Controls: Difference between revisions

13,318 bytes added ,  2 months ago
Made the button for 2's "Camera ground-level angle" on the Switch version correct.
(Another small thing to note.)
(Made the button for 2's "Camera ground-level angle" on the Switch version correct.)
(45 intermediate revisions by 14 users not shown)
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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}}
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==In-game controls==
==In-game controls==
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===''Pikmin''===
===''Pikmin''===
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk.
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
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! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
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| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|  
|-
|-
| Move the [[cursor]]
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|  
|  
|-
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|lstickclick|size=x24px}}
|
|-
| Hold and [[throw]] Pikmin
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
| Release held Pikmin
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
| [[Whistle]]
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
| Holding it down longer increases the range.
|-
|-
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| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| On the GameCube, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
| [[Dismiss]]
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
|  
|  
|-
|-
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| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
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| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
| When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
|-
|-
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| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
| Only when not commanding Pikmin.
|-
|-
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| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only after [[day]] 1.
| Only after [[day]] 1.
|-
|-
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| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
|-
|-
| Rotate camera
| Rotate camera
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| The player can use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
|  
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam.
| When below an [[Onion]]'s beam.
|-
|-
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| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|  
|  
|}
|}


===''Pikmin 2''===
===''Pikmin 2''===
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk.
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
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! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
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| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|  
|-
|-
| Move the [[cursor]]
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|  
|  
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|rstickclick|size=x24px}}
|
|-
|-
| Hold and [[throw]] Pikmin
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
| Release held Pikmin
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
| [[Whistle]]
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
| Holding it down longer increases the range.
|-
|-
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| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| On the GameCube, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
| [[Dismiss]]
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|switch|x|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
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| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type.
| When holding a Pikmin, swap it for one of a different maturity in the same type.
|-
|-
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| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| Only if the other leader is not in the active one's group.
| Only if the other leader is not in the active one's group.
|-
|-
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| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
| Only when not commanding Pikmin.
|-
|-
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| align="center"|{{button|gc|x|size=x24px}}<br>held
| align="center"|{{button|gc|x|size=x24px}}<br>held
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only if the [[Napsack]] has been obtained.
| Only if the [[Napsack]] has been obtained.
|-
|-
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| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|padu|size=x24px}}
| Not possible when holding a Pikmin.
| Not possible when holding a Pikmin.
|-
|-
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| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|padd|size=x24px}}
| Not possible when holding a Pikmin.
| Not possible when holding a Pikmin.
|-
|-
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| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
|-
|-
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| The player can use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|switch|zr|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
|  
| align="center"|{{button|switch|zr|size=x24px}}<br>held
|
|-
|-
| Change camera's vertical angle
| Change camera's vertical angle
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
|  
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
|-
|-
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| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Check controls
| N/A
| N/A
| align="center"|{{button|switch|-|size=x24px}}
|  
|  
|}
|}
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| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
|-
|-
| Move the [[cursor]]
| Move [[cursor]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
|-
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
|  
|  
|-
|-
Line 296: Line 377:
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
| Only when not commanding Pikmin and near a punchable target.
|-
|-
Line 338: Line 419:
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| When below an [[Onion]]'s beam.
| When below an [[Onion]]'s beam.
|-
|-
| Cancel pluck/[[Go Here!]]
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
|  
|  
|-
|-
Line 403: Line 484:
|-
|-
| [[Lock-on]]
| [[Lock-on]]
| align="center"|{{button|wiiu|zr|size=x24px}}<br>held
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
Line 435: Line 516:
|-
|-
| Face [[camera]] towards leader's direction
| Face [[camera]] towards leader's direction
| align="center"|{{button|wiiu|zl|wiiu|zr|size=x24px}}<br>tapped
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
|  
|  
|-
|-
| Rotate camera
| Rotate camera
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>held
| align="center"|{{button|wiiu|stylus|size=x24px}} held on border / {{button|wiiu|rstick|size=x24px}}
| Only when holding it near the left or right borders of the screen.
|  
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
Line 464: Line 545:


===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.


Each player can play the game with 2 combined Joy-Con, a Pro Controller, or in 2-player exclusively, a single Joy-Con sideways. The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the [[pause menu]].
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Con attached to the console, 2 combined Joy-Con detached from the console, or a Pro Controller.
* In 2-player, each player can use one of the following: 2 combined Joy-Con detached from the console, a Pro Controller, or a single Joy-Con sideways.
 
