Cavernous Abyss: Difference between revisions

Replaced the Pikmin's icons with Pikmin 2 ones.
(Music and cleanup.)
(Replaced the Pikmin's icons with Pikmin 2 ones.)
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|sublevels=1
|sublevels=1
|red=25
|red=25
|redm=l
|white=25
|white=25
|whitem=l
|spicy=2
|spicy=2
|gridcol=5
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{{guide}}
{{guide}}
The '''Cavernous Abyss''' is the fifteenth [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]''. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring.
The '''Cavernous Abyss''' is the fifteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Fortified Delicacy|y}} × 1
** {{icon|Red Pikmin|v=P2|y}} × 25 (leaf)
**{{icon|Olimarnite Shell|y}} × 1
** {{icon|White Pikmin|v=P2|y}} × 25 (leaf)
**{{icon|Omniscient Sphere|y}} × 3 (inside the Munge Dweevils)
* '''Treasures''':
**{{icon|Regal Diamond|y}} × 1
** {{icon|Fortified Delicacy|y}} × 1 (fully buried)
**{{icon|The Key|y}} × 1 (inside the Raging Long Legs)
** {{icon|Olimarnite Shell|y}} × 1 (fully buried)
*'''Enemies''':
** {{icon|Omniscient Sphere|y}} × 3 (inside Munge Dweevils)
**{{icon|Munge Dweevil|y}} × 3
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**{{icon|Raging Long Legs|y}} × 1
** {{icon|The Key|y}} × 1 (inside Raging Long Legs)
*'''Obstacles''':
* '''Enemies''':
**{{icon|Fire geyser|y}} × 4
** {{icon|Munge Dweevil|y}} × 3
*'''Plants''':
** {{icon|Raging Long Legs|y}} × 1
**None
* '''Obstacles''':
*'''Others''':
** {{icon|Fire geyser|y}} × 4
**None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
 
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around.


{{sublevel technical
{{sublevel technical
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|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_Oashi_s_yuko_conc.txt
|unitfile    = 2_units_Oashi_s_yuko_conc.txt
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Raging Long Legs|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Munge Dweevil|y}}
| 3
| None
| Plant spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Olimarnite Shell|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Fortified Delicacy|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Big hole?
|SpaA=Abismo Cavernoso
|SpaA=Abismo Cavernoso
|SpaAM=Cavernous Abyss
|SpaAM=Cavernous Abyss
|FraA=Fonds insondables
|FraAM=Unfathomable depths
|FraE=Fonds Insondables
|FraEM=Unfathomable Depths
|Ger=Kluft der Kavernen
|GerM=Gap of Caverns
|Ita=Abissi intricati
|ItaM=Intricate abysses
}}
}}


{{CM}}
{{CM}}