Garden of Hope: Difference between revisions

Standardized the term "segment".
(Wrote a better speed completion guide.)
(Standardized the term "segment".)
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This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude.
This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude.


There are a few caves and sub-areas, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after [[Louie]] runs away, blowing up a cinder block that used to block off that part of the area.
There are a few caves and [[segment]]s, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after [[Louie]] runs away, blowing up a cinder block that used to block off that part of the area.


==Key sections==
==Key sections==
The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half.
The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half.


On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts.
On the following list, all sections of text except for the first two refer to a different segment from the main one, meaning that the game performs a transition when going to and from those parts.


;Landing site:
;Landing site:
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;Quaggled Mireclops arena:
;Quaggled Mireclops arena:
Unlike other boss arenas in the same style, this one does not have a corridor sub-area. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps.
Unlike other boss arenas in the same style, this one does not have a corridor segment. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps.


;Elevator platform room:
;Elevator platform room: