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Easter Eggs are specially hidden secrets that have been put on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not qualify as Easter Eggs.
Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not qualify as easter eggs.


==[[Pikmin (game)|Pikmin]]==
==[[Pikmin (game)|Pikmin]]==
===Fireworks===
===Fireworks===
A commonly recognized bonus. Simply hold down on the D-pad (or 2 if you have [[New Play Control! Pikmin|New Play Control!]]). The Pikmin will pick you up, and take you to one of the [[Onion]]s. When you are put in, you will hit the bottom of the Onion, and a light will appear from the large flower on the ship. It will rise into the air, and explode into a burst of light, similar to fireworks. Nothing else happens. This was removed in ''[[Pikmin 2]]'', but you can still allow Pikmin to carry you.
A commonly recognized bonus. When the d-pad down is held down (or 2 in ''[[New Play Control! Pikmin]]''), Olimar will lie down on the floor. The Pikmin will then pick him up, and take him to one of the [[Onion]]s. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the ship. It will rise into the air, and explode into a burst of light, similar to fireworks. Nothing else happens. This was removed in ''[[Pikmin 2]]'', but the captains can still lie down and be carried.


===Nintendo logo===
===Nintendo logo===
Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, the Pikmin can make different sounds, like "Whoo!" or a sigh. The cause for this is unknown, but it seems to happen randomly, despite being rumored that it changes according to the buttons pressed.
Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, at given times, the Pikmin will make different sounds, like "Whoo!" or a sigh. The cause for this is unknown, but it seems to happen randomly, despite being rumored that it changes according to the buttons pressed.


==[[Pikmin 2]]==
==[[Pikmin 2]]==
===Pikmin theme song===
===Pikmin theme song===
Once you uncover all five colors of Pikmin, take out 20 of each color (you may walk around, just don't make the Pikmin idle/work). The Pikmin will sing (or hum) the theme song that was used in the Japanese commercials for the first game, [[Pikmin (game)|Pikmin]], ''[[Ai No Uta]]''. This song became very popular in Japan, and was released as a single. It even outsold the game for a while. You can also listen to the song in ''[[Super Smash Bros. Brawl]]''.
Once all five colors are uncovered, the current captain must have 20 of each color with him. The Pikmin will sing (or hum) the theme song that was used in the Japanese commercials for the [[Pikmin (game)|first game]].


===Play with the title screen===
===Title screen secrets===
A fairly obvious Easter Egg. At the Title Screen, the following can be done:
[[Image:Pikmin 2 title screen bulborb.png|right|thumb|A Bulborb roaming around in the title screen.]]
On the title screen, some buttons perform certain actions:


*Press the L button to make the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out.
*'''L''': makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen.
*Press the R button to make the Pikmin forming the title disperse and reform to spell out "Nintendo". This is possible even if it already says "Nintendo". Note that there are no [[White Pikmin]] or [[Purple Pikmin]] in this formation (identifiable by their pink flowers).
*'''R''': same as L, but they spell out "Nintendo". Note that there are no [[White Pikmin]] or [[Purple Pikmin]] in this formation (identifiable by their pink flowers).
*Press and hold the Y button to make an [[Iridescent Flint Beetle]] appear on the screen. The Pikmin will chase after it, but nothing happens to it. If you press R or L, it will leave with the Pikmin. If you tilt the C-stick in any direction, you can control it. Tilt left and right (not clockwise and counterclockwise) to turn, and push forward to move straight. (Backwards movement is impossible.) You can only go as far as the border of the screen.
*'''Y''': spawns an [[Iridescent Flint Beetle]]. The Pikmin will chase after it, but nothing happens to it.
*Press the X button, and a [[Red Bulborb]] will appear on the screen. It will make the Pikmin on the screen run around in a panic. The Bulborb will attempt to make two bites and then go away, whether or not it misses with its attacks. You can control it if you tilt the C-stick. Control it the same way as you would the Iridescent Flint Beetle. Press the Z button to make it eat the Pikmin: you can bite as many times as you want when controlling it. Note that any Pikmin eaten will not reappear until the Title Screen is refreshed.
*'''X''': spawns a [[Red Bulborb]]. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
*'''C-stick up''': moves the beetle/bulborb forwards. It can't go over the borders of the screen.
*'''C-stick left/right''': turns the beetle/bulborb left/right.
*'''Z''': makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.


===Totaka's song===
===Totaka's song===
Enter a cave you have not completed yet. Then, collect all the treasure to complete it. Next, wait on the treasure salvaged screen for exactly 3 minutes, 50 seconds, and you will hear Totaka's song. This song has been hidden in many Nintendo games ever since it was found in the SNES game, [[Cameos|Mario Paint]].
When in the treasure tally screen of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting on this screen for exactly 3 minutes and 50 seconds, [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] will start playing. This is a small jingle hidden by Totaka himself in some games he's worked on, like ''[[Cameos|Mario Paint]]''.


==See also==
==See also==
*[[Glitches]]
*[[Glitches]]
*[[Beta material]]
*[[Beta material]]

Revision as of 18:45, December 21, 2011

Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not qualify as easter eggs.

Pikmin

Fireworks

A commonly recognized bonus. When the d-pad down is held down (or 2 in New Play Control! Pikmin), Olimar will lie down on the floor. The Pikmin will then pick him up, and take him to one of the Onions. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the ship. It will rise into the air, and explode into a burst of light, similar to fireworks. Nothing else happens. This was removed in Pikmin 2, but the captains can still lie down and be carried.

Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, at given times, the Pikmin will make different sounds, like "Whoo!" or a sigh. The cause for this is unknown, but it seems to happen randomly, despite being rumored that it changes according to the buttons pressed.

Pikmin 2

Pikmin theme song

Once all five colors are uncovered, the current captain must have 20 of each color with him. The Pikmin will sing (or hum) the theme song that was used in the Japanese commercials for the first game.

Title screen secrets

A Bulborb roaming around in the title screen.

On the title screen, some buttons perform certain actions:

  • L: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen.
  • R: same as L, but they spell out "Nintendo". Note that there are no White Pikmin or Purple Pikmin in this formation (identifiable by their pink flowers).
  • Y: spawns an Iridescent Flint Beetle. The Pikmin will chase after it, but nothing happens to it.
  • X: spawns a Red Bulborb. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
  • C-stick up: moves the beetle/bulborb forwards. It can't go over the borders of the screen.
  • C-stick left/right: turns the beetle/bulborb left/right.
  • Z: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.

Totaka's song

When in the treasure tally screen of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting on this screen for exactly 3 minutes and 50 seconds, Totaka's song will start playing. This is a small jingle hidden by Totaka himself in some games he's worked on, like Mario Paint.

See also