Bomb rock: Difference between revisions

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{{merging|conflict|Bomb Rock}}
{{merging|conflict|Bomb Rock}}
[[File:Bomb-rock.jpg|thumb|A bomb-rock about to explode in ''Pikmin 2''.]]
{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}
'''Bomb rocks''' (written as '''bomb-rocks''' before ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, their fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the rock causes a violent explosion, capable of killing Pikmin and severely hurting [[leader]]s and enemies. In the [[Pikmin (game)|first game]], they can be carried by [[Yellow Pikmin]], where their main purpose is to destroy [[Gate|rock walls]]. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls. In ''Pikmin 3'' they can be found in Dirt Mounds and eggs.
'''Bomb rocks''' (written as '''bomb-rocks''' before ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the bomb causes a violent explosion, capable damaging [[enemy|enemies]], [[Pikmin family|Pikmin]], [[leader]]s and some [[obstacle]]s. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders.


[[Image:Bomb-rock.jpg|thumb|A bomb-rock about to explode in ''Pikmin 2''.]]
==Uses==
In ''[[Pikmin 2]]'', they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They can also spontaneously fall from the ground and instantly activate, and are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb-rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should ''never'' [[throw]] [[Purple Pikmin]] onto a bomb-rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be [[Ultra-Bitter Spray|petrified]], so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state.
Bomb rocks can be used in a number of beneficial ways.


[[Emperor Bulblax]]es can be tricked into eating bomb-rocks. In ''Pikmin'', if one makes a Yellow Pikmin drop a bomb-rock just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In ''Pikmin 2'', the same strategy can be used, although it is harder because of the Pikmin being unable to carry bomb-rocks themselves. In ''[[Pikmin 3]]'', other enemies can be tricked into eating bomb-rocks, such as the [[Peckish Aristocrab]].
===Destroying obstacles===
In ''Pikmin'' and ''Pikmin 3'', there are some [[reinforced wall]]s that cannot be destroyed with Pikmin attacks like other types of [[gate]]. Instead, bomb rocks must be placed, activated, and detonated near them in order to slowly destroy them. Bomb rocks can also be used to destroy other gates, though, although some types are immune. Finally, they can be used to destroy certain other [[obstacle]]s and objects:
*[[Fire geyser]]s (''Pikmin 2'' only)
*[[Electrical wire]]s
*[[Gas pipe]]s
*[[Egg]]s
 
===Harming enemies===
If a bomb rock explodes near an enemy, it will damage it, depending on the creature's vulnerabilities. Some enemies can also swallow bomb rocks, to suffer even great damage once they explode inside. To swallow one, an enemy either has to be coaxed into eating a bomb rock lying on the ground, or chomp a bomb rock-carrying Pikmin, depending on the enemy. In ''Pikmin'', the carrier Pikmin will also be eaten and killed, but in ''Pikmin 3'', it merely gets tossed aside while the enemy swallows the isolated bomb rock instead.
 
===Minor uses===
* Bomb rocks in ''Pikmin 3'' can be used to instantly unearth buried [[fruit]].
 
==As obstacles==
In ''[[Pikmin 2]]'', bomb-rocks cannot be carried by Pikmin, but can be set off by attacking them. They can also spontaneously fall from the ground and instantly activate, and are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb-rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should ''never'' [[throw]] [[Purple Pikmin]] onto a bomb-rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be [[Ultra-Bitter Spray|petrified]], so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state.
 
Despite being obstacles and hard to control, bomb-rocks in ''Pikmin 2'' can also be used to one's advantage, with the aforementioned uses. Fixed-location bomb rocks are less exploitable, but enemies that can generate bomb-rock explosions can be abused more easily. For instance, one can have a Careening Dirigibug destroy an [[electrical wire]] without Pikmin having to be involved.


