Beady Long Legs: Difference between revisions

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The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is an enemy in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around – which it does more quickly when damaged – and its multiple feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears on.
The '''Beady Long Legs''' ({{j|ダマグモ|Dama Gumo|Orb Spider}}) is a boss in the first two [[Pikmin series|''Pikmin'' games]]. The only attack it has is stomping around, and its multiple feet [[Crushing|crush]] any [[Pikmin family|Pikmin]] they land on. Its weak spot is its orbicular torso; given its height, [[Yellow Pikmin]] are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and [[Challenge Mode]] of both games it appears on.


In ''[[Pikmin 2]]'', the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less [[health]], slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in ''Pikmin''. In ''Pikmin 2'', the creature's body will start to flake away at low health.
In ''[[Pikmin 2]]'', the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less [[health]], slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in ''Pikmin''. In ''Pikmin 2'', the creature's body will start to flake away at low health.


It first appears as a boss in [[Pikmin (game)|''Pikmin'']], where it is found in [[The Forest Navel]], holding the [[Guard Satellite]], and again in [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]]. In ''Pikmin 2'', one appears on sublevel 5 of the [[Citadel of Spiders]], where it drops a [[The Key|key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]], one on sublevel 14 of the [[Hole of Heroes]], which holds the [[Fond Gyro Block]], and one in the [[Twilight Garden]] in Challenge Mode (again holding The Key). Additionally, one more can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31. Despite rumors,{{source needed}} it is not exclusive to palindrome days (33, 44, etc).
It first appears as a boss in [[Pikmin (game)|''Pikmin'']], where it is found in [[The Forest Navel]], holding the [[Guard Satellite]], and again in [[The Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]] (It is the only boss in Pikmin that has a [[Music in Pikmin#Impending Doom|unique boss theme]] besides the [[Emperor Bulblax]]). In ''Pikmin 2'', one appears on sublevel 5 of the [[Citadel of Spiders]], where it drops a [[The Key|key]] which unlocks [[Challenge Mode (Pikmin 2)|Challenge Mode]], one on sublevel 14 of the [[Hole of Heroes]], which holds the [[Fond Gyro Block]], and one in the [[Twilight Garden]] in Challenge Mode (again holding The Key). Additionally, one more can be found in front of the landing site in the [[Perplexing Pool]] after day 30; killing this one yields 20 small 1-[[pellet]]s. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31.


The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]].
The Beady Long Legs does not appear in ''[[Pikmin 3]]'', but there are two new Arachnorb bosses similar to it, the [[Shaggy Long Legs]] and [[Baldy Long Legs]] (the latter of which has an entry in the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] that mentions the species).


==Stats==
==Stats==
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Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.
Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.


You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it.
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it, allowing Pikmin attacking the head more time before it attempts to shake them off.


If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.
Alternatively, a combination of Yellow Pikmin and Red Pikmin can be used. The Yellow Pikmin, when thrown at the creature's head, will weigh it down and lower it, allowing the Red Pikmin to be used without having to wait for the Arachnorb to rest. This detailed approach is only possible in ''Pikmin'', as the enemy is not weighed down by Pikmin in ''Pikmin 2''.


