because a [[sequence break]] was performed).


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===Arrows===
===Arrows===
[[File:P3DX Prerelease Twilight River Arrows 2.jpg|thumb|right|250px|A trail of arrows in the Twilight River.]]
[[File:P3DX Prerelease Twilight River Arrows 2.jpg|thumb|250px|A trail of arrows in the Twilight River.]]
If Hint Display is on, hints will not only consist of pages of information, but of arrows on the ground. These large blue arrows will point towards that hint's associated location, forming a path in front of the player using the same waypoint system as [[Go Here!]]. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can illuminate their surroundings, but they do not have any collision. They do not appear on the [[radar]] or the [[KopPad#Camera|KopPad camera]] view. After appearing, arrows will not stop pointing towards their associated location until the player reaches that location, though they will briefly disappear and reappear again after the [[Onion menu]] or [[KopPad]] (except the camera app) is closed. Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.
If Hint Display is on, hints will not only consist of pages of information, but of arrows on the ground. These large blue arrows will point towards that hint's associated location, forming a path in front of the player using the same waypoint system as [[Go Here!]]. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can illuminate their surroundings, but they do not have any collision. They do not appear on the [[radar]] or the [[KopPad#Camera|KopPad camera]] view. After appearing, arrows will not stop pointing towards their associated location until the player reaches that location, though they will briefly disappear and reappear again after the [[Onion menu]] or [[KopPad]] (except the camera app) is closed. Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.