Forum:Enemy hitpoints: Difference between revisions
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:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}} | :The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}} | ||
::I too shall run tests on enemies. We can make a chart somewhere. | ::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}} | ||
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin. | Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin. |
Revision as of 05:05, July 8, 2015
I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P
name | codename | HP | regeneration speed | setting.ini # | attack |
---|---|---|---|---|---|
Wogpole | Tadpole | 200 | 0.000000 | 27 | 0.000000 |
Armored Cannon Beetle Larva (stuck in ground) | Fkabuto | 2000 | 0.000100 | 96 | 10.000000 |
Random Candypop Bud | RandPom | 99999 | 0.000000 | 8 | |
Burrowing Snagret | SnakeCrow | 1500, 2500 in WFG | 0.000000 | 34 | 10.000000 |
Iridescent Glint Beetle | Wealthy | 1200 | 0.000010 | 10 | 0.000000 |
Greater Spotted Jellyfloat | OniKurage | 4500 | 0.000000 | 72 | 10.000000 |
Iridescent Flint Beetle | Kogane | 1000 | 0.000010 | 9 | 0.000000 |
Dwarf Orange Bulborb | BlueKochappy | 250 | 0.000000 | 44 | 10.000000 |
Crimson Candypop Bud | RedPom | 99999 | 0.000000 | 4 | |
Breadbug hole | PanHouse | 1100 | 0.000100 | 83 | 10.000000 |
Clover | Clover | 1100 | 0.000100 | 47 | 10.000000 |
Bulborb Larva | Baby | 5 | 0.000000 | 31 | 2.000000 |
Rubble | Stone | 99999 | 0.000000 | 74 | 10.000000 |
Dandelion | Tanpopo | 1100 | 0.000100 | 46 | 10.000000 |
Horsetail | Tukushi | 1100 | 0.000100 | 80 | 10.000000 |
Egg | Egg | 50 | 0.000000 | 37 | 10.000000 |
Fiery Bulblax | FireChappy | 1400 | 0.000100 | 33 | 10.000000 |
Paper bag (flat) | Chiyogami | 0.000100 | 89 | 10.000000 | |
Cave hole plug thing | Barrel | 4000 | |||
Orange Bulborb | BlueChappy | 850 | 0.000100 | 42 | 10.000000 |
Margaret | Magaret | 1100 | 0.000100 | 87 | 10.000000 |
Waterwraith rollers | Tyre | 1800 | 0.000000 | 98 | 10.000000 |
Honeywisp | Qurione | 99999 | 0.000000 | 16 | 0.000000 |
Fiddlehead | Zenmai | 1100 | 0.000100 | 90 | 10.000000 |
Decorated Cannon Beetle | Rkabuto | 850 | 0.000100 | 95 | 10.000000 |
Shearwig | Tobi | 200 | 0.000100 | 14 | 20.000000 |
Swooping Snitchbug | Sarai | 1500 | 0.000000 | 23 | 10.000000 |
Shoot | Wakame_l | 1100 | 0.000100 | 52 | 10.000000 |
Puffy Blowhog | Mar | 3000 | 0.000050 | 29 | 0.000000 |
Red Bulborb | Chappy | 750 | 0.000000 | 2 | 10.000000 |
Bridge | Bridge | 3000 | |||
Seeding Dandelion | Watage | 1100 | 0.000100 | 81 | 10.000000 |
Poison hazard | GasHiba | 150 | 0.0065000 | 21 | 0.000000 |
Male Sheargrub | UjiB | 50 | 0.000000 | 13 | 10.000000 |
Volatile Dweevil | BombOtakara | 150 | 0.000000 | 93 | 0.000000 |
Fiery Dweevil | FireOtakara | 150 | 0.000000 | 59 | 10.000000 |
Watery Blowhog | Wtank | 1000 | 0.000000 | 25 | 0.000000 |
Wollywog | MaroFrog | 1100 | 0.000000 | 18 | 20.000000 |
Common Glowcap | HikariKinoko | 1100 | 0.000100 | 48 | 10.000000 |
Snow Bulborb | YellowKochappy | 150 | 0.000000 | 45 | 10.000000 |
Burgeoning Spiderwort mold | OjamaRock | 25000, 12500, 6500, 3000 | |||
Spotty Bulbear | KumaChappy | 1200 | 0.000100 | 35 | 10.000000 |
Pellet Posy | Pelplant | 50 | 0.000000 | 0 | 10.000000 |
Ranging Bloyster | UmiMushi | 1500 | 0.000100 | 71 | 10.000000 |
Scales | Downfloor | ||||
Lesser Spotted Jellyfloat | Kurage | 2500 | 0.000000 | 57 | 10.000000 |
Female Sheargrub | UjiA | 50 | 0.000000 | 12 | 0.000000 |
Titan Dweevil | BigTreasure | 5000 | 0.000010 | 73 | 10.000000 |
Emperor Bulblax | KingChappy | 1300 | 0.000000 | 53 | 5.000000 |
Beady Long Legs | Damagumo | 1300 | 0.000010 | 56 | 10.000000 |
Hairy Bulborb | YellowChappy | 650 | 0.000000 | 43 | 10.000000 |
Bomb rock | Bomb | 4.5 | 0.000000 | 36 | 10.000000 |
Waterwraith | BlackMan | 1500 | 0.000000 | 99 | 10.000000 |
Empress Bulblax | Queen | 5000, 3300 in HoB | 0.000010 | 30 | 10.000000 |
Gatling Groink (on pillar) | FminiHoudai | 1200 | 0.000010 | 97 | 10.000000 |
Bumbling Snitchbug | Demon | 1500 | 0.000000 | 32 | 10.000000 |