The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In ''Pikmin 2'', only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese [[Region|version]] of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of ''Pikmin 2'' is to place around 25 flowered [[Red Pikmin]] on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory.{{cite youtube|0f2tFBwZOfM|showing the Beady Long Legs in ''Pikmin 2'' being killed quickly by swarming its feet}} It may be difficult to determine exactly where the feet will end up at, though. This trick does not work in overseas versions of the game, nor the Wii releases,{{cite youtube|zKjeYzwsWKw|showing how Beady Long Legs's feet cannot be harmed in the Japanese version of ''New Play Control! Pikmin 2''|published={{date|17|February|2019}}|retrieved={{date|17|February|2019}}}} and it may only work with some of the Pikmin in the party.{{cite youtube|AImjtZv1Rqc|researching the different ways Pikmin can and cannot harm the feet|published={{date|16|March|2019}}|retrieved={{date|14|April|2020}}}}
The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In ''Pikmin 2'', only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese [[Region|version]] of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of ''Pikmin 2'' is to place around 25 flowered [[Red Pikmin]] on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory.{{cite youtube|0f2tFBwZOfM|showing the Beady Long Legs in ''Pikmin 2'' being killed quickly by swarming its feet}} It may be difficult to determine exactly where the feet will end up at, though. This trick does not work in overseas versions of the game, nor the Wii releases,{{cite youtube|zKjeYzwsWKw|showing how Beady Long Legs's feet cannot be harmed in the Japanese version of ''New Play Control! Pikmin 2''|published={{date|17|February|2019}}|retrieved={{date|17|February|2019}}}} and it may only work with some of the Pikmin in the party.{{cite youtube|AImjtZv1Rqc|researching the different ways Pikmin can and cannot harm the feet|published={{date|16|March|2019}}|retrieved={{date|14|April|2020}}}}
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At one point, a [[glitch]] about this boss was documented on Pikipedia.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Beady_Long_Legs&diff{{=}}393&oldid{{=}}392|Old revision of the Beady Long Legs page|Pikipedia|published={{date|31|May|2008}}|retrieved={{date|29|July|2021}}}} It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in ''Pikmin'' to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the [[pit]], the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.
At one point, a [[glitch]] about this boss was documented on Pikipedia.{{cite web|https://www.pikminwiki.com/index.php?title{{=}}Beady_Long_Legs&diff{{=}}393&oldid{{=}}392|Old revision of the Beady Long Legs page|Pikipedia|published={{date|31|May|2008}}|retrieved={{date|29|July|2021}}}} It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in ''Pikmin'' to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the [[pit]], the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.


Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.{{cite youtube|e9wRNfGV8Wg|showing some attempts at luring the Beady Long Legs out of its arena|published={{date|30|October|2009}}|retrieved={{date|29|July|2021}}}} In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of the Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable}}{{cite youtube|iXJFQKinoBM|showing the same hex edit, but on the actual game}} Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch.
Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.{{cite youtube|e9wRNfGV8Wg|showing some attempts at luring the Beady Long Legs out of its arena|published={{date|30|October|2009}}|retrieved={{date|29|July|2021}}}} In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of the Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.{{cite youtube|QseKQ7yslvU|showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable}}{{cite youtube|iXJFQKinoBM|showing the same hex edit, but on the actual game}} Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.


==Technical information==
==Technical information==
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|size      = Leg span: {{mm|240}}
|size      = Leg span: {{mm|240}}
|piklopedia = 72
|piklopedia = 72
|jpname    = {{j|アシナガモクメツユハライ|Ashinaga mokume tsuyuharai|Long-legged wood grain {{w|tsuyuharai}}}}
|technical  = Arachnorb
|technical  = Arachnorb
|music1    = ''[[Music in Pikmin#Impending Doom|Impending Doom]]''
|music1    = ''[[Music in Pikmin#Impending Doom|Impending Doom]], [[Music in Pikmin#Final Boss Battle|Final Boss Battle (only in Challenge Mode)]]''
 
|music2    = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]''
|music2    = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]''
}}
}}
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==Naming==
==Naming==
{{see more|Arachnorb family#Naming}}
{{see more|Arachnorb family#Naming}}
 
{{naming
The word "Beady" in its name highlights its small and circular body. Its Japanese name, {{j|ダマグモ|Dama Gumo}}, literally translates to "Orb Spider", once again reflecting the creature's spidery look and the spherical body. In the scientific name, ''Pseudoarachnia armoralis'', ''armoralis'' comes from the Latin ''armum'', which translates to "armor" and refers to its strong resistance. The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>.
|common    = Beady Long Legs. The word "Beady" highlights its small and circular body.
|jpcommon  = {{j|ダマグモ|Dama Gumo|Orb Spider}}. It once again reflects the creature's spidery look and the spherical body.
|jpname    = {{j|アシナガモクメツユハライ|Ashinaga Mokume Tsuyuharai|Long-legged Wood Grain {{w|Tsuyuharai}}}}.
|scientific = ''Pseudoarachnia armoralis''. ''Armoralis'' comes the word "armor" and refers to its strong resistance.
|internal  = The creature's internal name in ''Pikmin 2'' is the same as its Japanese name, <code>damagumo</code>, but in ''Pikmin'', only the "spider" part of the word remains, making it <code>kumo</code>.
}}


