Template:Infobox enemy: Difference between revisions

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m (As per the treasure infobox.)
m (P3 tooltip)
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! width="30%" style="background: #e6e9ff;" | [[Health|Hit points]]
! width="30%" style="background: #e6e9ff;" | [[Health|Hit points]]
| width = "70%" | {{#if:{{{hp1|}}} | {{tt|{{{hp1|}}}{{#if:{{{hp2|{{{hp3|}}}}}}|&nbsp;in ''[[Pikmin (game)|Pikmin]]''}}|For reference, in Pikmin, a Dwarf Red Bulborb has 130 HP, and a Red Bulborb has 1100.}} {{#if:{{{hp2}}}|<br>}} }} {{#if:{{{hp2|}}} | {{tt|{{{hp2|}}}{{#if:{{{hp1|{{{hp3|}}}}}}|&nbsp;in ''[[Pikmin 2]]''}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}} {{#if:{{{hp3}}}|<br>}} }} {{#if:{{{hp3|}}} | {{tt|{{{hp3|}}}{{#if:{{{hp1|{{{hp2|}}}}}}|&nbsp;in ''[[Pikmin 3]]''}}|}} }} {{#if:{{{hp1|}}}||{{#if:{{{hp2|}}}||{{#if:{{{hp3|}}}||N/A}}}}}}
| width = "70%" | {{#if:{{{hp1|}}} | {{tt|{{{hp1|}}}{{#if:{{{hp2|{{{hp3|}}}}}}|&nbsp;in ''[[Pikmin (game)|Pikmin]]''}}|For reference, in Pikmin, a Dwarf Red Bulborb has 130 HP, and a Red Bulborb has 1100.}} {{#if:{{{hp2}}}|<br>}} }} {{#if:{{{hp2|}}} | {{tt|{{{hp2|}}}{{#if:{{{hp1|{{{hp3|}}}}}}|&nbsp;in ''[[Pikmin 2]]''}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}} {{#if:{{{hp3}}}|<br>}} }} {{#if:{{{hp3|}}} | {{tt|{{{hp3|}}}{{#if:{{{hp1|{{{hp2|}}}}}}|&nbsp;in ''[[Pikmin 3]]''}}|For reference, in Pikmin 3, a Dwarf Red Bulborb has 100 HP, and a Red Bulborb has 1000.}} }} {{#if:{{{hp1|}}}||{{#if:{{{hp2|}}}||{{#if:{{{hp3|}}}||N/A}}}}}}
{{#if:{{{pikmin2|}}}|{{Pipe}}-
{{#if:{{{pikmin2|}}}|{{Pipe}}-
! width="30%" style="background: #e6e9ff;" {{Pipe}} [[Piklopedia|Number]]
! width="30%" style="background: #e6e9ff;" {{Pipe}} [[Piklopedia|Number]]

Revision as of 07:04, July 23, 2014

Infobox enemy

Appears in
Scientific name Unknown
Family Unknown
Areas None
Challenge Mode levels None
Carry weight N/A
Max. carriers N/A
Size Unknown
Seed worth N/A
Attacks N/A
Hit points N/A


Use

{{Infobox enemy
|pikmin      = if it appears in Pikmin, give this parameter a value, like "y"
|pikmin2     = ditto, but for Pikmin 2
|pikmin3     = ditto, but for Pikmin 3
|enemy_name  = if the name differs from the page name, specify it here
|image       = the image name, including the extension
|size        = the image's size, in pixels (optional)
|caption     = the image's caption (optional)
|icon        = if it has an icon, specify the filename on the wiki here
|custom_icon = if the icon is not a Piklopedia one, but instead, custom-made, give this a value like "y"
|name        = scientific name
|family      = family name
|areas       = areas in which it appears
|underground = caves in which it appears
|challenge   = Challenge Mode levels in which it appears
|2p          = 2-Player Battle areas in which it appears
|weight      = its weight (use if the same in all games)
|weight1     = its weight (Pikmin 1 value)
|weight2     = its weight (Pikmin 2 value)
|height      = its height, in mm, as given by the e-Reader cards (use if the same in all games)
|height1     = its height, in mm, as given by the e-Reader cards (Pikmin 1 value)
|height2     = its height, in mm, as given by the e-Reader cards (Pikmin 2 value)
|max_pikmin  = the maximum number of Pikmin that can carry it (use if the same in all games)
|max_pikmin1 = the maximum number of Pikmin that can carry it (Pikmin 1 value)
|max_pikmin2 = the maximum number of Pikmin that can carry it (Pikmin 2 value)
|seeds       = number of seeds that are released when it's brought to an onion (use if the same in all games)
|seeds1      = number of seeds that are released when it's brought to an onion (Pikmin 1 value)
|seeds2      = number of seeds that are released when it's brought to an onion (Pikmin 2 value)
|value       = its value in Pokos
|attacks     = list of attacks (use if the same in all games)
|attacks1    = list of attacks (Pikmin 1 value)
|attacks2    = list of attacks (Pikmin 2 value)
|hp1         = amount of health in Pikmin
|hp2         = amount of health in Pikmin 2
|hp3         = amount of health in Pikmin 3
|piklopedia  = Piklopedia number, leave empty if N/A
|noicons     = give it a value, like "y", to disable display of game icons (to avoid conflicts with other templates)
|nocat       = give it a value, like "y", to make the template not categorize the creature (for "creatures" that aren't creatures, like eggs)
}}