Ivory Candypop Bud | WhitePom | 99999 | 0.000000 | 7 | |
Geyser | Fountain | 4000 | |||
Withering Blowhog | Hanachirashi | 1800 | 0.000100 | 55 | 0.000000 |
Creeping Chrysanthemum | Hana | 2500 | 0.000100 | 84 | 10.000000 |
Caustic Dweevil | WaterOtakara | 150 | 0.000000 | 60 | 0.000000 |
Shoot (small) | Wakame_s | 1100 | 0.000100 | 51 | 10.000000 |
Careening Dirigibug | BombSarai | 1500 | 0.000000 | 58 | 10.000000 |
Man-at-Legs | Houdai | 2800 | 0.000000 | 66 | 10.000000 |
Giant Breadbug | OoPanModoki | 700 | 0.000000 | 40 | 10.000000 |
Cloaking Burrow-nit | Armor | 300 | 0.000100 | 15 | 10.000000 |
Skitter Leaf | Sokkuri | 120 | 0.000000 | 79 | 0.000000 |
Glowstem (red) | DaiodoRed | 1100 | 0.000100 | 85 | 10.000000 |
Lapis Lazuli Candypop Bud | BluePom | 99999 | 0.000000 | 3 | |
Breadbug | PanModoki | 1100 | 0.000000 | 38 | 10.000000 |
Nectar weed | Weed | ||||
Figwort (VoR, small) | KareOoinu_s | 1100 | 0.000100 | 91 | 10.000000 |
Electric hazard | ElecHiba | 150 | 0.0065000 | 22 | 10.000000 |
Mamuta | Miulin | 500 | 0.000000 | 54 | 10.000000 |
Mitite | TamagoMushi | 50 | 0.000000 | 68 | 0.000000 |
Doodlebug | Fart | 1500 | 0.000010 | 11 | 0.000000 |
Dwarf Red Bulborb | Kochappy | 200 | 0.000000 | 1 | 10.000000 |
Foxtail | Nekojarashi | 1100 | 0.000100 | 88 | 10.000000 |
Anode Dweevil | ElecOtakara | 150 | 0.000000 | 62 | 10.000000 |
Munge Dweevil | GasOtakara | 350 | 0.000000 | 61 | 0.000000 |
Hermit Crawmad hole | JigumoHouse | 1100 | 0.000100 | 10.000000 | |
Ravenous Whiskerpillar | Imomushi | 200 | 0.000000 | 65 | 1000.000000 |
Fire hazard | Hiba | 150 | 0.0065000 | 20 | 10.000000 |
Golden Candypop Bud | YellowPom | 99999 | 0.000000 | 5 | |
Pileated Snagret | SnakeWhole | 5000 | 0.000000 | 70 | 10.000000 |
Antenna Beetle | Fuefuki | 700 | 0.000000 | 41 | 10.000000 |
Toady Bloyster | UmiMushiBlind | 800 | 101 | ||
Raging Long Legs | BigFoot | 10000 | 0.000100 | 69 | 10.000000 |
Water Dumple | Catfish | 200 | 0.000000 | 26 | 10.000000 |
Armored Cannon Beetle Larva | Kabuto | 850 | 0.000100 | 75 | 10.000000 |
Rock | Rock | 99999 | 0.000000 | 19 | 10.000000 |
Hermit Crawmad | Jigumo | 500 | 0.000000 | 63 | 10.000000 |
WW secret bugs | Ujamushi | ||||
Bulbmin | LeafChappy | 300 | 0.000000 | 67 | 10.000000 |
Anode Beetle | ElecBug | 500 | 0.000100 | 28 | 10.000000 |
Figwort (VoR) | KareOoinu_l | 1100 | 0.000100 | 92 | 10.000000 |
Figwort (small) | Ooinu_s | 1100 | 0.000100 | 49 | 10.000000 |
Glowstem (green) | DaiodoGreen | 1100 | 0.000100 | 86 | 10.000000 |
Segmented Crawbster | DangoMushi | 3000 | 0.000100 | 94 | 10.000000 |
Violet Candypop Bud | BlackPom | 99999 | 0.000000 | 6 | |
Gatling Groink | MiniHoudai | 700 | 0.000010 | 78 | 10.000000 |
Fiery Blowhog | Tank | 1000 | 0.000000 | 24 | 10.000000 |
Unmarked Spectralid | ShijimiChou | 200 | 0.000000 | 77 | 10.000000 |
Dwarf Bulbear | KumaKochappy | 500 | 0.000000 | 76 | 10.000000 |
Yellow Wollywog | Frog | 800 | 0.000000 | 17 | 10.000000 |
Candypop Bud | Pom | 99999 | 0.000000 | 82 | 0.000000 |
Figwort | Ooinu_l | 1100 | 0.000100 | 50 | 10.000000 |
SniperPikmin 20:58, November 29, 2009 (UTC)
We need more people like you. This is perhaps the single most productive post I have seen in a year. Join the wikia and become active :D I wonder if someone could look at the code of the game and determine what the values of the hp are in the programming. Maybe using some AR like device? I also wonder if, say, a purple's attack is different on a flying enemy than a Terrestrial one. And if, say, a Pikmin's attack is not necessarily dependent on its attack motions. It also would make sense that the dwarf snow bulborbs are weaker, because one encounters them earlier in the game. So, Sniper, do you belong to any other wikias or Pikmin sites? 68.39.16.71 14:31, November 16, 2009 (UTC) (IAMAHIPO_ocolor)
Also, what about the recharge rate of enemies? For example, if you take a white pikmin and throw it at a creeping chrysanthemum, neither will ever die b/c the white pikmin is too fast to be eaten when the CC eats, and the CC regenerates health faster than 1 pikmin deals. This could really effect some enemies. 68.39.16.71 19:04, November 16, 2009 (UTC)