==Controlling==
==Controlling==
The [[controls]] when dealing with bomb-rock-yielding Yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when {{button|gcn|C|wii|Paddown}} is used. [[Throw]]ing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb-rock at it. When called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow [[Onion]], Pikmin yielding bomb-rocks will drop them without detonating them. When using {{button|gcn|X|wii|C}} to [[dismiss]] the Pikmin, those carrying bomb-rocks will stay in a different group from the other Yellow Pikmin. When called back in any way after being dismissed, they'll keep their bomb-rock and join the group. In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while holding one (i.e. pressing {{button|wii|B}} when holding {{button|wii|A}}) will treat Yellow Pikmin as being different from bomb-rock-holding Yellow Pikmin. Also in this version, whistling a thrown bomb-carrying Pikmin will not make it drop its bomb.
===''Pikmin''===
 
The [[controls]] when dealing with bomb-rock-yielding Yellow Pikmin are a bit complex, and varies slightly depending on the console. Pikmin holding bomb-rocks will not interact with objects when {{button|gcn|C|wii|Paddown}} is used. [[Throw]]ing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb-rock at it. When called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow [[Onion]], Pikmin yielding bomb-rocks will drop them without detonating them. When using {{button|gcn|X|wii|C}} to [[dismiss]] the Pikmin, those carrying bomb-rocks will stay in a different group from the other Yellow Pikmin. When called back in any way after being dismissed, they'll keep their bomb-rock and join the group. In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while holding one (i.e. pressing {{button|wii|B}} when holding {{button|wii|A}}) will treat Yellow Pikmin as being different from bomb-rock-holding Yellow Pikmin. Also in this version, whistling a thrown bomb-carrying Pikmin will not make it drop its bomb.
Curiously, when a Yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle Yellow Pikmin.


In the ''Pikmin 2'' [[2-Player Battle]] stage [[Hostile Territory]], bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around one second, and then press {{button|gcn|A|wii|A}} to throw it (the distance is around twice as far as the reach of the cursor), or {{button|gcn|B|wii|B}} to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).
Curiously, when a Yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idlers.


In ''[[Pikmin 3]]'', the bomb-rocks return, now able to be held by Pikmin once more. They can be found inside eggs, Dirt Mounds, or in Mission Mode and Bingo Battle, Medusal Slurkers. All Pikmin types can now carry bomb-rocks. They can once again be used to destroy stone walls and defeat enemies. This time, all Pikmin are capable of carrying them. Controlling the way Pikmin behave with the bomb-rocks is much simpler in this game - the Pikmin will always keep hold of its bomb until it is thrown, in which case it will drop the rock exactly where it landed. When dismissed, any bomb-rock wielding Pikmin will separate from the group of their color, making it easier to get only the bombers.
===''Pikmin 2''===
In the [[2-Player Battle]] stage [[Hostile Territory]], bomb-rocks can be picked up and thrown by a leader, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around one second, at which point it'll be picked up. Players can then press {{button|gcn|A|wii|A}} to throw it (the distance is around twice as far as the reach of the GameCube game's cursor), or {{button|gcn|B|wii|B}} to drop it in place. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).


==Minor glitch==
===''Pikmin 3''===
In places where a bomb-rock falls near [[Mitites]], such as [[sublevel]] 6 of [[Bulblax Kingdom]], there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.
Controlling the way Pikmin behave with the bomb rocks is much simpler in this game compared to ''Pikmin'' – a Pikmin will always keep hold of its bomb until said Pikmin is thrown, in which case it will drop the rock exactly where it landed. When [[dismiss]]ed, any bomb rock-wielding Pikmin will separate from the group of their color, making it easier to get only the bombers. Bomb-wielding Pikmin cannot interact with other objects, not even by [[Charge|charging]].


==Bomb-rock locations in ''Pikmin''==
==Locations==
===Story mode===
===''Pikmin''===
{{todo|Add numbers.}}
Bomb-rocks are usually found inside tin cans, pipes, or large animal skulls.
;Story mode:
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
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*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb-rocks in this stage.
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb-rocks in this stage.


===Challenge Mode===
;Challenge Mode:
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Forest of Hope]]: In a tin can, near the place where the [[Yellow Onion]] is originally found. There are also some in the ledge that leads to the arena where the [[Armored Cannon Beetle]] was.
*[[The Forest of Hope]]: In a tin can, near the place where the [[Yellow Onion]] is originally found. There are also some in the ledge that leads to the arena where the [[Armored Cannon Beetle]] was.
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*[[The Final Trial]]: In the walkway around the [[Emperor Bulblax]] arena where the pipes are normally. There aren't any inside pipes.
*[[The Final Trial]]: In the walkway around the [[Emperor Bulblax]] arena where the pipes are normally. There aren't any inside pipes.


