Camera: Difference between revisions

167 bytes removed ,  2 years ago
→‎Room transitions: Moved some info to segment.
(Moving that to KopPad, since this article is about the video-game camera, and not the in-game camera app.)
(→‎Room transitions: Moved some info to segment.)
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===Room transitions===
===Room transitions===
In {{p3}}, when the player goes to a different section of an [[area]] (e.g. going from the outside area to a cave), the game will go through an {{w|iris shot|iris out}} transition, and then an iris in transition in the new section.
In {{p3}}, when the player's current leader finishes transitioning from one [[segment]] to another, the camera will be facing the leader from the front at a high angle and slightly to the side. After a brief moment, it quickly moves to end up behind the leader like in normal gameplay – this happens when the leader stop moving forward by themselves and the player regains control. This camera movement happens in most room transitions, unless the room has a fixed camera or an obstruction that would prevent a good view from the front or back. When the current leader is moving with [[Go Here!]], this camera movement will not happen. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in those cases.
 
At the new section of the area, the camera will be facing the leaders from the front at a high angle and slightly to the side. After a brief moment, it quickly moves to end up behind the leader like in normal gameplay – this happens when the leaders stop moving forward by themselves and the player regains control. This camera movement happens in most room transitions, unless the room has a fixed camera or an obstruction that would prevent a good view from the front or back. When the current leader is moving with [[Go Here!]], this camera movement will not happen. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in those cases.


==Gallery==
==Gallery==