Female Sheargrub: Difference between revisions

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|common    = Female Sheargrub. It is the female counterpart to the [[Male Sheargrub]], which naturally explains the "Female" part of the name.
|common    = Female Sheargrub. It is the female counterpart to the [[Male Sheargrub]], which naturally explains the "Female" part of the name.
|jpcommon  = {{j|ウジンコ♀|Ujinko ♀}}. It contains the {{w|Venus symbol}} to point out that it is a female.  
|jpcommon  = {{j|ウジンコ♀|Ujinko ♀}}. It contains the {{w|Venus symbol}} to point out that it is a female.  
|jpname    = {{j|ヒラバヒメアギト|Hira Ba Hime Agito|Flat Edge Small Jaw}}.
|jpname    = {{j|ヒラバヒメアギト|Hira Ba Hime Agito|Flat Ground Small Jaw}}. The name is given as {{j|ヒラバヒメアギト♀|Hira Ba Hime Agito ♀|Flat Ground Small Jaw ♀|f=tp}} in ''Pikmin 2'' and ''Pikmin 3 Deluxe'', and as {{j|ヒラバヒメアギト メス|Hira Ba Hime Agito Mesu|Flat Ground Small Jaw (female)|f=tp}} in ''Pikmin 4''.  
|scientific = ''Himeagea mandibulosa''. The word ''mandibulosa'' is Latin for "mandible".
|scientific = ''Himeagea mandibulosa''. The word ''mandibulosa'' is Latin for "mandible".
|internal  = The internal name in ''Pikmin'' is <code>kabekuiA</code>. The <code>A</code> in the name is the disambiguation identifier for each [[mandiblard family|mandiblard]]; the Female Sheargrub has an <code>A</code>, the Male has a <code>B</code>, and the [[Shearwig]] has a <code>C</code>. The internal name in ''Pikmin 2'' is simply <code>ujia</code>, with <code>uji</code> being part of the Japanese name, and the <code>a</code> being once again the identifier. Finally, ''Pikmin 3'' follows the same scheme as the previous game, but with the name starting with <code>ujinko_</code>, making its internal name <code>ujinko_a</code>.
|internal  = The internal name in ''Pikmin'' is <code>kabekuiA</code>. The <code>A</code> in the name is the disambiguation identifier for each [[mandiblard family|mandiblard]]; the Female Sheargrub has an <code>A</code>, the Male has a <code>B</code>, and the [[Shearwig]] has a <code>C</code>. The internal name in ''Pikmin 2'' is simply <code>ujia</code>, with <code>uji</code> being part of the Japanese name, and the <code>a</code> being once again the identifier. Finally, ''Pikmin 3'' follows the same scheme as the previous game, but with the name starting with <code>ujinko_</code>, making its internal name <code>ujinko_a</code>.