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{{infobox challenge | {{infobox challenge | ||
|image= | |image=P2 Dweevil Nest.jpg | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
|red=25 | |red=25 | ||
|yellow=25 | |yellow=25 | ||
|blue=25 | |blue=25 | ||
|white=25 | |white=25 | ||
|gridcol=4 | |gridcol=4 | ||
|gridrow=3 | |gridrow=3 | ||
}} | }} | ||
{{guide}} | |||
The '''Dweevil Nest''' is the fourteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates. | |||
==Sublevel 1== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | |||
* '''Time''': 180 (360 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | |||
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower) | |||
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | |||
** {{icon|White Pikmin|v=P2|y}} × 25 (flower) | |||
* '''Treasures''': | |||
** {{icon|Air Brake|y}} × 1 | |||
** {{icon|Aquatic Mine|y}} × 1 | |||
** {{icon|Colossal Fossil|y}} × 1 (partially buried) | |||
** {{icon|Combustion Berry|y}} × 1 | |||
** {{icon|Enamel Buster|y}} × 1 | |||
** {{icon|Icon of Progress|y}} × 1 | |||
** {{icon|Leviathan Feather|y}} × 1 | |||
** {{icon|Mirth Sphere|y}} × 3 (inside Hydro Dweevils) | |||
** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils) | |||
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried) | |||
** {{icon|Science Project|y}} × 3 (inside Munge Dweevils) | |||
** {{icon|The Key|y}} × 1 | |||
** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils) | |||
** {{icon|Wiggle Noggin|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Anode Dweevil|y}} × 2 | |||
** {{icon|Fiery Dweevil|y}} × 3 | |||
** {{icon|Hydro Dweevil|y}} × 3 | |||
** {{icon|Munge Dweevil|y}} × 3 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. | |||
{{cavegen|dn1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_otakara | |cave = ch_MAT_t_hunter_otakara | ||
Line 54: | Line 59: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|ctrratio = 0 | |||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_manp_2_conc.txt | |unitfile = 1_MAT_manp_2_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | }} | ||
{{sublevel units | |||
|room_manh7x7p_9_conc|'''Circular room with 9 exits''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Dweevil|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Munge Dweevil|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Science Project|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Fiery Dweevil|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Munge Dweevil|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Science Project|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Anode Dweevil|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 9 | |||
| {{icon|Colossal Fossil|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 10 | |||
| {{icon|Air Brake|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 11 | |||
| {{icon|Aquatic Mine|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Wiggle Noggin|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Enamel Buster|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Icon of Progress|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Combustion Berry|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Paradoxical Enigma|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 17 | |||
| {{icon|Leviathan Feather|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=Dweevil's Nest | |||
|SpaA=Nido de Arañas | |SpaA=Nido de Arañas | ||
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas ( | |SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas ("Spiders") in the Spanish version.}} | ||
|FraA=Nid arachnéen | |||
|FraAM=Arachnide nest | |||
|FraE=Nid Arachnéen | |||
|FraEM=Arachnide Nest | |||
|Ger=Bau der Araks | |||
|GerM=Dweevil Nest | |||
|GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}} | |||
|Ita=Tela di ragno | |||
|ItaM=Spider's web | |||
}} | }} | ||
{{CM}} | {{CM}} |