This is SniperPikmin again. Wow thanks for the appreciation everyone! I thought I'd get laughed at or somethin and I didn't really think this would make sense to some people cause' i had a hard time explaining it lol. I'll join soon I'm just to lazy to make an account lol. Anyway, as of what I know of right now, a Pikmin's attack is not different with flying or terrestrial enemies. For example, a blue, yellow, or white pikmin's attack power would be no different from a Fiery Blowhog or Watery Blowhog. I also discovered that Red Pikmin actually do deal 2x as much damage as the others like the manuals said (2), and I also found out that Purples deal 3. I haven't determined how much their stun attack does though. I could be off about the purples BTW. And yes, the recharge rate of some enemies is a problem. Creatures like the Spotty Bulborbs and the Groinks would be pretty hard to determine. Even the 2 airborne blowhogs which I experimented with had a very slow recharge rate that I had to cope with. And no, I don't belong to any other wikias or pikmin sites. I'm just a die-hard pikmin fan who felt like contributing to the community! 74.101.1.41 20:30, November 16, 2009 (UTC)
- If I burn the game to my computer I may be able to poke around the coding and find some stats. Although a Certain Programmer may be able to do it with more success I'm ~LonelyTurret~ And I approve this message.
About flying enemies having more HP than land enemies, it's impossible to tell either way, since enemy species have different HP anyway, so you wouldn't know if the difference is because they're flying or because of what exact species they are. It's a pretty silly concept.
Next, I'm thinking about when Pikmin land on the enemies: that little squelch sound you hear when they first latch on, is damage done then? If so, is it equal to one hit or different (obviously for enemies where it's not a one-hit kill)? It's worth looking into for accuracy. You say you throw the Pikmin near them and let it attack, but obviously you can't do that for Dweevils, which are pretty low on HP and so it matters. It would also make more of a difference if you're not counting this for flying enemies, where they get thrown off a lot of times.
Concerning the regeneration, it's pretty simple. First, count the total number of hits it takes to kill the creature and the time it takes to do this (it doesn't matter if it gets thrown off at all, as long as its HP never completely fills again; you just need to know how long it takes). Then, from full life, harm the beast to exactly half its life and time how long it takes it to revive. (Using half as it's easiest to measure; can't deplete all its HP, obviously. Maybe 3/4 would work fine too.) You can calculate the HP from those measurements.
By the way, I don't have access to the game at the moment, as a few of you know already, and won't do for another month.GP
- The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--FREAK ~Game Freak~OUT!
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
- I wasn't trying to say all flying enemies have more health than others. - No, hipo did. And right, I think this would make sense in the infobox, with its own row (or rows if different HP in Pikmin/2), and the 'HP' subtitle would like to Pikmin:Hitpoints or something similar, where there's an explanation that the numbers are unofficial and how they're worked out. If a few people started doing this, it would help to reduce errors by checking your results against others.
- ...I'm sure bosses like TD and RLL will be fun. TD will probably need a number for each weapon separately and its final form, if at all possible.GP
Great idea, Sniper. Has anyone other than me ever wondered how much damage the Captain punch does compared to Pikmin? We could put that on the Olimar character page... Muramasan13 00:48, November 18, 2009 (UTC)
- I will test with, Whites, Reds, Purples, Captains, And Landings (Red, White, And Purple I'm ~LonelyTurret~ And I approve this message.
