Electrode: Difference between revisions

232 bytes added ,  8 years ago
Not ready to create the section just yet, but I'll put it here so we don't forget.
(At least I don't think there are any Missions or Bingo Battles with electrodes (outside of Defeat Vehemoth Phosbat, of course))
(Not ready to create the section just yet, but I'll put it here so we don't forget.)
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* An electrode requiring 10 Pikmin is found in the room where [[Charlie]] is initially attacked by the [[Vehemoth Phosbat]]. It expands the Bloominous Stemples  such that Alph and Brittany are able to give chase, and confront the Vehemoth Phosbat.
* An electrode requiring 10 Pikmin is found in the room where [[Charlie]] is initially attacked by the [[Vehemoth Phosbat]]. It expands the Bloominous Stemples  such that Alph and Brittany are able to give chase, and confront the Vehemoth Phosbat.
* Four electrodes requiring 10 Pikmin are found in the Vehemoth Phosbat arena. Each is able to stun the Vehemoth Phosbat, allowing the player to attack it. They continue to work when the room is light.
* Four electrodes requiring 10 Pikmin are found in the Vehemoth Phosbat arena. Each is able to stun the Vehemoth Phosbat, allowing the player to attack it. They continue to work when the room is light.
* An electrode requiring 20 Pikmin is also found in the Vehemoth Phosbat arena. When connected, the entire Phosbat arena is lit up, making it impossible for [[Phosbat]]s to spawn, and making the Vehemoth Phosbat nigh helpless.
* An electrode requiring 20 Pikmin is also found in the Vehemoth Phosbat arena. When connected, the entire Phosbat arena is lit up, making it impossible for [[Phosbat]]s to spawn, and making the Vehemoth Phosbat nigh helpless. Instead of two loose wire ends, these are actually two posts of a battery.


;Twilight River
;Twilight River
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;Formidable Oak
;Formidable Oak
* Three electrodes requiring 10 Pikmin are found in the second room. Each expand the Bloominous Stemples to create paths to escape the room. The first and third are required to reach the exit, while the second merely grants access to the third.
* Three electrodes requiring 10 Pikmin are found in the second room. Each expand the Bloominous Stemples to create paths to escape the room. The first and third are required to reach the exit, while the second merely grants access to the third.
==In ''Occupational Hazards''==
{{stub|Add info on the backhoe's battery, and add the similarities and differences between it and the in-game electrodes.}}


==See also==
==See also==