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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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The Dweevil Nest is the fourteenth level in Pikmin 2's Challenge Mode. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.
Sublevel 1[edit]
- Theme: Concrete
- Music: Concrete 2
- Time: 180 (360 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
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Internal cave name
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ch_MAT_t_hunter_otakara
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(?) Enemy maximum
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11
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(?) Item maximum
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10
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(?) Gate maximum
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0
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(?) Dead end unit maximum
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0
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(?) Number of rooms
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1
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(?) Corridor-to-room ratio
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0
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(?) Escape geyser
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Yes
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(?) Clogged hole
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No
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(?) Unit file
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1_MAT_manp_2_conc.txt
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(?) Light file
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normal_light_cha.ini
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(?) Background
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None
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Cave units (?)
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Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
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Circular room with 9 exits
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All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
ショイグモの巣? |
Dweevil's Nest
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French (NoA) |
Nid arachnéen |
Arachnide nest
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Spanish (NoA) |
Nido de Arañas |
Dweevil Nest
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