Good question. I noticed that Captains deal slightly less damage than a blue, yellow, and white pikmin. The value could be somewhere between 0.1 and 0.99, but is most likely 0.50. This is the damage that captains deal from their normal punch BTW (not their 1-2-3 punch!). However, I noticed that Captains seem to deal the same amount of damage as normal pikmin when punching a petrified enemy. To prove this, I tested this on a Dwarf Red Bulborb- punching it while petrified. The moment the creature broke free, I petrified it another time and resumed punching it. In the end, it died within 20-22 hits, same as a normal pikmin. Therefore, this could be another method of determining enemy hitpoints! Anyway, I'm gonna fire up my gamecube rite now and experiment a little more and post a huge list of my results within the next few hours. Cya then! SniperPikmin 01:05, November 18, 2009 (UTC)
- I needa experiment tomorrow, my dad is in a crappy mood tody and will destroy my Wii if I get on.--FREAK ~Game Freak~OUT!
So after redoing some of the enemy tests again, I have made a few mistakes. They still could be wrong, but I look forward to see what other people are discovering...
- Anode Dweevil: 13.
- Armored Cannon Beetle Larva: 90.
- Caustic Dweevil: 13.
- Cloaking Burrow-nit: 30.
- Dwarf Bulbear: 40... maybe 36.
- Dwarf Orange Bulborb: 18.
- Dwarf Red Bulborb: 18.
- Female Sheargrub: 5.
- Fiery Blowhog: 90.
- Fiery Dweevil: 13.
- Male Sheargrub: 5.
- Mamuta: 35.
- Munge Dweevil: 30.
- Ravenous Whiskerpillar: 18?
- Skitter Leaf: 12.
- Snow Bulborb: 15.
- Swooping Snitchbug: 140.
- Water Dumple: 20.
- Watery Blowhog: 90.
- Wogpole: 20.
- Yellow Wollywog: 70.
I'm a little bit unsure about the 3 Dwarves and the Ravenous Whiskerpilar. I am tired rite now and didn't feel like spending too much time on this so I kind of rushed a bit. I still need to do the Shearwigs, Hermit Crawmad, and a few others. Also as of right now, I'm assuming all enemies with "bucking" attacks (Fiery and Watery Blowhog, and the 2 Cannon Beetles) have 90 HP, so the Decorated Cannon Beetle's HP is probably identical. Correct me on anything if you wish and good night! SniperPikmin 03:27, November 18, 2009 (UTC)
- Testing for me shall begin after NSMBW has been beaten! I have oly played it once and only for 2 hours before my dad became pissed. If I'm correct though, I should be at the Hole of Heroes, where I shall start my tests.--FREAK ~Game Freak~OUT!
Should I go ahead and put these numbers up on the respective enemy pages? We can always change the incorrect ones, after all. Muramasan13 16:04, November 18, 2009 (UTC)
- It's not implemented in the infobox yet. I'll do that in a bit, maybe today, though there's no reason to rush over getting these results in when we're waiting for others to verify them.GP
- Mhm. Also, are these taking figures taking into account of h=(a/t)-(r/t) where H-hp, a=attacks, r=regenration ticks, and t=time till death? 68.39.16.71 19:54, November 18, 2009 (UTC)
Okay. I can do some verification testing starting Friday. We're gonna have a tough time with the bosses and one-time enemies, though! Muramasan13 19:45, November 18, 2009 (UTC)
- Whoa! Lots of volunteers. For Pikmin 2? I hope so, because I'm not sure if I'll be able to try today. Snakeboss14
Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:
IRC chat with Green. Click [show]. |
---|
Greenpickle moving on... 15:54 Greenpickle I found this in Pikmin 2 15:54 IAMAHIPO_ocolor ... was I correct? 15:54 Greenpickle GP status %d%d%d%d%d%d --> 15:54 Greenpickle GP hang due to XF stall bug. 15:54 Greenpickle GP hang due to unterminated primitive. 15:54 Greenpickle GP hang due to illegal instruction. 15:54 Greenpickle GP appears to be not hung (waiting for input). 15:54 Greenpickle GP is in unknown state. 15:54 Greenpickle ... 15:54 Greenpickle um... 15:54 Greenpickle I don't 15:54 IAMAHIPO_ocolor 5:54 Greenpickle GP status %d%d%d%d%d%d --> 15:54 Greenpickle GP hang due to XF stall bug. 15:54 Greenpickle GP hang due to unterminated primitive. 