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KawaiiKiwii (talk | contribs) m (Removed future game template.) |
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|pegi=3 | |pegi=3 | ||
|console=Nintendo Switch | |console=Nintendo Switch | ||
|developer= | |developer=Nintendo European Research & Development | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|genre=Real-time strategy | |genre=Real-time strategy | ||
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|rereleaseof=[[Pikmin (game)|Pikmin]]<br>[[Pikmin 2]] | |rereleaseof=[[Pikmin (game)|Pikmin]]<br>[[Pikmin 2]] | ||
}} | }} | ||
'''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version was released in North America, Europe, and Japan on {{date|22|September|2023}}. | |||
'''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version | |||
== Common changes == | == Common changes == | ||
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=== Controls === | === Controls === | ||
* The games use an updated control scheme similar to that of {{p3d}}. | * The games use an updated control scheme similar to that of more recent games, such as {{p3}} and {{p3d}}. | ||
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | ** {{button|switch|lstickclick}} now resets the cursor. | ||
* | ** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down. | ||
** With | * The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using the same scheme from {{p4}}. | ||
* | ** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version. | |||
* A carryover from later games, pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left. | |||
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin. | |||
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, as with ''[[Pikmin 3 Deluxe]]'' onward. | |||
=== | === Aesthetic === | ||
* The gameplay and UI are now rendered at a higher resolution. | * The gameplay and UI are now rendered at a higher resolution. | ||
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/ | ** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half | * The Nintendo logo lasts longer. | ||
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}. | |||
* All references to the controls have been updated to reflect the new control scheme. | * All references to the controls have been updated to reflect the new control scheme. | ||
=== Audio === | |||
* As with the GameCube game, all sound effects play from one audio source. | |||
=== Other === | === Other === | ||
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== Other information == | == Other information == | ||
* Game size: 2. | * Game size: 2.13 GB. | ||
* Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player). | * Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player). | ||
* Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller. | * Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller. | ||
* Supports cloud save data. | * Supports cloud save data. | ||
==History== | |||
{{stub|section=y}} | |||
== Gallery == | == Gallery == | ||
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== See also == | == See also == | ||
*''[[New Play Control!]]'' | *''[[New Play Control!]]'' | ||
**''[[New Play Control! Pikmin]]'' | |||
**''[[New Play Control! Pikmin 2]]'' | |||
*{{p3d}} | *{{p3d}} | ||