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{{game icons|p3=y}} | {{game icons|p3=y|hp=y}} | ||
[[File:P3 KopPad Exploration Notes icon.png|right|thumb|The data file icon on the [[KopPad]].]] | [[File:P3 KopPad Exploration Notes icon.png|right|thumb|The data file icon on the [[KopPad]].]] | ||
{{otheruses|the ''Pikmin 3'' item|the persistence of a playthrough's progress|saved game}} | {{otheruses|the ''Pikmin 3'' item|the persistence of a playthrough's progress|saved game}} | ||
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Once one has been collected, it disappears from its spot, and is added to the [[Exploration Notes]] menu on the [[KopPad]]. This app is unlocked after one data file is collected, and keeps a collection of all obtained data files. When the active [[leader]] touches a data file, a brief [[cutscene]] takes place, where the gameplay pauses, the leader is seen celebrating with joy, and the data file is opened automatically. If, however, an inactive leader touches a data file, the object will still be collected, but the gameplay will not pause, nor will the file be opened – instead, the leader in question will announce they have found a data file. | Once one has been collected, it disappears from its spot, and is added to the [[Exploration Notes]] menu on the [[KopPad]]. This app is unlocked after one data file is collected, and keeps a collection of all obtained data files. When the active [[leader]] touches a data file, a brief [[cutscene]] takes place, where the gameplay pauses, the leader is seen celebrating with joy, and the data file is opened automatically. If, however, an inactive leader touches a data file, the object will still be collected, but the gameplay will not pause, nor will the file be opened – instead, the leader in question will announce they have found a data file. | ||
Data files seem to be the medium in which [[Captain Olimar]] stores his notes in {{hp}}. This is because the button that brings the player to the logs is a data file. | |||
==Purpose== | ==Purpose== |
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