Bulblax Kingdom: Difference between revisions

Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
m (Updated to mirror Snagret Hole’s intro)
Tag: Mobile edit
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 29: Line 29:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Crystal Clover|y}} (inside the Orange Bulborb that's not in a dead end)
** {{icon|Crystal Clover|y}} (inside Orange Bulborb)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Dwarf Orange Bulborb|y}} × 4
**{{icon|Orange Bulborb|y}} × 2 (1 in dead end)
** {{icon|Orange Bulborb|y}} × 2
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Crimson Candypop Bud|y}} × 1 (in a dead end)
** {{icon|Crimson Candypop Bud|y}} × 1
**{{icon|Ivory Candypop Bud|y}} × 1 (only if the White Pikmin total is [[Candypop family#Maximum Pikmin requirement|less than 20]])
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
*'''Others''':
* '''Others''':
**None
** None
 
This first sublevel should be rather easy, as long as you have brought plenty of [[Purple Pikmin]]. Find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure you deal with the smaller [[Dwarf Orange Bulborb|Dwarves]] when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back often faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if ''it'' has the treasure.
 
Deal with the other Bulborb(s) if you want or need to. There is also a [[Crimson Candypop Bud]] that you may use, but you probably should not use it, because you'll need to conserve your [[Yellow Pikmin]] for later sublevels.


{{sublevel technical
{{sublevel technical
Line 71: Line 75:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This first sublevel should be rather easy, as long as you have brought plenty of [[Purple Pikmin]]. Find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure you deal with the smaller [[Dwarf Orange Bulborb|Dwarves]] when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back often faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if ''it'' has the treasure.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Deal with the other Bulborb(s) if you want or need to. There is also a [[Crimson Candypop Bud]] that you may use, but you probably should not use it, because you'll need to conserve your [[Yellow Pikmin|yellows]] for later sublevels.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystal Clover|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 3
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
! colspan="5" | Alongside it spawns 4 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 100%
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Crimson Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 5
| {{icon|Orange Bulborb|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
Line 83: Line 133:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Tear Stone|y}}
** {{icon|Tear Stone|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Fiery Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 2
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Fire geyser|y}} × 6
** {{icon|Fire geyser|y}} × 6
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Common Glowcap|y}} × 2
** {{icon|Common Glowcap|y}} × 2
*'''Others''':
* '''Others''':
**None
** None
 
This next sublevel isn't very hard at all. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. Make sure if they catch fire that you call them. Then you may destroy the geysers with your [[Red Pikmin]] and [[throw]] them up onto the ledge that holds the [[Tear Stone]]. After retrieving the treasure, you may move on.


{{sublevel technical
{{sublevel technical
Line 122: Line 174:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This next sublevel isn't very hard at all. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. Make sure if they catch fire that you call them. Then you may destroy the geysers with your [[Red Pikmin]] and [[throw]] them up onto the ledge that holds the [[Tear Stone]]. After retrieving the treasure, you may move on.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Common Glowcap|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
Line 132: Line 234:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Olimarnite Shell|y}} (buried)
** {{icon|Olimarnite Shell|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Female Sheargrub|y}} × 8
** {{icon|Female Sheargrub|y}} × 8
**{{icon|Withering Blowhog|y}} × 3
** {{icon|Withering Blowhog|y}} × 3
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs)
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Common Glowcap|y}} × 6
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Common Glowcap|y}} × 6
*'''Others''':
** {{icon|Ivory Candypop Bud|y}} × 1
**{{icon|Egg|y}} × 1 (in dead end)
* '''Others''':
** {{icon|Egg|y}} × 1
 
This next sublevel is a little more difficult, but still simple. There are three [[Withering Blowhog]]s that will try to deflower all of your Pikmin, but if you keep your distance and throw [[Purple Pikmin]], you'll weigh them down immediately, and then you can [[swarm]] them with more Pikmin, or smash them with more purples.
 
There are a significant number of [[Female Sheargrub]]s that will get in your way, but there are no males, so these are a negligible threat. The [[Olimarnite Shell]] will be buried completely underground, and if you haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves. There is one [[eggs|egg]] for you to use if you have many of your Pikmin deflowered, but you can get more [[nectar]] in later sublevels. After you scavenge the area, move on.


