Music in Pikmin Adventure: Difference between revisions
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{{DISPLAYTITLE:Music (''Pikmin Adventure'')}}{{game icons|pa=y}} | {{DISPLAYTITLE:Music (''Pikmin Adventure'')}}{{game icons|pa=y}} | ||
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The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music (Pikmin 3)|sound technology]] used for ''[[Pikmin 3]]''. | The '''[[music]]''' of ''[[Pikmin Adventure]]'' is a collection of re-orchestrations of music from the [[Pikmin series|''Pikmin'' series]] and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the ''Pikmin'' series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the [[Canon|canonical]] stories' soundtracks (because the themes must exist in the dual diegesis of ''Pikmin''<nowiki>'</nowiki>s canon and ''[[Nintendo Land]]'' frivolity), but the realism of the synthetic instruments used is unrivaled, even by the [[Music (Pikmin 3)|sound technology]] used for ''[[Pikmin 3]]''. | ||
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{{infobox track | {{infobox track | ||
|name=Winter area | |name=Winter area | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/299-icy-arena-.mp3 | ||
|linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/300-icy-arena-.mp3 | |||
|header = y | |header = y | ||
}} | }} | ||
The theme to stages 13-16, set in a snowy winter environment. This is quite a complex re-orchestration of the [[Music (Pikmin 2)#Valley of Repose|Valley of Repose's theme]], adding an improvisational xylophone part, a harmonic clarinet part, and a beat in electronic drums to keep rhythm similarly to the other themes. The whole theme has many streams of musical information, which actually directs the player's attention away from discerning the music and toward focal gameplay (a common technique in ''Pikmin'' music). One can hear the enemy mix in this rendition, played on marimba, even when no enemies are present, meaning it is merely for harmonic aesthetics. | |||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name=Underground | |name=Underground | ||
|link= | |link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/293-underground-.mp3 | ||
|linkd=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/294-underground-.mp3 | |||
|header = y | |header = y | ||
}} | }} | ||
Heard in any dark underground section of a stage. This is an original composition featuring tuned gongs (a popular instrument in the later ''[[Pikmin 3]]''), vibraphone, and flute over another electronic beat. The piece is quite avant-garde, having no easily defined key, although the dominant-tonic function at the end of the loop suggests the piece gravitates around C. The melody is fully chromatic and functions rather independently of the established harmony, reflecting the loose and mysterious form of caves that is only revealed in small circles of light. | |||
{{clear}} | {{clear}} | ||
==Bosses== | ==Bosses== | ||
{{infobox track | |||
|name=Mid-boss battle | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/286-bulborb-forest-enemies-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Bulblord/Grand Bulblord appears | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/288-midboss-defeated-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Large-mouth Wollywog/Translucent Wollywog appears | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/296-underground-enemies-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Emperor Pinchipede/Monochromatic Pinchipede appears | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/301-icy-arena-enemies-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Bladed Beeb/Greater Studded Beeb appears | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/306-barren-land-enemies-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Boss battle | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/307-greater-bladed-baub-appears-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Boss defeated | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/308-boss-fight-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
==Other music== | ==Other music== | ||
{{todo|Find links, if any exist, to the two possible victory cues.}} | |||
{{infobox track | |||
|name=''Pikmin Adventure'' gate | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/280-game-over-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Game over | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/297-largemouth-wollyhop-appears-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=End of day | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/310-battle-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Battle | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/302-emperor-pinchipede-appears-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
{{infobox track | |||
|name=Battle over | |||
|link=http://downloads.khinsider.com/game-soundtracks/album/nintendo-land-wii-u-gamerip-/309-boss-defeated-.mp3 | |||
|header = y | |||
}} | |||
{{clear}} | |||
==See also== | ==See also== | ||
*''[[Pikmin Adventure]]'' | *''[[Pikmin Adventure]]'' |
Revision as of 10:27, July 16, 2015
This article is a stub. You can help Pikipedia by expanding it. |
The music of Pikmin Adventure is a collection of re-orchestrations of music from the Pikmin series and new tracks composed specifically for the attraction. The music accompanies every aspect of the attraction, from gameplay to inter-gameplay cutscenes. The soundtrack also honors the Pikmin series' norm of dynamically changing depending on gameplay events, even though the events of this attraction are greatly simplified. Specifically, an electronic drum track is added when enemies are nearby, and sometimes the tempo and key of a theme depend on how much time is remaining in a timed challenge. The music's mood is generally not nearly as serious as the canonical stories' soundtracks (because the themes must exist in the dual diegesis of Pikmin's canon and Nintendo Land frivolity), but the realism of the synthetic instruments used is unrivaled, even by the sound technology used for Pikmin 3.
The soundtrack to Nintendo Land was composed by Ryo Nagamatsu. Hajime Wakai handled sound design.
