Easter egg: Difference between revisions

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==See also==
==See also==
*[[Glitches]]
*[[Glitches]]
*[[Beta material]]
*[[Unused content]]

Revision as of 21:56, December 28, 2011

Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not qualify as easter eggs.

Pikmin

Fireworks

A commonly recognized bonus. When the d-pad down is held down (or 2 in New Play Control! Pikmin), Olimar will lie down on the floor. The Pikmin will then pick him up, and take him to one of the Onions. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the ship. It will rise into the air, and explode into a burst of light, similar to fireworks. Nothing else happens. This was removed in Pikmin 2, but the captains can still lie down and be carried.

Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, at given times, the Pikmin will make different sounds, like "Whoo!" or a sigh. The cause for this is unknown, but it seems to happen randomly, despite being rumored that it changes according to the buttons pressed.

Pikmin 2

Pikmin theme song

Once all five colors are uncovered, the current captain must have 20 of each color with him. The Pikmin will sing (or hum) the theme song that was used in the Japanese commercials for the first game.

Title screen secrets

A Bulborb roaming around in the title screen.

On the title screen, some buttons perform certain actions:

  • L: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen.
  • R: same as L, but they spell out "Nintendo". Note that there are no White Pikmin or Purple Pikmin in this formation (identifiable by their pink flowers).
  • Y: spawns an Iridescent Flint Beetle. The Pikmin will chase after it, but nothing happens to it.
  • X: spawns a Red Bulborb. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
  • C-stick up: moves the beetle/bulborb forwards. It can't go over the borders of the screen.
  • C-stick left/right: turns the beetle/bulborb left/right.
  • Z: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.

Totaka's song

When in the treasure tally screen of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting on this screen for exactly 3 minutes and 50 seconds, Totaka's song will start playing. This is a small jingle hidden by Totaka himself in some games he's worked on, like Mario Paint.

See also