Unused content in Pikmin 3: Difference between revisions

→‎Unused enemies: Early Whiptongue Bulborb
(Specified that the names are only on the icons, so that rumors don't start spreading that the President is always referred to in the game as the Gth playable leader or something...)
(→‎Unused enemies: Early Whiptongue Bulborb)
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To note is that almost all enemies have a <code>lockon.txt</code> file that determines how the [[lock-on]] works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8.
To note is that almost all enemies have a <code>lockon.txt</code> file that determines how the [[lock-on]] works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8.
===''Pikmin 2'' copies===
The following unused enemies exist in the enemies folder, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game.
;Honeywisp
*It functions identically to its ''Pikmin 2'' counterpart, but despite the textures being the same, it looks more realistic in ''Pikmin 3''. The egg it carries is the same as the regular ''Pikmin 3'' eggs. The only known thing about its behavior is that it flies around and eventually vanishes.{{cite youtube|hQADfjL5nZY|of the Honeywisp in action}} Throwing a Pikmin at the egg results in a [[crash]].
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 6.
{{p3 enemy technical
|name      = clione
|hp        = 1
|rock      = 1
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 40
}}
;Emperor Bulblax
*Its behavior is very incomplete. It simply repeats its tongue preparation animation constantly.{{cite youtube|rname=BEW video}}
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
{{p3 enemy technical
|name      = kingchappy
|hp        = 3000
|rock      = 75
|white    = 4
|brout    = 6
|brin      = 3
|direct    = 0
|damage    = N/A
|territory = N/A
|value    = 100
}}
;Wollywog
*When idling, it repeats its shaking animation constantly, although it causes no damage. This constant shaking is caused by a variable that measures the amount of Pikmin required to activate the shake animation, except this variable is set to zero by default, resulting in it shaking off Pikmin despite none being present. When a leader gets close, it performs its jump attack successfully.{{cite youtube|rname=BEW video}} Nothing else is functional about it; the corpse of this enemy will crash the game upon being picked up.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It has an animation for burrowing itself.
*The lock-on data's format version is 5, and the health parameter data's format version is 6.
{{p3 enemy technical
|name      = marofrog
|hp        = 1500
|rock      = 30
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 300
|value    = 30
}}
;Breadbug
This enemy's data is missing several files: <code>anim_define.txt</code>, <code>cull_info.txt</code>, <code>dynamics.txt</code>, <code>lockon.txt</code>, and <code>params.txt</code>. In addition, it has a <code>panmodoki.txt</code> file which is just a copy of <code>coll_tree.txt</code>. Because of this, no parameter information is known about it.
=== Early Whiptongue Bulborb ===
{{todo|Find out its internal name, and if it has any parameter data.}}
[[File:Early Whiptongue Bulborb.png|thumb|right|The early Whiptongue Bulborb.]]
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] can be found in the files. It has 11 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), and <code>waitact</code> (shaking off Pikmin while idling).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}}
===Armored Cannon Larva variants===
The [[Armored Cannon Larva]] and [[Arctic Cannon Larva]] share the same archive. Inside it are parameter files for every version of the beetle, including unused ones. <code>params.txt</code> is the one used for the Armored Cannon Larva, and <code>params_yuki.txt</code> corresponds to the Arctic Cannon Larva ({{j|ゆき|yuki}} means snow). The unused files are called <code>params_fixed.txt</code>, <code>params_green.txt</code>, <code>params_red.txt</code> (perhaps for the [[Decorated Cannon Beetle]]), and <code>params_ruri.txt</code> ({{j|るり|ruri}} means Lapis Lazuli).


===''kakureimo''===
===''kakureimo''===
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{{clear}}
{{clear}}
===''Pikmin 2'' copies===
The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game.
;Honeywisp
*It functions identically to its ''Pikmin 2'' counterpart, but despite the textures being the same, it looks more realistic in ''Pikmin 3''. The egg it carries is the same as the regular ''Pikmin 3'' eggs. The only known thing about its behavior is that it flies around and eventually vanishes.{{cite youtube|hQADfjL5nZY|of the Honeywisp in action}} Throwing a Pikmin at the egg results in a [[crash]].
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 6.
{{p3 enemy technical
|name      = clione
|hp        = 1
|rock      = 1
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 40
}}
;Emperor Bulblax
*Its behavior is very incomplete. It simply repeats its tongue preparation animation constantly.{{cite youtube|rname=BEW video}}
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
{{p3 enemy technical
|name      = kingchappy
|hp        = 3000
|rock      = 75
|white    = 4
|brout    = 6
|brin      = 3
|direct    = 0
|damage    = N/A
|territory = N/A
|value    = 100
}}
;Wollywog
*When idling, it repeats its shaking animation constantly, although it causes no damage. This constant shaking is caused by a variable that measures the amount of Pikmin required to activate the shake animation, except this variable is set to zero by default, resulting in it shaking off Pikmin despite none being present. When a leader gets close, it performs its jump attack successfully.{{cite youtube|rname=BEW video}} Nothing else is functional about it; the corpse of this enemy will crash the game upon being picked up.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*It has an animation for burrowing itself.
*The lock-on data's format version is 5, and the health parameter data's format version is 6.
{{p3 enemy technical
|name      = marofrog
|hp        = 1500
|rock      = 30
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 300
|value    = 30
}}
;Breadbug
This enemy's data is missing several files: <code>anim_define.txt</code>, <code>cull_info.txt</code>, <code>dynamics.txt</code>, <code>lockon.txt</code>, and <code>params.txt</code>. In addition, it has a <code>panmodoki.txt</code> file which is just a copy of <code>coll_tree.txt</code>. Because of this, no parameter information is known about it.
===Armored Cannon Larva variants===
The [[Armored Cannon Larva]] and [[Arctic Cannon Larva]] share the same archive. Inside it are parameter files for every version of the beetle, including unused ones. <code>params.txt</code> is the one used for the Armored Cannon Larva, and <code>params_yuki.txt</code> corresponds to the Arctic Cannon Larva ({{j|ゆき|yuki}} means snow). The unused files are called <code>params_fixed.txt</code>, <code>params_green.txt</code>, <code>params_red.txt</code> (perhaps for the [[Decorated Cannon Beetle]]), and <code>params_ruri.txt</code> ({{j|るり|ruri}} means Lapis Lazuli).


===Other===
===Other===
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