Challenge Mode (Pikmin): Difference between revisions

Updated references.
(Updated references.)
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{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}


The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the [[Menu#Title screen|title screen]], under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly <ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:Challenge Mode (Pikmin)#Tempo change|this brief study]].</ref>.
The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the [[Menu#Title screen|title screen]], under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>.


When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are [[Saved game|persistently recorded]].
When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are [[Saved game|persistently recorded]].
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*[[The Forest of Hope]]: 569
*[[The Forest of Hope]]: 569
*[[The Forest Navel]]: 482
*[[The Forest Navel]]: 482
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]<ref>[https://www.youtube.com/watch?v=_p1wH5CkmkM YouTube video by xsHIMEsxs, performing a tool-assisted superplay of the level and reaching 752 points]</ref>, with the current real-time record being 712<ref>[https://www.youtube.com/watch?v=OoF2S7AQyH8 YouTube video by iid01, completing the Challenge Mode level with 712 points]</ref>)
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}}, with the current real-time record being 712{{cite youtube|OoF2S7AQyH8|of a Challenge Mode run with 712 points}})
*[[The Final Trial]]: 299
*[[The Final Trial]]: 299