===Names in other languages===
===Names in other languages===
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|JapR = Dama Gumo
|JapR = Dama Gumo
|JapM = Orb Spider
|JapM = Orb Spider
|Kor=박거미
|JapN =  
|KorR=Bak gu mi
|ChiTrad  =  
|KorM=Gourd Spider
|ChiTradR =  
|Ger=Perliges Langbein
|ChiTradM =  
|GerM=Beady Long Leg
|ChiTradN =
|Dut  =
|DutM =
|DutN =  
|Fra = Baba Longues jambes
|Fra = Baba Longues jambes
|FraM = From ''Papa-longues-jambes'' (literally "Daddy longlegs")
|FraM =  
|Ita=Longopede
|FraN = The name comes from ''"Papa-longues-jambes"'' (literally "Daddy longlegs")
|ItaM= From "lungo" (long) and "piede" (foot)
|Ger  = Perliges Langbein
|SpaA=Pelota patas largas
|GerM = Beady Long Leg
|SpaAM=Ball long legs
|GerN =
|Ita = Longopede
|ItaM = Longfoot
|ItaN = The name is a portmanteau of ''"lungo"'' (long) and ''"piede"'' (foot)
|Kor  = 박거미
|KorR = Bak gu mi
|KorM = Gourd Spider
|KorN =
|SpaA = Pelota patas largas
|SpaAM = Ball long legs
|SpaAN =
|Por  = Patalonga-degude
|PorM = Marble longleg
|PorN = ''"Patalonga"'' is a portmanteau of ''"pata"'' (leg) and ''"longa"'' (long)<br> ''"Degude"'' probably comes from ''"bolinha de gude"'' (marble, a toy)
|Rus  =
|RusM =
|RusN =
|notes = y
}}
}}


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Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]].
Beady Long Legs (enemy reel).png|The Beady Long Legs in the [[enemy reel]].
P1 Beady Long Legs Sketch.png|A drawing of a Beady Long Legs from the ''Pikmin'' Official Player's Guide.
P1 Beady Long Legs Sketch.png|A drawing of a Beady Long Legs from the ''Pikmin'' Official Player's Guide.
P1 Beady Long Legs idle.jpg|A Beady Long Legs just as it drops down from the ceiling.
P1 Beady Long Legs attack.jpg|A Beady Long Legs preparing to stomp its feet.
P1 Beady Long Legs near death.jpg|A Beady Long Legs' legs flaking as it nears death.
P1 Beady Long Legs death.jpg|A Beady Long Legs' body opening up as it dies.
P1 Beady Long Legs corpse.jpg|A Beady Long Legs dissolving as it dies.
</gallery>
</gallery>


===''Pikmin 2''===
===''Pikmin 2''===
<gallery>
<gallery>
P2 Defeated Beady Long Legs Artwork.jpg|Artwork of the Beady Long Legs.
72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia (Pikmin 2)|Piklopedia]].
72beadylonglegs.png|The Beady Long Legs in the [[Piklopedia (Pikmin 2)|Piklopedia]].
P2 Beady Long Legs Full Health Screenshot.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]].
P2 Beady Long Legs Full Health Screenshot.png|A close-up of the Beady Long Legs in [[Citadel of Spiders#Sublevel 5|sublevel 5 of Citadel of Spiders]].
Beady Long Legs Damaged.png|The Beady Long Legs begins to crumble and emit smoke as it becomes weaker.
Beady Long Legs Damaged.png|The Beady Long Legs beginning to crumble and emit smoke as its health becomes lower
Beady Long Legs Destroy.png|The Beady Long Legs explodes when it dies.
Beady Long Legs Destroy.png|The Beady Long Legs emitting firework-like particles as it dies. Electricity can also be seen running though its body.
Beady Long Legs Crumble.png|The Beady Long Legs defeated, crumbling into dust.
Beady Long Legs Crumble.png|The Beady Long Legs dead, crumbling into dust.
Beady Long Legs cave.png|The Beady Long Legs as it first lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]].
Beady Long Legs cave.png|The Beady Long Legs as it lands in [[Hole of Heros#Sublevel 14|sublevel 14 of Hole of Heros]].
Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same cave.
Hole of Heroes sublevel 14.jpg|The Beady Long Legs after it lands in the same sublevel.
Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing.
Pikmin 2 Beady Long Legs.png|The Beady Long Legs in the unused [[cave]] <code>Last_4</code>, meant for enemy testing.
P2 Defeated Beady Long Legs Artwork.jpg|Artwork.
Beady Long Legs P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Beady Long Legs in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Y10.JPG|The creature's [[e-card]], #30 (10<sup>th</sup> yellow card).
P2 Beady Long Legs PP.jpg|An idle Beady Long Legs in the [[Perplexing Pool]].
</gallery>
 