15:54 Greenpickle GP hang due to illegal instruction. 15:54 Greenpickle GP appears to be not hung (waiting for input). 15:54 Greenpickle GP is in unknown state. 15:54 Greenpickle quite 15:54 Greenpickle uh 15:54 Greenpickle yeah... 15:54 Greenpickle that's what I found in Pikmin 2 15:54 IAMAHIPO_ocolor you arent hung 15:55 IAMAHIPO_ocolor quite an insult 15:55 IAMAHIPO_ocolor is that the programming? 15:55 Greenpickle hey, it scared me too. 15:55 Greenpickle something like that 15:55 Greenpickle I think 15:55 Greenpickle ... 15:55 IAMAHIPO_ocolor and, am i right about equation? 15:55 Greenpickle maybe 15:55 Greenpickle I am not sure. 15:55 IAMAHIPO_ocolor k 15:56 IAMAHIPO_ocolor So what did you do to access it? 15:56 Greenpickle I got a downloaded a disk image and looked in it 15:56 IAMAHIPO_ocolor also how do you post each individual pos 15:56 Greenpickle *-got a 15:56 Greenpickle pos? 15:56 IAMAHIPO_ocolor post so 15:56 IAMAHIPO_ocolor it turns up like that 15:56 Greenpickle like what? 15:56 IAMAHIPO_ocolor and not like5:56 Greenpickle *-got a 15:56 Greenpickle pos? 15:56 IAMAHIPO_ocolor post so 15:56 IAMAHIPO_ocolor it turns up like that 15:57 Greenpickle ...that confused me. 15:57 Greenpickle um 15:57 Greenpickle OH 15:57 IAMAHIPO_ocolor ?¿ 15:57 Greenpickle so newlines become separate 15:57 Greenpickle lines 15:57 Greenpickle ? 15:57 Greenpickle It's just the client 15:57 IAMAHIPO_ocolor yessir 15:57 IAMAHIPO_ocolor mkay 15:57 IAMAHIPO_ocolor i just do C+V 15:58 IAMAHIPO_ocolor is that right? 15:58 IAMAHIPO_ocolor also, how can you download a disk image of P2? 15:58 Greenpickle Google. 15:59 IAMAHIPO_ocolor interesting 15:59 Greenpickle right, so 15:59 Greenpickle other things 15:59 Greenpickle I found a list of what looked like enemy names 15:59 Greenpickle and it had 'chappy' a few times 16:00 Greenpickle Googling that had places referring to Bulborbs as that 16:00 Greenpickle and there was Yellow Chappy and Blue Chappy 16:00 Greenpickle ... 16:00 IAMAHIPO_ocolor beta stuff 16:00 Greenpickle which means they left the beta stuff in there 16:00 Greenpickle yeah 16:00 IAMAHIPO_ocolor maybe someone could access it 16:00 IAMAHIPO_ocolor chappy= japanese name 16:01 Greenpickle yeah, I realised 16:01 IAMAHIPO_ocolor for these bulborb 16:01 Greenpickle the names are weird, half-English, half-Japanese 16:01 IAMAHIPO_ocolor mhm 16:01 Greenpickle 'BombOtakara' 16:01 Greenpickle which I think is Volatile Dweevil 16:01 IAMAHIPO_ocolor the ballon guy 16:01 IAMAHIPO_ocolor forgot name 16:01 Greenpickle since it's under 2P items 16:01 IAMAHIPO_ocolor on tip of toungve 16:01 IAMAHIPO_ocolor herm 16:01 Greenpickle Careening 16:01 Greenpickle Dirigibug 16:01 IAMAHIPO_ocolor \oh yes 16:01 Greenpickle not fun to type 16:02 Greenpickle let me quickly get a list of the names 16:02 IAMAHIPO_ocolor kk\ 16:02 Greenpickle see if you can make any out 16:02 Greenpickle Armor Demon Jigumo OniKurage TamagoMushi 16:02 Greenpickle Baby Egg JigumoHouse Ooinu_l Tank 16:02 Greenpickle BigFoot ElecBug Kabuto Ooinu_s Tanpopo 16:02 Greenpickle BigTreasure ElecHiba KareOoinu_l OoPanModoki Tobi 16:02 Greenpickle BlackMan ElecOtakara KareOoinu_s PanHouse Tukushi 16:02 Greenpickle BlueChappy Fart KingChappy PanModoki Tyre 16:02 Greenpickle BlueKochappy FireChappy Kochappy Pelplant UjiA 16:02 Greenpickle Bomb FireOtakara Kogane Pom UjiB 16:02 Greenpickle BombOtakara Frog KumaChappy Queen UmiMushi 16:02 Greenpickle BombSarai Fuefuki KumaKochappy Qurione Wakame_l 16:02 Greenpickle Catfish GasHiba Kurage Rkabuto Wakame_s 16:02 Greenpickle Chappy GasOtakara LeafChappy Rock Watage 16:03 Greenpickle Chiyogami Hana Magaret Sarai WaterOtakara 16:03 Greenpickle Clover Hanachirashi Mar ShijimiChou Wealthy 16:03 Greenpickle DaiodoGreen Hiba MaroFrog SnakeCrow Wtank 16:03 Greenpickle DaiodoRed HikariKinoko MiniHoudai SnakeWhole YellowChappy 16:03 Greenpickle Damagumo Houdai Miulin Sokkuri YellowKochappy 16:03 Greenpickle DangoMushi Imomushi Nekojarashi Tadpole Zenmai 16:03 Greenpickle Guessing the Snake ones are Snagrets 16:03 Greenpickle Frogs are Wollywogs 16:03 Greenpickle Tadpole=Wogpole 16:03 IAMAHIPO_ocolor armor= armored cannon beetle 16:03 Greenpickle Catfish? 