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Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3'''s size is an in-between of the two other games' sizes. | Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3'''s size is an in-between of the two other games' sizes. | ||
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb rock explosion will instantly make all bomb rocks in the vicinity explode. In ''Pikmin 2'', a bomb rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions. | |||
==Uses== | ==Uses== | ||
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==Mine== | ==Mine== | ||
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is only obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where | {{image}} | ||
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is only obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader nears by. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground. | |||
The mine resembles a metal barrel with a light on top. This light is green when the mine is unarmed. When it sticks onto something, the light will turn yellow, and two yellow lighthouse-like beacon lights will spin around its equator. A "boop" sound can also be heard every second or so. When it detects movement nearby, the light and beacons turn magenta, it beeps faster, and after three seconds, it explodes. | |||
==Glitches== | ==Glitches== |