===Other===
<gallery>
Y10.JPG|The Beady Long Legs' [[e-card]], #30 (10<sup>th</sup> yellow card).
</gallery>
</gallery>


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[[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]]
[[File:Beady Long Legs P1 early.png|thumb|An earlier Beady Long Legs.]]
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]].
*The Beady Long Legs is shown during the last few seconds of a pre-release trailer of [[Pikmin (game)|''Pikmin'']]. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to [[The Forest of Hope]].
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to one of its appearances in [[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']] and to the arena of the Raging Long Legs in the the Hole of Heroes.
*In the [[Citadel of Spiders]] cave in ''Pikmin 2'', a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the the Hole of Heroes.
*It is unknown how Louie knows how to cook it, because in ''[[Pikmin 2]]'', the Beady Long Legs falls apart very shortly after defeat.
*The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter.
*In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Shaggy Long Legs instead.
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[https://tcrf.net/Super_Mario_Galaxy/Unused_Models#SpiderItemShell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid.
*There is an [[unused content|unused]] object in ''[[mariowiki:Super Mario Galaxy|Super Mario Galaxy]]'' that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is <code>[https://tcrf.net/Super_Mario_Galaxy/Unused_Models#SpiderItemShell SpiderItemShell]</code>, further connecting it to the pseudo-arachnid.
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]].
*This enemy was meant to appear in ''[[Pikmin 3]]'', but with its head changed to resemble one of its feet, as evidenced from some [[Unused content in Pikmin 3|unused content in the game]].
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*In ''Pikmin 2'', the Beady Long Legs is fully programmed to drop 25 [[Unmarked Spectralids]] upon death if it has no treasure. However, due to a [[mistake]] from the programmers, this does not occur, and it simply drops nothing.{{cite youtube|1shxH8n5NW4|explaining why 25 [[Unmarked Spectralids]] do not appear upon death in ''Pikmin 2''}}
*In ''Pikmin 2'', the Beady Long Legs is fully programmed to drop 25 [[Unmarked Spectralids]] upon death if it has no treasure. However, due to a [[mistake]] from the programmers, this does not occur, and it simply drops nothing.{{cite youtube|1shxH8n5NW4|explaining why 25 [[Unmarked Spectralids]] do not appear upon death in ''Pikmin 2''}}
* In the {{p3d}} Side Story [[Olimar's Comeback]], the final stage has a [[Baldy Long Legs]] with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main {{p1}} theme and the Beady Long Legs's battle theme.
* In the {{p3d}} Side Story [[Olimar's Comeback]], the final stage has a [[Baldy Long Legs]] with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main {{p1}} theme and the Beady Long Legs's battle theme.
*The roaring of the Beady Long Legs in ''Pikmin 2'', and by extension the other two arachnorbs that reuse the sound, is a modified metal door sliding sound.
*The Beady Long Legs is the only enemy encountered in multiple games that does not appear in ''Pikmin 4''.


==See also==
==See also==
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*[[Raging Long Legs]]
*[[Raging Long Legs]]
*[[Shaggy Long Legs]]
*[[Shaggy Long Legs]]
*[[Man-at-Legs]]


==References==
==References==
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{{p2enemies}}
{{p2enemies}}
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]
[[Category:Enemy-harming enemies]]
[[Category:Hiding enemies]]
[[Category:Hiding enemies]]
[[Category:The Forest Navel]]
[[Category:The Forest Navel]]
[[Category:Perplexing Pool]]
[[Category:Perplexing Pool]]
[[Category:Enemy-harming enemies]]
[[Category:Citadel of Spiders]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 1 bosses]]
[[Category:Pikmin 2 bosses]]