Throw: Difference between revisions

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(→‎Oddities: This oddity is actually part of a more complex system. I couldn't find anywhere else to document it, so it goes here.)
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{{game help|p3|Add things that can't be done while holding, and special throws.}}
{{game help|p3|Add things that can't be done while holding, and special throws.}}


'''Throwing''' ({{j|投げる|Nageru|Throw}}) is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[swarm]]ing, [[dismiss]]ing and [[Lock-on|charging]]. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if a Pikmin lands near a task, it will begin working on it; it will remain [[idle]] on the spot, otherwise. If a Pikmin hits an enemy during its flight, it will latch on to it, if it can, and begin attacking. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gc|a|wii|a}}, on the first two games, {{button|wiiu|a|wiiu|x|wii|a|wiiu|pca}} in ''Pikmin 3'' with the normal controls, or by tapping on the screen with stylus controls.
'''Throwing''' ({{j|投げる|Nageru|Throw}}) is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[swarm]]ing, [[dismiss]]ing and [[Lock-on|charging]]. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if a Pikmin lands near a task, it will begin working on it; it will remain [[idle]] on the spot, otherwise. If a Pikmin hits an enemy during its flight, it will latch on to it, if it can, and begin attacking. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gc|a|wii|a|switch|a}} in the first two games, {{button|wiiu|a|wiiu|x|wii|a|wiiu|pca}} in ''Pikmin 3'' with standard controls, {{button|switch|a|switch|facer}} in ''Pikmin 3 Deluxe'', or {{button|switch|a}} in ''Pikmin 4''. In ''Pikmin 3''<nowiki>'</nowiki>s Stylus Mode and in ''Hey! Pikmin'', the player must instead tap the touch screen to throw Pikmin.


Pikmin are thrown upwards at an arc, leaving spark particles through their trajectory. The cursor estimates the landing location of a thrown Pikmin, but if there is a wall or object in the way, the Pikmin might bump into it and fall short. This is only true in the first two games, as ''Pikmin 3''<nowiki>'</nowiki>s cursor takes into account walls and obstacles, and the line connecting it to the leader changes to a preview arc. One of the traits [[Yellow Pikmin]] possess is the ability to be thrown higher than other types. This allows them to reach ledges otherwise unreachable. The throw arc of [[Purple Pikmin]] is slightly different from the rest: they are thrown faster than the others, so that the apex of their jump is located somewhere above the cursor. When the cursor is reached, the Pikmin loses its horizontal momentum and drops down with a great impact. Besides homing in on [[Enemy|enemies]], when landing, they cause high damage and can also cause the creatures to bounce up, making them unable to move for less than a second, or stun them altogether for a few seconds. [[Winged Pikmin]] can be thrown, though they will not land on the ground like the other Pikmin types do. If a Winged Pikmin is thrown near an enemy, the Pikmin will fly towards the enemy and attempt to latch on.
Pikmin are thrown upwards at an arc, leaving spark particles through their trajectory. The cursor estimates the landing location of a thrown Pikmin, but if there is a wall or object in the way, the Pikmin might bump into it and fall short. This is only true in the first two games, as ''Pikmin 3'' and ''Pikmin 4''<nowiki>'</nowiki>s cursors take into account walls and obstacles, and the line connecting it to the leader changes to a preview arc. One of the traits [[Yellow Pikmin]] possess is the ability to be thrown higher than other types. This allows them to reach ledges otherwise unreachable. The throw arc of [[Purple Pikmin]] is slightly different from the rest: they are thrown faster than the others, so that the apex of their jump is located somewhere above the cursor. When the cursor is reached, the Pikmin loses its horizontal momentum and drops down with a great impact. Besides homing in on [[Enemy|enemies]], when landing, they cause high damage and can also cause the creatures to bounce up, making them unable to move for less than a second, or stun them altogether for a few seconds. [[Rock Pikmin]] have a much lower throwing arc than other Pikmin types, and will bounce off the ground and roll forward when they land, meaning they won't land exactly where the reticle is. [[Winged Pikmin]] can be thrown, though they will not land on the ground like the other Pikmin types do. If a Winged Pikmin is thrown near an enemy, the Pikmin will fly towards the enemy and attempt to latch on.


Interestingly, [[maturity|flower]] Pikmin twirl after they reach the apex of a throw arc in {{p1}} and {{p2}}, and this results in them falling slower. It also results in the Pikmin losing some horizontal momentum, and ending up closer to the leader compared to a leaf or bud. [[Purple Pikmin]], regardless of maturity, do a pound instead and no twirl.
Interestingly, [[maturity|flower]] Pikmin twirl after they reach the apex of a throw arc in {{p1}} and {{p2}}, and this results in them falling slower. It also results in the Pikmin losing some horizontal momentum, and ending up closer to the leader compared to a leaf or bud. [[Purple Pikmin]], regardless of maturity, do a pound instead and no twirl.
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The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|l|wii|c|wiiu|pcl}}, and leaders are one of the choices. In all games, Pikmin carrying [[bomb rock]]s and mines have their own groups.
The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|l|wii|c|wiiu|pcl}}, and leaders are one of the choices. In all games, Pikmin carrying [[bomb rock]]s and mines have their own groups.


In all games besides ''Pikmin 3'', [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.{{cite youtube|-IMaXzHzgr4|showing Blue Pikmin constantly failing to throw their partners to safety}} At least in ''Pikmin 2'', a Blue Pikmin's rescue throw is the same as a normal leader throw, which means it can be used to crush [[Dwarf Bulborb|Dwarf Red Bulborb]]s, for instance.{{cite web|https://www.twitch.tv/videos/441917009|Twitch clip|Twitch|published={{date|21|June|2019}}|retrieved={{date|21|June|2019}}}} In ''Pikmin 2''<nowiki>'</nowiki>s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s.
In the first two games, [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.{{cite youtube|-IMaXzHzgr4|showing Blue Pikmin constantly failing to throw their partners to safety}} At least in ''Pikmin 2'', a Blue Pikmin's rescue throw is the same as a normal leader throw, which means it can be used to crush [[Dwarf Bulborb|Dwarf Red Bulborb]]s, for instance.{{cite web|https://www.twitch.tv/videos/441917009|Twitch clip|Twitch|published={{date|21|June|2019}}|retrieved={{date|21|June|2019}}}} In ''Pikmin 2''<nowiki>'</nowiki>s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s.


In ''Pikmin 3'', leaders and Pikmin cannot be thrown while standing on an enemy corpse. This is likely to prevent the player from going [[out of bounds]] by using the corpse to reach higher, normally inaccessible areas.
In ''Pikmin 3'', leaders and Pikmin cannot be thrown while standing on an enemy corpse. This is likely to prevent the player from going [[out of bounds]] by using the corpse to reach higher, normally inaccessible areas. However, they can be thrown while standing on a [[pellet]]{{cite youtube|-A1tsYfNw28|of a speedrun that utilizes this trick (occurs at 40:00)|published={{date|4|November|2020}}|retrieved={{date|10|July|2023}}}}, although this is difficult because the leaders will automatically slide off of the pellet.


==Holding==
==Holding==