Emperor's Realm: Difference between revisions

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{{merging|conflict|Emperor's Realm}}
{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Emperor's Realm.jpg
|size=250px
|size=250px
|sublevels=5
|sublevels=5
|red=20
|red=20
|redm=f
|blue=20
|blue=20
|bluem=f
|purple=10
|purple=10
|purplem=f
|spicy=2
|spicy=2
|bitter=2
|bitter=2
Line 16: Line 11:
|gridrow=6
|gridrow=6
}}
}}
{{guide}}
The '''Emperor's Realm''' is the thirtieth and final level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It features many [[Breadbug family|Breadbug mimics]] and [[grub-dog]]s, including the [[Empress Bulblax]] and the [[Emperor Bulblax]] (which the level is named after). The level can be hard due to the dangerous creatures, and could end in a failure if one doesn't watch the Pikmin and the time.


The '''Emperor's Realm''' is the final cavern in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. The common enemies the player will fight are [[Grub-dog]]s and [[Breadbug family|Breadbug mimics]]. The level can be hard if one doesn't watch the Pikmin and the time.
==Sublevel 1==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
* '''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
* '''Treasures''':
** {{icon|Love Sphere|y}} × 2 (inside Snow Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs)
** {{icon|Petrified Heart|y}} × 1 (inside Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb)
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2
** {{icon|Hairy Bulborb|y}} × 1
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
** {{icon|Snow Bulborb|y}} × 2
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Clover|y}} × 6
** {{icon|Dandelion|y}} × 6
** {{icon|Horsetail|y}} × 4
* '''Others''':
** None


==Sublevel 1==
A [[Bulborb|Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
*'''Theme''': Soil
*'''Time''': 100 (200 seconds)
*'''Enemies''':
**1 [[Hairy Bulborb]]
**2 [[Snow Bulborb]]s
**1 [[Red Bulborb]]
**2 [[Dwarf Red Bulborb]]s
*'''Hazards''':
**4 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Hairy Bulborb)
**2 [[Love Sphere]]s (inside the Snow Bulborbs)
**[[Petrified Heart]] (inside the Red Bulborb)
**2 [[Omniscient Sphere]]s (inside the Dwarf Red Bulborbs)
*'''Plants''':
**6 [[Clover]]s
**6 [[Dandelion]]s
**4 [[Horsetail]]s
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 48: Line 50:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_blk1_nor4_tsuchi.txt
|unitfile    = 2_units_blk1_nor4_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit'''
}}
}}
}}
{{sublevel units
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
| 8
| {{icon|Dandelion|y}}
| 6
| None
| Plant spots
|-
| 9
| {{icon|Horsetail|y}}
| 4
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


A [[Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.
==Sublevel 2==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Mirth Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Bulbears)
** {{icon|Tear Stone|y}} × 1 (inside Orange Bulborb)
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
* '''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 2
** {{icon|Dwarf Orange Bulborb|y}} × 2
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Spotty Bulbear|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 6
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) × 8
** {{icon|Figwort|y}} (small brown) × 8
* '''Others''':
** None


==Sublevel 2==
If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an [[ultra-bitter spray]] on it. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to [[throw]] some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
*'''Theme''': Soil
*'''Time''': +100 (+200 seconds)
*'''Enemies''':
**1 [[Spotty Bulbear]]
**2 [[Dwarf Bulbear]]s
**1 [[Orange Bulborb]]
**2 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**6 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Spotty Bulbear)
**2 [[Omniscient Sphere]]s (inside the Dwarf Bulbears)
**[[Tear Stone]] (inside the Orange Bulborb)
**2 [[Mirth Sphere]]s (inside the Dwarf Orange Bulborbs)
*'''Plants''':
**8 large dying [[Figwort]]s
**8 small dying [[Figwort]]s
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 99: Line 185:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_kingA_norhiba_tsuchi.txt
|unitfile    = 2_units_kingA_norhiba_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''2 circular rooms'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''2 circular rooms'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 6
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small brown)
| 8
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 3==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
* '''Enemies''':
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Queen Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}


If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, and use an [[Ultra-Bitter Spray]]. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to [[throw]] some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.
Throw Blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your leader. Be careful not to get too close when punching, as you could get burned.


