Nintendo GameCube: Difference between revisions

m
Fixed some things and put the controls in a table.
m (Gah)
m (Fixed some things and put the controls in a table.)
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==Controller==
==Controller==
The Gamecube's controller constitutes of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the Pikmin series use the following general control scheme:
The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the ''Pikmin'' series use the following general control scheme:
*'''A''': Punch/pluck Pikmin/throw Pikmin/confirm options.
{|class="wikitable"
*'''B''': Whistle/cancel options.
|
*'''X''': Dismiss Pikmin.
|align="center"|''Pikmin''
*'''Y''': View monitor (''Pikmin'')/change Captain (''Pikmin 2'').
|align="center"|''Pikmin 2''
*'''Z''': Change viewpoint.
|-
*'''Analogue stick''':
!A
**Lightly: Move cursor.
|colspan="2"|Punch, grab/throw, pluck
**Fully: Move [[captain]].
|-
*'''C Stick''': Move group of Pikmin.
!B
*'''L''': Change the camera's angle to match the direction the cursor is pointing.
|colspan="2"|Whistle
*'''R''': Toggle zooms.
|-
*'''D-Pad''': Lay [[Olimar]] down (Pikmin 1)/use sprays (Pikmin 2)/change color of Pikmin (Pikmin 2).
!X
*'''Start''': Pause the game.
|Dismiss Pikmin
|Dismiss Pikmin, lie down
|-
!Y
|Radar
|Switch [[captain]]
|-
!Z
|colspan="2"|Change camera angle
|-
!Analog stick
|colspan="2"|Move cursor and captain
|-
!C-stick
|colspan="2"|Move Pikmin
|-
!L
|colspan="2"|Point camera towards cursor
|-
!R
|colspan="2"|Toggle zoom
|-
!D-pad
|Lie down ()
|Use sprays (), change Pikmin color (↔) and maturity (↕)
|-
!Start
|colspan="2"|Pause the game
|}


==Memory Card==
==Memory Card==
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*1019 blocks (white)
*1019 blocks (white)


In the Pikmin series, Pikmin 1 uses 19 blocks, and Pikmin 2 uses 27.
In the ''Pikmin'' series, the first game requires 19 blocks, and the sequel 27.


==External links==
==External links==