Camera: Difference between revisions

239 bytes removed ,  2 years ago
Moving that to KopPad, since this article is about the video-game camera, and not the in-game camera app.
(Moving that to KopPad, since this article is about the video-game camera, and not the in-game camera app.)
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In {{npcp1}}, {{npcp2}}, and ''Pikmin 3'', if a leader is behind the area's geometry or an object, from the camera's perspective, their obscured parts will be drawn as a solid silhouette, so the player can tell that the leader is behind that. Each leader's silhouette matches the leader's main color, like red for [[Captain Olimar]], cyan for [[Alph]], etc. Pikmin do not have this silhouette.
In {{npcp1}}, {{npcp2}}, and ''Pikmin 3'', if a leader is behind the area's geometry or an object, from the camera's perspective, their obscured parts will be drawn as a solid silhouette, so the player can tell that the leader is behind that. Each leader's silhouette matches the leader's main color, like red for [[Captain Olimar]], cyan for [[Alph]], etc. Pikmin do not have this silhouette.
If you open the camera underwater, more muffled sounds as well as some underwater sounds will play to make it sound like you are actually in the same place as your underwater captain, and seeing exactly anf hearing exactly what they are.


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