16:03 Greenpickle Tank? 16:03 Greenpickle larva 16:03 IAMAHIPO_ocolor probably programmers 16:03 IAMAHIPO_ocolor never played P1 16:03 Greenpickle ...'Wealthy'? 16:04 IAMAHIPO_ocolor where]\ 16:04 Greenpickle I don't think BigTreasure is an enemy, it's just an object treated like one 16:04 IAMAHIPO_ocolor nvm 16:04 Greenpickle in the list 16:04 IAMAHIPO_ocolor maybe the poko? 16:04 Greenpickle oh, Otakara must be Dweevil 16:04 Greenpickle 'cause of the types there 16:04 IAMAHIPO_ocolor pelplant must be pellet 16:04 Greenpickle mhm 16:04 IAMAHIPO_ocolor pellet posy 16:04 IAMAHIPO_ocolor catfish water dumple 16:04 Greenpickle Baby=Bulborb Larva? 16:05 Greenpickle oh 16:05 Greenpickle yeah 16:05 Greenpickle that makes 16:05 Greenpickle some sort of 16:05 Greenpickle (non)sense 16:05 Greenpickle ... 16:05 IAMAHIPO_ocolor queen= the queen bulborb 16:05 Greenpickle ...who? 16:06 IAMAHIPO_ocolor empress 16:06 IAMAHIPO_ocolor sorry 16:06 IAMAHIPO_ocolor memory problem today 16:06 IAMAHIPO_ocolor or maybe candypop bud 16:06 IAMAHIPO_ocolor the queen one 16:06 IAMAHIPO_ocolor BigFoot 16:06 IAMAHIPO_ocolor thats interesting 16:08 IAMAHIPO_ocolor Today, 3:03 PM Post #165 Posts: 93 Group: Koopa Member #288 Joined: Oct 31, 2009 Any time at all. I have non-24 hour sleep/wake syndrome. List all, ALL of your medical conditions (including acne, baldness, ect) no matter how minor or embarrassing. 16:08 IAMAHIPO_ocolor 1 minutes ago Post #166 Posts: 6,181 Group: Team Rocket Member #160 Joined: Oct 15, 2008 That's not a question. What are all of your medical conditions? 16:08 IAMAHIPO_ocolor what a smart ass XD 16:09 Greenpickle ... 16:11 Greenpickle I think Pom is related to Candypops in some way, as I saw 'redonyon blueonyon yellowonyon whitepom blackpom' somewhere 16:11 Greenpickle ...which is odd for the spelling and calling Purples black 16:11 IAMAHIPO_ocolor pom looks like porn 16:11 Greenpickle ... 16:11 IAMAHIPO_ocolor and candypop buds are reproducers 16:11 IAMAHIPO_ocolor i lol'd 16:12 IAMAHIPO_ocolor also, it says in the game the the buds almost hypnotize the pikmin into being thrown in' 16:12 IAMAHIPO_ocolor thats disturbing 16:12 IAMAHIPO_ocolor being killed then liquidized 16:12 IAMAHIPO_ocolor into a new pikmin 16:12 IAMAHIPO_ocolor ... 16:13 Greenpickle ... 16:14 IAMAHIPO_ocolor you should totally quote this 16:14 IAMAHIPO_ocolor and add this to your list of quotes 16:15 Greenpickle ...quote what? 16:15 IAMAHIPO_ocolor from "which is odd" 16:15 IAMAHIPO_ocolor to "i lol'd" 16:16 Greenpickle ... 16:17 IAMAHIPO_ocolor ... 16:17 Greenpickle so I have a list of parameters for the enemies 16:17 IAMAHIPO_ocolor you do? 16:17 Greenpickle and I'm trying to figure out which is HP 16:17 IAMAHIPO_ocolor k 16:17 Greenpickle if any 16:19 Greenpickle waitwhat 16:19 Greenpickle 'leafchappy' 16:19 Greenpickle Bulbmin? 16:19 IAMAHIPO_ocolor bulbmin 16:19 Greenpickle yeah, I just realised as I pasted it 16:20 IAMAHIPO_ocolor mkay 16:22 Greenpickle does anything in there strike you as TD? 16:23 IAMAHIPO_ocolor yes 16:23 Greenpickle ? 16:24 IAMAHIPO_ocolor ElecHiba Watage WaterOtakara GasOtakara 16:24 IAMAHIPO_ocolor The weapons??? 16:24 Greenpickle they're enemies 16:24 Greenpickle the different dweevils 16:24 Greenpickle Watage? 16:25 IAMAHIPO_ocolor Bomb Bomb BombSarai 16:25 Greenpickle Bomb-rock 16:25 Greenpickle Careening Dirigibug 16:25 IAMAHIPO_ocolor BombSarai * 16:26 IAMAHIPO_ocolor demon tank and japaneese could be TD 16:26 IAMAHIPO_ocolor "Fart " 16:26 IAMAHIPO_ocolor lo 16:26 IAMAHIPO_ocolor doddlebug 16:26 IAMAHIPO_ocolor doodlebug* 16:26 IAMAHIPO_ocolor Hiba 16:27 Greenpickle I don't think tank, 'cause there's also a WTank 16:27 Greenpickle and there's nothing related that much to the TD 16:28 IAMAHIPO_ocolor ElecHiba GasHiba 16:28 Greenpickle mm... 16:29 Greenpickle not sure. |
