44,429
edits
Jimbo Jambo (talk | contribs) m (Gah) |
m (Fixed some things and put the controls in a table.) |
||
Line 6: | Line 6: | ||
==Controller== | ==Controller== | ||
The | The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the ''Pikmin'' series use the following general control scheme: | ||
{|class="wikitable" | |||
| | |||
|align="center"|''Pikmin'' | |||
|align="center"|''Pikmin 2'' | |||
|- | |||
!A | |||
|colspan="2"|Punch, grab/throw, pluck | |||
|- | |||
!B | |||
|colspan="2"|Whistle | |||
|- | |||
!X | |||
|Dismiss Pikmin | |||
|Dismiss Pikmin, lie down | |||
|- | |||
!Y | |||
|Radar | |||
|Switch [[captain]] | |||
|- | |||
!Z | |||
|colspan="2"|Change camera angle | |||
|- | |||
!Analog stick | |||
|colspan="2"|Move cursor and captain | |||
|- | |||
!C-stick | |||
|colspan="2"|Move Pikmin | |||
|- | |||
!L | |||
|colspan="2"|Point camera towards cursor | |||
|- | |||
!R | |||
|colspan="2"|Toggle zoom | |||
|- | |||
!D-pad | |||
|Lie down (↓) | |||
|Use sprays (↕), change Pikmin color (↔) and maturity (↕) | |||
|- | |||
!Start | |||
|colspan="2"|Pause the game | |||
|} | |||
==Memory Card== | ==Memory Card== | ||
Line 27: | Line 55: | ||
*1019 blocks (white) | *1019 blocks (white) | ||
In the Pikmin series, | In the ''Pikmin'' series, the first game requires 19 blocks, and the sequel 27. | ||
==External links== | ==External links== |