Pikmin 1+2: Difference between revisions

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|pegi=3
|pegi=3
|console=Nintendo Switch
|console=Nintendo Switch
|developer=TBA
|developer=Nintendo European Research & Development
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|genre=Real-time strategy
|genre=Real-time strategy
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|rereleaseof=[[Pikmin (game)|Pikmin]]<br>[[Pikmin 2]]
|rereleaseof=[[Pikmin (game)|Pikmin]]<br>[[Pikmin 2]]
}}
}}
{{futuregame}}
'''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version was released in North America, Europe, and Japan on {{date|22|September|2023}}.
'''''Pikmin 1+2''''' is a bundle of [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']], the [[Nintendo Switch]] ports of the original [[Pikmin (game)|''Pikmin'']] and {{p2}}. This bundle was released digitally on {{date|21|June|2023}}, for a cheaper price than buying both ports separately.{{Cite web|1= https://www.youtube.com/watch?v=xVuVaMkgBEg|2= Pikmin 1+2 - Launch Trailer - Nintendo Switch|3= YouTube|quote= This HD release of Pikmin 1+2 is available now on Nintendo eShop!|author= @NintendoAmerica|published= June 21, 2023|retrieved= June 24, 2023}} A physical version will be releasing in North America, Europe, and Japan on {{date|22|September|2023}}.


== Common changes ==
== Common changes ==
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=== Controls ===
=== Controls ===
* The games use an updated control scheme similar to that of {{p3d}}.
* The games use an updated control scheme similar to that of more recent games, such as {{p3}} and {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|lstickclick}} now resets the cursor.
* A unique motion control scheme has been added in favor of the one in the ''[[New Play Control!]]'' games.
** {{button|switch|rstickclick}} makes the leader [[lie down]], in favor of each game's original way of lying down.
** With these controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
* The motion controls have been altered, and are very different from the scheme used in the ''[[New Play Control!]]'' games, rather using the same scheme from {{p4}}.
* Pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until no more sprouts are left.
** With the controls enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** The Pikmin are controlled with the stick, rather than the cursor like in the Wii version.
* A carryover from later games, pressing {{button|switch|a}} repeatedly for continued plucking is no longer required. Simply holding the button while plucking will have leaders continue until the button is released or no more sprouts are left.
* While the player is holding {{button|switch|a}} to hold a Pikmin, they can now press {{button|switch|b}} to release the Pikmin.
* Holding {{button|switch|y}} on the [[Onion menu]] now allows the player to change the numbers by 10 Pikmin at a time, as with ''[[Pikmin 3 Deluxe]]'' onward.


=== Graphics ===
=== Aesthetic ===
* The gameplay and UI are now rendered at a higher resolution.
* The gameplay and UI are now rendered at a higher resolution.
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612992855724032|Tweet by OatmealDome|Twitter}}
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The Nintendo logo lasts longer.
* The number of Pikmin currently holding onto an object is now on the top half of the [[carry]] number, like to all ''Pikmin'' games with carry numbers since {{p3}}.
* All references to the controls have been updated to reflect the new control scheme.
* All references to the controls have been updated to reflect the new control scheme.
=== Audio ===
* As with the GameCube game, all sound effects play from one audio source.


=== Other ===
=== Other ===
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== Other information ==
== Other information ==
* Game size: 2.1 GB.
* Game size: 2.13 GB.
* Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).
* Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).
* Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
* Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
* Supports cloud save data.
* Supports cloud save data.
==History==
{{stub|section=y}}


== Gallery ==
== Gallery ==
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== See also ==
== See also ==
*''[[New Play Control!]]''
*''[[New Play Control!]]''
**''[[New Play Control! Pikmin]]''
**''[[New Play Control! Pikmin 2]]''
*{{p3d}}
*{{p3d}}