Flower planting: Difference between revisions

Cleanup, corrections, and expanding the flower planting accelerator section.
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
(Cleanup, corrections, and expanding the flower planting accelerator section.)
Line 8: Line 8:


==Mechanics==
==Mechanics==
For the purposes of flower planting, the world is divided into a grid of cells that are around 5 by 5 meters. These cells are determined by a grid of larger cells sized at 0.00036 decimal degrees across both dimensions. These larger cells are then divided into a number of smaller cells, depending on their respective latitiude. At the equator, as well as for the majority of the populated ranges of the earth, the division is into 64 smaller cells, each with edges sized at 0.000045 decimal degrees. The cells are not shown to the player, but are used to calculate many features of flower planting. One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. This will only happen if the player is moving less than 20 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.
For the purposes of flower planting, the world is divided into a grid of cells that are around 5 by 5 meters. These cells are determined by a grid of larger cells sized at 0.00036 decimal degrees across both dimensions. These larger cells are then divided into a number of smaller cells, depending on their respective latitiude. At the equator, as well as for the majority of the populated ranges of the earth, the division is into 64 smaller cells, each with edges sized at 0.000045 decimal degrees. The cells are not shown to the player, but are used to calculate many features of flower planting.


Not all flowers are rendered on the map screen. When flowers are directly adjacent to eachother, only some will be shown, and the density shown depends on how zoomed-in the camera is, as well as the performance of the device being used to play the game. A more zoomed-out camera will show less flowers, especially further away from the player. Flowers are also not rendered when they are on top of roads. However, all flowers, including non-rendered ones, are counted in the banner at the top of the screen that says how many flowers have been planted in a session.
One flower can be planted in each cell, and once a flower is in a cell, another one cannot take its place until 5 minutes have passed. As a player walks with flower planting turned on, they will plant flowers in nearby grid cells. This will only happen if the player is moving less than 20 kilometers per hour, to prevent players from being able to plant lots of flowers from within a vehicle.
 
Not all flowers are rendered on the map screen. When flowers are directly adjacent to eachother, only some will be shown, and the density shown depends on how far in front of the camera they are, as well as the performance of the device being used to play the game. Flowers are also not rendered when they are on top of roads. However, all flowers, including non-rendered ones, are counted in the banner at the top of the screen that says how many flowers have been planted in a session.


During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. The size of the player's [[squad]] controls the size of this planting area. For every 10 Pikmin added to the squad, the rectangle will increase by one cell along both dimensions. The amount of [[petal]]s consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.
During flower planting, flowers are set down around the player in a rectangular area, which is longer along the north-south axis. The size of the player's [[squad]] controls the size of this planting area. For every 10 Pikmin added to the squad, the rectangle will increase by one cell along both dimensions. The amount of [[petal]]s consumed per minute will also increase along the same parameters, though this does not outweigh the benefits of increasing the planting area.
Line 59: Line 61:


==Privacy zones==
==Privacy zones==
[[File:PB Privacy Zone.png|thumb|200px|A placed privacy zone.]]
{{todo|Note whether privacy zones limit the effect of planting With Others.}}
{{todo|Note whether privacy zones limit the effect of planting With Others.}}
[[File:PB Privacy Zone.png|thumb|250px|A placed privacy zone.]]
Privacy zones allow a player to designate circular areas within which their own flowers will temporarily cease to be planted during planting. However, planting will otherwise continue as normal, consuming petals at a rate proportional to [[squad]] size, and maintaining coin count as well as the seedling growth rate bonus. Zones do not affect other players or their planting, nor are they visible to other players.
Privacy zones allow a player to designate circular areas within which their own flowers will temporarily cease to be planted during planting. However, planting will otherwise continue as normal, consuming petals at a rate proportional to [[squad]] size, and maintaining coin count as well as step energy bonus. Zones do not affect other players or their planting, nor are they visible to other players.


To place a privacy zone, a player must open the settings menu, followed by the "Privacy" and "Flower Planting" submenus, and then select "Create Privacy Zone". A zone's radius of effect can range between 50 to 300 metres. Zones will be named after their district location by default, but this can be changed by the player. A player may add as many as 5 concurrent privacy zones, which can be deleted or have their locations, sizes and names edited at any time.
To place a privacy zone, a player must open the settings menu, followed by the "Privacy" and "Flower Planting" submenus, and then select "Create Privacy Zone". A zone's radius of effect can range between 50 to 300 metres. Zones will be named after their district location by default, but this can be changed by the player. A player may add as many as 5 concurrent privacy zones, which can be deleted or have their locations, sizes and names edited at any time.


==Flower planting accelerator==
==Flower planting accelerator==
[[File:Flower planting accelerator icon.png|thumb|left|150px|A flower planting accelerator.]]
The flower planting accelerator is an item that doubles both petal usage and flower output for 15 minutes during flower planting. It is a consumable item that can be bought from the [[shop]] or obtained in rare circumstances. One can be used by pressing the "Accelerate" button while flower planting and confirming this in the pop-up box. If another accelerator is used before the current one expires, the period is extended.


The flower planting accelerator is an item that doubles both petal usage and flower output for 15 minutes during flower planting.
The doubling effect is done by planting 2 flowers in each cell instead of 1, not by increasing the planting radius. The cooldown period before the same player can plant into the same cell again remains the same. Big Flower flower counts are also affected by the doubled output.  
 
In the simplest of terms, this mechanism causes 2 flowers to be planted into each flower grid cell instead of 1. The cooldown period before the same player can plant into the same cell again remains the same. However, Big Flower counts are affected by the doubled output, meaning it is possible for a single player to bloom a Big Flower on their own without waiting for cooldown to occur. If another Accelerator is added before the current effect expires, the period is extended instead.


{{clear}}
==Badges==
==Badges==
There are 5 [[Badge (Pikmin Bloom)|badges]] the player can gain from flower planting:
There are 5 [[Badge (Pikmin Bloom)|badges]] the player can gain from flower planting:
Line 205: Line 208:
|-
|-
|{{date|18|February|2022}}
|{{date|18|February|2022}}
|Added Privacy Zones, allowing areas to be designated within which the player will not plant flowers, obscuring their trail.
|Added privacy zones, allowing areas to be designated within which the player will not plant flowers, obscuring their trail.
|-
|-
|{{date|8|June|2022}}
|{{date|8|June|2022}}
Line 211: Line 214:
|-
|-
|{{date|9|February|2023}}
|{{date|9|February|2023}}
|Added the Flower Planting Accelerator, which doubles flowers planted for 15 minutes after use.
|Added the flower planting accelerator, which doubles flowers planted for 15 minutes after use.
|}
|}