The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the [[pause menu]].
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With gyro-stick controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} Moving the cursor, regardless of input, will make it move around the screen, like with gyro-pointer controls, and not around the area, like the stick-only controls.
* With gyro-stick controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} Moving the cursor, regardless of input, will make it move around the screen, like with gyro-pointer controls, and not around the area, like the stick-only controls.
Line 483: Line 568:
| Move
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|  
|  
|-
|-
| Move [[cursor]] &ndash; stick
| Move [[cursor]] &ndash; stick
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
|
|
* With stick-only cursor controls: Moves the cursor.
* With stick-only cursor controls: Moves the cursor.
Line 512: Line 597:
| Holding it down longer increases the range.
| Holding it down longer increases the range.
|-
|-
| [[Lock-on]]
| [[Lock-on]] only
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in stick-only cursor controls or gyro-only cursor controls, and only if a lock-on target is available.
|-
| [[Lock-on]] + reset gyro
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only if a lock-on target is available.
| Only in gyro-stick cursor controls, and only if a lock-on target is available.
|-
|-
| Cancel lock-on &ndash; no more available
| Cancel lock-on &ndash; no more available
Line 544: Line 634:
| Use [[action menu]]
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
|-
Line 563: Line 653:
|-
|-
| [[Dodge]]
| [[Dodge]]
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| Rotate camera
| Rotate camera
| align="center"|{{button|switch|rstick|size=x24px}}<br>left or right
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|  
|  
Line 575: Line 665:
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Only in stick-only or gyro-only cursor controls.
| Only in gyro-only cursor controls.
|-
|-
| Face camera towards leader's direction + extend cursor
| Face camera towards leader's direction + extend cursor
| align="center"|N/A
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in stick-only cursor controls.
| Only in stick-only cursor controls.
|-
|-
| Face camera towards leader's direction + reset cursor
| Face camera towards leader's direction + reset gyro + reset cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in gyro-stick cursor controls.
| Only in gyro-stick cursor controls.
|-
|-
| Reset cursor &ndash; gyro-stick
| Reset gyro &ndash; gyro-stick
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Only in gyro-stick cursor controls.
| Only in gyro-stick cursor controls.
|-
|-
| Reset cursor &ndash; gyro-pointer
| Reset gyro &ndash; gyro-pointer
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| align="center"|N/A
Line 600: Line 690:
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| Only in [[Bingo Battle]].
| Only in [[Bingo Battle]]. If the player is rotating the camera manually as they do this, then the camera will not face North.
|-
|-
| Open [[Onion menu]]/[[Assemble All]]
| Open [[Onion menu]]/[[Assemble All]]
Line 613: Line 703:
|-
|-
| Zoom [[mini radar]] in/out
| Zoom [[mini radar]] in/out
| align="center"|{{button|switch|rstick|size=x24px}}<br>up or down
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|   
|   
|-
|-
| Show [[hint]]
| Show [[hint]]
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|  
|  
Line 636: Line 726:
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
===''Pikmin 4''===
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. Shigeru Miyamoto said in the game's announcement presentation that {{transcript|Nintendo Switch has made controlling the game simpler, meaning you can further concentrate on the core essence of Pikmin gameplay.}}
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Cons attached to the console, 2 combined Joy-Cons detached from the console, or a Pro Controller.
* In 2-player, either player can use 2 combined Joy-Cons detached from the console, a Pro Controller, or a single Joy-Con horizontally and vertically for P1 and P2 respectively.
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br> lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| Only while whistling or throwing.
|-
| Hold and [[throw]] Pikmin/Send [[Oatchi]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
| Manual lock-on
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[lock-on]] target is available.
|-
| Cancel manual lock-on
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
|
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
| Ride/Dismount
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
| Jump
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only when riding or playing as Oatchi.
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
|-
| [[Swarm]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held
| align="center"|{{button|switch|facel|size=x24px}} held
| Allows the player to [[disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}} held
| align="center"|{{button|switch|faceu|size=x24px}} held
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Rotate camera (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Adjust camera angle vertically
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|-
| Face [[camera]] towards leader's direction
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Reset the camera's vertical position
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|N/A
|
|-
| Cancel pluck/[[Go Here!]]/Rush
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Single Joy-Con controls only when the Tablet is open and dependent on whether P1 is using the left or right Joy-Con.
|-
| Open [[Tablet]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P1 is using the left or right Joy-Con.
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
|}