==Bomb-rock locations in ''Pikmin 2''==
===''Pikmin 2''===
===Story mode===
;Story mode:
*[[Subterranean Complex]]: On almost every floor, there is at least one bomb-rock or bomb-rock-related enemy (Volatile Dweevil or Careening Drigibug).
*[[Subterranean Complex]]: On almost every floor, there is at least one bomb-rock or bomb-rock-related enemy (Volatile Dweevil or Careening Drigibug).
*[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb-rocks may spawn.
*[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb-rocks may spawn.
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*[[Hole of Heroes]]: Bomb-rocks, [[Careening Dirigibugs]], and [[Volatile Dweevil]]s are found on sublevel 2.
*[[Hole of Heroes]]: Bomb-rocks, [[Careening Dirigibugs]], and [[Volatile Dweevil]]s are found on sublevel 2.
*[[Frontier Cavern]]: Bomb-rocks can spawn on sublevel 3.  
*[[Frontier Cavern]]: Bomb-rocks can spawn on sublevel 3.  
*[[Shower Room]]: Some [[Volatile Dweevil]]s can be in the pipes on Sublevel 6.
*[[Shower Room]]: Some [[Volatile Dweevil]]s can be in the pipes on sublevel 6.
*[[Dream Den]]: Bomb-rocks and [[Careening Dirigibugs]] are found on Sublevel 3.
*[[Dream Den]]: Bomb-rocks and [[Careening Dirigibugs]] are found on sublevel 3.


===Challenge Mode===
;Challenge Mode:
*[[Concrete Maze]]: Many bomb-rocks and [[Volatile Dweevil]]s fall from the ceiling.
*[[Concrete Maze]]: Many bomb-rocks and [[Volatile Dweevil]]s fall from the ceiling.
*[[Abduction Den]]: [[Careening Dirigibugs]] can spawn bomb-rocks.
*[[Abduction Den]]: [[Careening Dirigibugs]] can spawn bomb-rocks.
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*[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures.
*[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures.


===2-Player Battle===
;2-Player Battle:
*[[Hostile Territory]]: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.
*[[Hostile Territory]]: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.


'''Note:''' a [[Volatile Dweevil]] can appear in any 2-player stage as a roulette item.
'''Note:''' a [[Volatile Dweevil]] can appear in any 2-player stage as a roulette item.


==Bomb-rock locations on ''[[Pikmin 3]]''==
==Locations on ''[[Pikmin 3]]''==
{{todo|Add locations.}}
{{todo|Add locations.}}
In ''Pikmin 3'', Bomb Rocks are commonly found in [[Dirt Mounds]], and need Pikmin to dig them out.
In ''Pikmin 3'', bomb rocks are commonly found in [[dirt mound]]s and [[egg]]s.
 
==Minor glitch==
{{todo|Elaborate and add to the glitches article.}}
In places where a bomb-rock falls near [[Mitites]], such as [[sublevel]] 6 of [[Bulblax Kingdom]], there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.


==Technical information==
==Technical information==
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==Trivia==
==Trivia==
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could [[Unused content|once carry bomb rocks]] along with the [[Yellow Pikmin]] in the original ''Pikmin''. All Pikmin gained this ability in ''Pikmin 3''.
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could [[Unused content|once carry bomb rocks]] along with the [[Yellow Pikmin]] in the original ''Pikmin''. All Pikmin gained this ability in ''Pikmin 3''.
*In ''Pikmin'', if a Yellow Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the pillar of light.
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light.
*The bomb rocks' look may have been inspired by the real life cypress cones.
*The bomb rocks' look may have been inspired by the real life cypress cones.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|PorP=Rocha-bomba
|PorP = Rocha-bomba
|PorPM=Bomb-rock
|PorPM = Bomb-rock
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|notes=y
|notes = y
}}
}}


[[Category:Hazards]]
[[Category:Hazards]]