==Sublevel 3==
Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and [[ultra-bitter spray|petrify]] it. Have your Red Pikmin attack it and retrieve The Key.
*'''Theme''': Soil
 
*'''Time''': +100 (+200 seconds)
To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.
*'''Enemies''':
**1 [[Fiery Bulblax]]
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
*'''Plants''':
**4 [[Clover]]s
**4 small [[Figwort]]s
**4 small dying [[Figwort]]s
**2 large [[Figwort]]s
*'''Others''':
**3 [[Queen Candypop Bud]]s (in dead ends)
**2 [[egg]]s (in dead ends)


{{sublevel technical
{{sublevel technical
Line 147: Line 311:
|capmax      = 100
|capmax      = 100
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_ike2_hit1_tsuchi.txt
|unitfile    = 2_units_ike2_hit1_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_ike2_4_tsuchi|'''Swamp room'''
|room_ike2_4_tsuchi|'''Swamp room'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Queen Candypop Bud|y}}
| 3
| None
| Dead ends
|-
| 11
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 4==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|The Key|y}} × 1 (inside Empress Bulblax)
* '''Enemies''':
** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates
** {{icon|Empress Bulblax|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}


Throw blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your Captain. Be careful not to get too close when punching, as you could get burned. Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your red Pikmin and [[Ultra-Bitter Spray|petrify]] it. Have your red Pikmin attack it and retrieve The Key. If you want, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.
Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[swarm]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.


==Sublevel 4==
Any [[Bulborb Larva]] it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.
*'''Theme''': Soil
*'''Time''': +100 (+200 seconds)
*'''Enemies''':
**1 [[Empress Bulblax]]
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Empress Bulblax)
*'''Plants''':
**None
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 191: Line 447:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_queen_c_tsuchi.txt
|unitfile    = 1_units_queen_c_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}
}}
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Fire geyser|y}}
| 6
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto her head, but don't [[Group move|move the group]], or else some Pikmin will [[Group move|swarm]] her central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before she does. Any [[Bulborb Larva]] she had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When she stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a Captain.
==Sublevel 5==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Gyroid Bust|y}} × 1
** {{icon|Lustrous Element|y}} × 1 (inside Emperor Bulblax)
** {{icon|Mirrored Element|y}} × 1 (inside Emperor Bulblax)
** {{icon|The Key|y}} × 1 (inside Emperor Bulblax)
* '''Enemies''':
** {{icon|Emperor Bulblax|y}} × 3
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 12
** {{icon|Fire geyser|y}} × 13
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 1
** {{icon|Shoot|y}} (large) × 2
** {{icon|Shoot|y}} (small) × 2
* '''Others''':
** None
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}


==Sublevel 5==
From the start, if you head forward, you'll find three [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.
*'''Theme''': Soil
 
*'''Time''': +100 (+200 seconds)
While it's dazed, throw Pikmin onto its face. Be careful when [[swarm]]ing, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
*'''Enemies''':
**3 [[Emperor Bulblax]]es
*'''Hazards''':
**12 [[bomb-rock]]s
**13 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside an Emperor Bulblax)
**[[Lustrous Element]] (inside an Emperor Bulblax)
**[[Mirrored Element]] (inside an Emperor Bulblax)
**[[Gyroid Bust]]
*'''Plants''':
**2 large [[Shoot]]s
**2 small [[Shoot]]s
**1 [[Fiddlehead]]
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 240: Line 535:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_king_tsuchi.txt
|unitfile    = 1_units_king_tsuchi.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_kingchp_tsuchi|'''Swamp room'''
|room_kingchp_tsuchi|'''Swamp room'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Fiddlehead|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Fire geyser|y}}
| 13
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


From the start, if you head forward, you'll find 3 [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract him towards them, and once he tucks in his tongue, preparing to stick it out, go gather your Pikmin. While he's dazed, throw Pikmin onto his face. Be careful when [[group move|moving the group]], as you might make some Pikmin attack the remaining bomb-rocks. When he wakes up, have him eat either one or both of the other bomb-rocks, and attack him again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.
==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=デメマダラの巣窟
|JapM=Bulborb Realm
|SpaA=Dominios del Emperador
|SpaA=Dominios del Emperador
|SpaAM=Emperor's Domains}}
|SpaAM=Emperor's Domains
|FraA=Empire
|FraAM=Empire
|FraE=Empire
|FraEM=Empire
|Ger=Reich des Kaisers
|GerM=Emperor's Realm
|Ita=Reame imperiale
|ItaM=Imperial realm
}}
{{CM}}
{{CM}}