Line 728: Line 960:
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
Line 733: Line 966:
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
Line 738: Line 972:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
Line 743: Line 978:
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
|-
Line 748: Line 984:
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
|-
|-
Line 753: Line 990:
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
|  
| align="center"|{{button|switch|padl|size=x24px}}
|
|-
|-
| Open [[Treasure Hoard]]
| Open [[Treasure Hoard]]
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|switch|padr|size=x24px}}
|
|-
|-
| Quit
| Quit
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
| Opens a menu that allows the player to continue or return to the title screen.
|-
|-
Line 767: Line 1,008:
| align="center"|N/A
| align="center"|N/A
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
| align="center"|N/A
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
|}


Line 777: Line 1,019:
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
Line 782: Line 1,025:
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 787: Line 1,031:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 792: Line 1,037:
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
| Only when an entry is opened.
| Only when an entry is opened.
|-
|-
| Move [[camera]]
| Move [[camera]]
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when an entry is opened.
| Only when an entry is opened.
|-
|-
Line 802: Line 1,049:
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|  
|  
|-
|-
Line 807: Line 1,055:
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| Only when an entry is opened, on the Wii.
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
|
|-
|-
| Throw [[pikpik carrot]]
| Throw [[pikpik carrot]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia, and only if an entry is opened.
| Only on the Piklopedia, and only if an entry is opened.
|-
|-
| Use [[ultra-bitter spray]]
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only on the Piklopedia.
| Only on the Piklopedia.
|-
|-
Line 822: Line 1,073:
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
|  
| align="center"|{{button|switch|+|size=x24px}}
|
|-
|-
| Open [[sales pitch]] or [[Louie's notes]]
| Open [[sales pitch]] or [[Louie's notes]]
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
|  
| align="center"|{{button|switch|-|size=x24px}}
|
|-
|-
| Switch between Piklopedia and Treasure Hoard
| Switch between Piklopedia and Treasure Hoard
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 837: Line 1,091:
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
|}
===Pebble Pitcher===
In {{p4}}, a second player can control the [[Pebble Pitcher]]. As a supportive cursor, it has unique controls.
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
| Activate Pebble Pitcher/reset cursor
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Move cursor — L Stick
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|N/A
| Option only available when using Two-Hand Hold.
|-
| Move cursor — Motion Controls
| align="center"|Move the Joy-Cons or Pro Controller
| align="center"|Move the Joy-Con
|
|-
| Launch pebble
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Change item selection — right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
| Change item selection — left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|-
| Launch item
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only when an item is available.
|}
|}


Line 843: Line 1,142:
{{main|Bomb rock#Controlling|t1=Bomb rock}}
{{main|Bomb rock#Controlling|t1=Bomb rock}}


Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally.
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally.


===Radar===
===Radar===
{{main|Radar}}
{{main|Radar}}


A few buttons control the radar. These allows the player to pan it and zoom it.
A few buttons control the radar. These allow the player to pan it and zoom it.


===''Pikmin 2'' title screen===
===''Pikmin 2'' title screen===
Line 860: Line 1,159:
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
 
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash the B button to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
In ''Pikmin 2'', the mashing logic only reads from the control stick, not any other button or the C-stick. The game keeps track of how hard the player's been mashing lately as a numeric value. As the player mashes, this number increases every frame, but it also decreases every [[frame]] the player doesn't mash, meaning the player has to keep mashing to keep that number up. Due to the way the system works, this number can never go beyond 14. Every frame where that number is higher than 5, the game rolls a [[random]] number between 1 and 22, and if that number is below it, it can proceed to the next check: a roll between 1 and 10, where if the number is 1, the leader is freed. In practice, this means the harder the player has mashed in the past 22 frames, the higher their chance of escaping, and even with the fastest possible mashing, there's a 14/22 &times; a 1/10 chance every frame to be freed.
==Console and controller resetting==
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==Controller diagram==
==Controller diagram==
{{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.


<gallery>
<gallery>