Whoa. That's nasty. This is gonna ruin the fun of exploring enemy properties though. By opening up an iso are you able to edit the files and then play them back on an emulator? Could enemy AI be changed? SniperPikmin 00:36, November 20, 2009 (UTC)
- I guess so, but I except AI would be pretty complex. At the moment, I've got a load of numbers for every enemy (with those weird names and not the ones we know) and it's hard to tell what they mean, so it could be a while. There seems to be comments describing each one, but it's not English, and the characters don't even show up properly; even if I switch to a Japanese encoding, I think it's not actually showing what they mean but rather what the characters' numbers happen to have analogues to, since I get weird words like 'bamboo in charge' and 'lull' and 'accumulation stop'.GP
List of Enemy HP |
---|
Anode Beetle ElecBug 500 Anode Dweevil ElecOtakara 150 Antenna Beetle Fuefuki 700 Armored Cannon Beetle Larva Kabuto 850 Armored Cannon Beetle Larva (stuck in ground) Fkabuto 2000 Beady Long Legs Damagumo 1300 Breadbug PanModoki 1100 Bulbmin LeafChappy 300 Bulborb Larva Baby 5 Bumbling Snitchbug Demon 1500 Burrowing Snagret SnakeCrow 1500 Careening Dirigibug BombSarai 1500 Caustic Dweevil WaterOtakara 150 Cloaking Burrow-nit Armor 300 Creeping Chrysanthemum Hana 2500 Decorated Cannon Beetle Rkabuto 850 Doodlebug Fart 1500 Dwarf Bulbear KumaKochappy 500 Dwarf Orange Bulborb BlueKochappy 250 Dwarf Red Bulborb Kochappy 200 Emperor Bulblax KingChappy 1300 Empress Bulblax Queen 5000 Female Sheargrub UjiA 50 Fiery Blowhog Tank 1000 Fiery Bulblax FireChappy 1400 Fiery Dweevil FireOtakara 150 Gatling Groink MiniHoudai 700 Gatling Groink (on pillar) FminiHoudai 1200 Giant Breadbug OoPanModoki 700 Greater Spotted Jellyfloat OniKurage 4500 Hairy Bulborb YellowChappy 650 Hermit Crawmad Jigumo 500 Honeywisp Qurione 99999 Iridescent Flint Beetle Kogane 1000 Iridescent Glint Beetle Wealthy 1200 Lesser Spotted Jellyfloat Kurage 2500 Male Sheargrub UjiB 50 Mamuta Miulin 500 Man-at-Legs Houdai 2800 Mitite TamagoMushi 50 Munge Dweevil GasOtakara 350 Orange Bulborb BlueChappy 850 Pileated Snagret SnakeWhole 5000 Puffy Blowhog Mar 3000 Raging Long Legs BigFoot 10000 Ranging Bloyster UmiMushi 1500 Ravenous Whiskerpillar Imomushi 200 Red Bulborb Chappy 750 Segmented Crawbster DangoMushi 3000 Shearwig Tobi 200 Skitter Leaf Sokkuri 120 Snow Bulborb YellowKochappy 150 Spotty Bulbear KumaChappy 1200 Swooping Snitchbug Sarai 1500 Titan Dweevil BigTreasure 5000 Toady Bloyster UmiMushiBlind ? Unmarked Spectralid ShijimiChou 200 Volatile Dweevil BombOtakara 150 Water Dumple Catfish 200 Waterwraith BlackMan 1500 Watery Blowhog Wtank 1000 Withering Blowhog Hanachirashi 1800 Wogpole Tadpole 200 Wollywog MaroFrog 1100 Yellow Wollywog Frog 800 WW secret bugs Ujamushi Candypop Bud Pom 99999 Clover Clover 1100 Common Glowcap HikariKinoko 1100 Dandelion Tanpopo 1100 Fiddlehead Zenmai 1100 Figwort Ooinu_l 1100 Figwort (small) Ooinu_s 1100 Figwort (VoR) KareOoinu_l 1100 Figwort (VoR, small) KareOoinu_s 1100 Foxtail Nekojarashi 1100 Glowstem (green) DaiodoGreen 1100 Glowstem (red) DaiodoRed 1100 Horsetail Tukushi 1100 Margaret Magaret 1100 Pellet Posy Pelplant 50 Seeding Dandelion Watage 1100 Shoot Wakame_l 1100 Shoot (small) Wakame_s 1100 Cave hole plug thing Barrel Bomb rock Bomb 4.5 Paper bag (flat) Chiyogami Scales Downfloor Egg Egg 50 Electric hazard ElecHiba 150 Poison hazard GasHiba 150 Fire hazard Hiba 150 Hermit Crawmad hole JigumoHouse 1100 Burgeoning Spiderwort mold OjamaRock Breadbug hole PanHouse 1100 Rock Rock 99999 Stone Rubble 99999 Waterwraith rollers Tyre 1800 Nectar weed Weed |
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. Miles. 23:35, November 19, 2009 (UTC)
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? SniperPikmin 00:36, November 20, 2009 (UTC)
I just experimented a bit in Pikmin 1 and got some surprising results: Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! Snakeboss14
Was it hard to do that Green?R to the P to theWyb.