It should be noted that, even if the original music used to create this derivative work has an official name, there are no known official titles for the soundtrack to Pikmin Adventure. All titles here are conjectural. The following motif should also be noted; it is used very often in the game.
Areas
- Stage intro
Stage intro | |
---|---|
External links | |
Internal name | Unknown |
Heard as a loop before the beginning of a stage. An augmented intro and tubular bell chime (similar to the chime at the canon games' sunset) progresses to a loop in E♭ in strings and penny whistle (playing the Pikmin 2 motif). A double bass carries the theme, making the mood very strong and setting confidence for the level ahead.
- Tutorial stage
Tutorial stage | |
---|---|
External links | |
Internal name | Unknown |
Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of The Impact Site's theme, using an instrumentation more suitable to Nintendo Land. The only noticeable differences between the two scores is a flexatone sound effect in the intro and a few subtle differences among the bass and harmonies; otherwise the piece is very true to the original, and still serves very well as a simple, understandable tutorial theme.
- Spring area
Spring area | |
---|---|
External links | |
Internal name | Unknown |
The theme to the first four stages of Pikmin Adventure, set in a garden-like spring environment. This is an original composition based on the Pikmin 2 motif, first in fipple flute and then in in bagpipes. The progression is very simple, suggesting an easy first few stages, but also a faster tempo and generally more intense than any original Pikmin series area music, suggesting the faster and more intense pace of Pikmin Adventure.
- Summer area
Summer area | |
---|---|
External links | |
Internal name | Unknown |
The theme to stages 5-8, set in a tropical summer environment. This is a re-orchestration of The Forest Navel's theme, replacing the guitar with a sitar, adding a fipple flute part, and clearing up most of the sound. This theme does not exactly draw as much intensity as the last theme (as was the intention of the original area theme), but The Forest Navel has one of the simpler themes of the Pikmin series, allowing this new rendition to standby for the players getting used to gameplay.
- Autumn area
Autumn area | |
---|---|
External links | |
Internal name | Unknown |
The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using overtone flute and rudimentary percussion to create a more rugged atmosphere. This aids the smooth transition of gameplay difficulty, and the new, less varied color scheme of the new area.
- Winter area
Winter area | |
---|---|
External links | |
Internal name | Unknown |
The theme to stages 13-16, set in a snowy winter environment. This is quite a complex re-orchestration of the Valley of Repose's theme, adding an improvisational xylophone part, a harmonic clarinet part, and a beat in electronic drums to keep rhythm similarly to the other themes. The whole theme has many streams of musical information, which actually directs the player's attention away from discerning the music and toward focal gameplay (a common technique in Pikmin music). One can hear the enemy mix in this rendition, played on marimba, even when no enemies are present, meaning it is merely for harmonic aesthetics.
- Underground
Underground | |
---|---|
External links | |
Internal name | Unknown |
Heard in any dark underground section of a stage. This is an original composition featuring tuned gongs (a popular instrument in the later Pikmin 3), vibraphone, and flute over another electronic beat. The piece is quite avant-garde, having no easily defined key, although the dominant-tonic function at the end of the loop suggests the piece gravitates around C. The melody is fully chromatic and functions rather independently of the established harmony, reflecting the loose and mysterious form of caves that is only revealed in small circles of light.
Bosses
- Mid-boss battle
Mid-boss battle | |
---|---|
External links | |
Internal name | Unknown |
- Bulblord/Grand Bulblord appears
Bulblord/Grand Bulblord appears | |
---|---|
External links | |
Internal name | Unknown |
- Large-mouth Wollywog/Translucent Wollywog appears
Large-mouth Wollywog/Translucent Wollywog appears | |
---|---|
External links | |
Internal name | Unknown |
- Emperor Pinchipede/Monochromatic Pinchipede appears
Emperor Pinchipede/Monochromatic Pinchipede appears | |
---|---|
External links | |
Internal name | Unknown |
- Bladed Beeb/Greater Studded Beeb appears
Bladed Beeb/Greater Studded Beeb appears | |
---|---|
External links | |
Internal name | Unknown |
- Boss battle
Boss battle | |
---|---|
External links | |
Internal name | Unknown |
- Boss defeated
Boss defeated | |
---|---|
External links | |
Internal name | Unknown |
Other music
To do: Find links, if any exist, to the two possible victory cues. |
- Pikmin Adventure gate
Pikmin Adventure gate | |
---|---|
External links | |
Internal name | Unknown |
- Game over
Game over | |
---|---|
External links | |
Internal name | Unknown |
- End of day
End of day | |
---|---|
External links | |
Internal name | Unknown |
- Battle
Battle | |
---|---|
External links | |
Internal name | Unknown |
- Battle over
Battle over | |
---|---|
External links | |
Internal name | Unknown |