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(Moving that to KopPad, since this article is about the video-game camera, and not the in-game camera app.) |
(→Room transitions: Moved some info to segment.) |
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===Room transitions=== | ===Room transitions=== | ||
In {{p3}}, when the player | In {{p3}}, when the player's current leader finishes transitioning from one [[segment]] to another, the camera will be facing the leader from the front at a high angle and slightly to the side. After a brief moment, it quickly moves to end up behind the leader like in normal gameplay – this happens when the leader stop moving forward by themselves and the player regains control. This camera movement happens in most room transitions, unless the room has a fixed camera or an obstruction that would prevent a good view from the front or back. When the current leader is moving with [[Go Here!]], this camera movement will not happen. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in those cases. | ||
==Gallery== | ==Gallery== |