Glitches in Pikmin: Difference between revisions

Confirmed that it doesn't happen in NPC!, and that they do not swim through objects.
(→‎Pikmin-related: new glitch about Pikmin swimming through gates)
(Confirmed that it doesn't happen in NPC!, and that they do not swim through objects.)
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Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.
Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.


{{ToDo|Mention some missing glitches, like the ability to lay down to push pieces, extend Pikmin swimming times, lying down to get Bulbears to push you through the wall, Positron Generator with Reds only, etc.}}
{{ToDo|Mention some missing glitches, like the ability to lay down to push pieces, lying down to get Bulbears to push you through the wall, Positron Generator with Reds only, etc.}}


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===Swimming through gates===
===Swimming through gates===
{{ glitch | reproducibility = High | danger = Helpful | p1 = Yes | npcp1 = ?
{{ glitch | reproducibility = High | danger = Helpful | p1 = Yes | npcp1 = No
| effects = Makes a Yellow Pikmin swim through a [[gate]].
| effects = Makes a Yellow Pikmin swim through a [[gate]].
| prerequisites = There needs to be a raised gate in a body of water.
| prerequisites = There needs to be a raised gate in a body of water, like the one at the North of [[The Forest of Hope]].
| howto = Holding a Yellow Pikmin, walk towards the gate and throw the Pikmin over the gate. Immediately after, call the Yellow Pikmin, which will then swim through the gate.
| howto = Holding a Yellow Pikmin, walk towards the gate and throw the Pikmin over the gate. You may need a [[Throw#Longer throw trick|running throw]] to make it over. When the Pikmin starts drowning, call it to you. It should then swim through the gate.
| notes = This can only be performed with Yellow Pikmin, due to their tall [[throw]] arc, even if the gate is lowered.
| notes = This can only be performed with Yellow Pikmin, due to their tall [[throw]] arc, even if the gate is lowered. This glitch has been completely fixed in the ''New Play Control!'' remake.
| explanation = When swimming, the Pikmin's collision detection will ignore objects, so that the Pikmin can always swim to the shore and live.
| explanation = It's possible that the code that handles collision for swimming Pikmin is different, and does not take into account gates, as the chance of a drowning Pikmin being called from the other side of a gate was assumed to be nearly null.
}}
}}