{{sublevel technical
{{sublevel technical
Line 173: Line 280:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This next sublevel is a little more difficult, but still simple. There are three [[Withering Blowhog]]s that will try to deflower all of your Pikmin, but if you keep your distance and throw [[Purple Pikmin]], you'll weigh them down immediately, and then you can [[swarm]] them with more Pikmin, or smash them with more purples.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
There are a significant number of [[Female Sheargrub]]s that will get in your way, but there are no males, so these are a negligible threat. The [[Olimarnite Shell]] will be buried completely underground, and if you haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves. There is one [[eggs|egg]] for you to use if you have many of your Pikmin deflowered, but you can get more [[nectar]] in later sublevels. After you scavenge the area, move on.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Withering Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Olimarnite Shell|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
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*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Crystal King|y}} (inside the Iridescent Glint Beetle)
** {{icon|Crystal King|y}} (inside Iridescent Glint Beetle)
**{{icon|Unknown Merit|y}} (inside the Wollywog)
** {{icon|Unknown Merit|y}} (inside Wollywog)
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Beetle|y}} × 5
** {{icon|Anode Beetle|y}} × 5
**{{icon|Honeywisp|y}} × 3 (drop from the sky in dead ends)
** {{icon|Honeywisp|y}} × 3
**{{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
**{{icon|Wollywog|y}} × 1 (drops from the sky)
** {{icon|Wollywog|y}} × 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from Honeywisps)
**{{icon|Electrical wire|y}} × 2
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Electrical wire|y}} × 2
**{{icon|Common Glowcap|y}} × 8 (4 in dead ends)
* '''Vegetation''':
**{{icon|Violet Candypop Bud|y}} × 2 (in dead ends)
** {{icon|Common Glowcap|y}} × 8
*'''Others''':
** {{icon|Violet Candypop Bud|y}} × 2
**None
* '''Others''':
** None
 
This cave is a lot harder than the earlier ones because it is jam-packed with electrical wires and [[Anode Beetle]]s, and requires you to engage in close quarters combat. There is also a [[Wollywog]]. What you need to do is get two treasures, the [[Unknown Merit]], and the [[Crystal King]]. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving.
 
The Crystal King is held by an [[Iridescent Glint Beetle]]. First you will want to take your [[Yellow Pikmin]] and have them destroy the electrical wires, then have your [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the [[Treasure Gauge]] to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave.
 
After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave, though one or both might not appear, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]]. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these [[Candypop Bud]]s not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it.
 
There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its [[nectar]] and [[spray]]s.


{{sublevel technical
{{sublevel technical
Line 228: Line 414:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This cave is a lot harder than the earlier ones because it is jam-packed with electrical wires and [[Anode Beetle]]s, and requires you to engage in close quarters combat. There is also a [[Wollywog]]. What you need to do is get two treasures, the [[Unknown Merit]], and the [[Crystal King]]. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
The Crystal King is held by an [[Iridescent Glint Beetle]]. First you will want to take your [[Yellow Pikmin]] and have them destroy the electrical wires, then have your [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the [[Treasure Gauge]] to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave.
! colspan="5" | The game spawns these "main" objects:
 
|-
After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave, though one or both might not appear, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]]. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these [[Candypop Bud]]s not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it.
! ID !! Object !! Amount !! Fall method !! Spawn location
 
|-
There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its [[nectar]] and [[spray]]s.
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystal King|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Wollywog|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 8
| {{icon|Common Glowcap|y}}
| 2
| None
| Dead ends
|-
| 9
| {{icon|Honeywisp|y}}
| 3
| Falls from the sky
| Dead ends
|-
| 10
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Common Glowcap|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
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*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Anxious Sprout|y}}
** {{icon|Anxious Sprout|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Dwarf Orange Bulborb|y}} × 4
**{{icon|Orange Bulborb|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**{{icon|Bomb-rock|y}} × 4 (drop from the sky, 3 in dead ends)
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Bomb-rock|y}} × 4
**{{icon|Figwort|y}} (small) × 1
* '''Vegetation''':
*'''Others''':
** {{icon|Figwort|y}} (small brown) × 1
**{{icon|Egg|y}} × 2 (drops from the sky)
* '''Others''':
** {{icon|Egg|y}} × 1 - 2
 
This part of the cave will get extremely dark, unless you have the [[Solar System]]. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the [[Anxious Sprout]], this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an [[Orange Bulborb]] and [[Dwarf Orange Bulborb|Dwarves]] along the way.
 
Be careful, [[bomb-rock]]s are prone to fall here, along with two [[egg]]s. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a leader scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on.


{{sublevel technical
{{sublevel technical
Line 282: Line 555:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This part of the cave will get extremely dark, unless you have the [[Solar System]]. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the [[Anxious Sprout]], this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an [[Orange Bulborb]] and [[Dwarf Orange Bulborb|Dwarves]] along the way.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Be careful, [[bomb-rock]]s are prone to fall here, along with two [[egg]]s. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a leader scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Egg|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
! colspan="5" | Alongside it spawns 1 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 5
| {{icon|Bomb-rock|y}}
| 50%
| Falls from the sky
| "Hard" enemy spots
|-
| 6
| {{icon|Egg|y}}
| 50%
| Falls from the sky
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 1
| None
| Dead ends
|-
| 9
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Music''': ''[[Music in Pikmin 2#Bulblax|Bulblax]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Colossal Fossil|y}}
** {{icon|Colossal Fossil|y}} (partially buried)
**{{icon|Eternal Emerald Eye|y}} (inside an Orange Bulborb)
** {{icon|Eternal Emerald Eye|y}} (inside Orange Bulborb)
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Dwarf Orange Bulborb|y}} × 5
**{{icon|Fiery Dweevil|y}} × 3
** {{icon|Fiery Dweevil|y}} × 3
**{{icon|Mitite|y}} × 1 (number of groups; found in a dead end)
** {{icon|Mitite|y}} (group of 10) × 1
**{{icon|Orange Bulborb|y}} × 2
** {{icon|Orange Bulborb|y}} × 2
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**{{icon|Bomb-rock|y}} × 2 (drop from the sky in dead ends)
* '''Obstacles''':
**{{icon|Fire geyser|y}} × 5
** {{icon|Bomb-rock|y}} × 2
*'''Plants and fungi''':
** {{icon|Fire geyser|y}} × 5
**{{icon|Crimson Candypop Bud|y}} × 2 (in dead ends)
* '''Vegetation''':
**{{icon|Violet Candypop Bud|y}} × 1 (in a dead end)
** {{icon|Crimson Candypop Bud|y}} × 2
*'''Others''':
** {{icon|Violet Candypop Bud|y}} × 1
**{{icon|Egg|y}} × 2 (drop from the sky in dead ends)
* '''Others''':
** {{icon|Egg|y}} × 2
 
Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling bomb-rock, so send a leader in first.
 
The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs. Lead in with a pack of [[Purple Pikmin]] and vanquish every creature. Be noted that in one of the alcoves, a swarm of [[Mitite]]s (not from an [[eggs|egg]], from the ground) will appear, but be careful; a [[bomb-rock]] may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the [[Violet Candypop Bud]] and the two (if you want to) [[Crimson Candypop Bud]]s. Note that due to how sublevels are generated, the Violet Candypop Bud may not show up, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]]. After your reconnaissance, move on to the last sublevel of this cave.


{{sublevel technical
{{sublevel technical
Line 335: Line 689:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling bomb-rock, so send a leader in first.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs. Lead in with a pack of [[Purple Pikmin]] and vanquish every creature. Be noted that in one of the alcoves, a swarm of [[Mitite]]s (not from an [[eggs|egg]], from the ground) will appear, but be careful; a [[bomb-rock]] may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the [[Violet Candypop Bud]] and the two (if you want to) [[Crimson Candypop Bud]]s. Note that due to how sublevels are generated, the Violet Candypop Bud may not show up, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]]. After your reconnaissance, move on to the last sublevel of this cave.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Eternal Emerald Eye|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Crimson Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 12
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Crimson Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 14
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|-
| 15
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 16
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 17
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 18
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
Line 345: Line 823:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Forged Courage|y}} (inside the Emperor Bulblax)
** {{icon|Forged Courage|y}} (inside Emperor Bulblax)
**{{icon|Gyroid Bust|y}}
** {{icon|Gyroid Bust|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Emperor Bulblax|y}} × 1
** {{icon|Emperor Bulblax|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Fire geyser|y}} × 12
** {{icon|Fire geyser|y}} × 12
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Fiddlehead|y}} × 7
** {{icon|Fiddlehead|y}} × 7
**{{icon|Figwort|y}} (small) × 8
** {{icon|Figwort|y}} (small brown) × 8
*'''Others''':
* '''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
** [[Gate]] with 4000 [[Health|HP]] × 1
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}
 
A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in ''[[Pikmin (game)|Pikmin]]'', worry not, for it is now much weaker, has much lower [[health]], is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it. First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your [[Purple Pikmin]] and aim between the creature's protruding eyes. Then, defeat it using the strategy linked to above.
 
Once you defeat it, the disgusting beast will release the [[Forged Courage]], an item that will grant you the [[Scorch Guard]], an armor making your leaders' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got. As you can see, the hazard stats misled you – there is water. But don't worry, you don't need [[Blue Pikmin]].
 
Go to either side and throw your [[Red Pikmin]] up on the ledge. Then lead your leader up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the [[Gyroid Bust]]. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser.


{{sublevel technical
{{sublevel technical
Line 386: Line 871:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in ''[[Pikmin (game)|Pikmin]]'', worry not, for it is now much weaker, has much lower [[health]], is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it. First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your [[Purple Pikmin]] and aim between the creature's protruding eyes. Then, defeat it using the strategy linked to above.
! colspan="5" | The game spawns these "main" objects:
 
|-
Once you defeat it, the disgusting beast will release the [[Forged Courage]], an item that will grant you the [[Scorch Guard]], an armor making your leaders' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got. As you can see, the hazard stats misled you – there is water. But don't worry, you don't need [[Blue Pikmin]].
! ID !! Object !! Amount !! Fall method !! Spawn location
 
|-
Go to either side and throw your [[Red Pikmin]] up on the ledge. Then lead your leader up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the [[Gyroid Bust]]. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser.
| 1
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Forged Courage|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 9
| None
| "Special" enemy spots
|-
! colspan="5" | Alongside it spawns 3 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Fire geyser|y}}
| 100%
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Fiddlehead|y}}
| 7
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 1 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Gallery==
==Gallery==