Woah, what's up with honeywisp? User:Registeel999
Two points to question:
- Do we use the values we found in the game for the infoboxes?
- Should 'vitality' be changed to 'HP'? I think it's more immediately obvious what the latter means, and it's more synonymous with gaming and more precise, but hipo prefers the former. (See Red Bulborb.)
- I think it's OK if we use health, stamina, or something else, it's just that HP doesn't fit the game at all. We talk about beasts as though they exist; vitality makes it seem more realistic. If Olimar was to write something in his notes about how many hits it takes to kill a beast, I think he would use health, vitality, stamina, etc., just not HP. IAMAHIPO_ocolor 23:39, November 21, 2009 (UTC)
- I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? Snakeboss14
- ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. Miles. 21:59, November 21, 2009 (UTC)
- Oops, messed up my sig. They are up there, but I'll just paste them here.
Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! Snakeboss14
- ...Okay, I actually did read that, just forgot. 1.6 sounds about right, compared to the 3/2 it seems to be in Pikmin 2. The others, I guess; I've always thought Yellow Wollywogs were quite strong in Pikmin.GP
Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. Snakeboss14
...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. Miles. 03:45, November 27, 2009 (UTC)
I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. SniperPikmin 07:02, November 28, 2009 (UTC)
- Changed to health, 'cause vitality is fail. I mean, still up for debate, I guess, but health seems to be the most agreeable one to the majority. What about 'life'?GP
- Health sounds great to me. 68.39.16.71 05:58, November 29, 2009 (UTC)
- We're definitely not just going to shorten it to HP. Hit Points should also look better in the infobox.--Prezintenden
Look at the title of the forum. Why was hitpoints our last resource? Snakeboss14
- As creator of this forum, I shall now declare that it be hitpoints! Everyone bow down to me! Nah, jk but good point snakeboss lol. If anyone is god around this forum it's definitely Greenpickle and Miles! So hitpoints it is? SniperPikmin 20:52, November 29, 2009 (UTC)
but... but when we talk about Pikmin, we don't break the forth wall usually (we don't acdknowledge that it is a videogame). We use realistic explanations and such. If Olimar was to describe the enemies health, he wouldnt use "HP" or "hit points". He would use stanima, health, etc. I really think it would be better if we don't use hp or hit points. 68.39.16.71 05:56, December 2, 2009 (UTC)
- Sometimes it's necessary, for clarity, to have some stuff out-of-universe; and this is in an infobox, the existence of which is kind of admitting it's a game with constant data anyway. If you're that worried, I think 'health' is fine, and others have expressed a similar opinion.
What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> IAMAHIPO_ocolor 01:40, December 3, 2009 (UTC)
- Still, since it's obviously not a malicious edit or some sort of vandalism, especially by a long-time member with a good record, question it where we're discussing it rather than just reverting it.GP
I might be a tad bit late on this, but i've just realized something. There were Blue and Yellow bulborbs in the Pikmin 2 beta video, right? Check out the hairy bulborb and orange bulborb codenames.-Dapanguin-
Punching Damage
Yes, I've read above about how you guys were testing how much damage a punch from a captain does compared to a Pikmin, but how much do you think it does. I think it does 5 damage as it takes one punch to kill a Bulborb Larva and they have 5 HP. I think that once we figure out how much damage it does, we can put it in the captains' pages. Pikmin1254
- IIRC, normal punches do 7.5 and the Rocket Punch does 20. Miles. 00:18, March 22, 2010 (UTC)