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(Policy: Groups of enemies besides genera should be lowercase, and conjectural names should be as well.) |
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* An unknown treasure for a rusty can without a label exists, inside a cave. | * An unknown treasure for a rusty can without a label exists, inside a cave. | ||
* The [[carrying]] numbers use the same color scheme as in ''Pikmin''. | * The [[carrying]] numbers use the same color scheme as in ''Pikmin''. | ||
* [[#Early | * [[#Early bulborbs|Large yellow bulborbs]] can be seen on some areas and caves. | ||
<gallery> | <gallery> | ||
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Pikmin2x_090803_07.jpg|A [[Pileated Snagret]] in a sublevel with a [[sand sink-pit]]. The only time this happens is in the [[Hole of Heroes]], sublevel 4, but the HUD here mentions sublevel 9. | Pikmin2x_090803_07.jpg|A [[Pileated Snagret]] in a sublevel with a [[sand sink-pit]]. The only time this happens is in the [[Hole of Heroes]], sublevel 4, but the HUD here mentions sublevel 9. | ||
Pikmin2x_090803_08.jpg|The [[Chocolate Cushion]] in a garden-themed sublevel. In the final game, it can be found in a concrete-themed level. | Pikmin2x_090803_08.jpg|The [[Chocolate Cushion]] in a garden-themed sublevel. In the final game, it can be found in a concrete-themed level. | ||
Pikmin2x_090803_09.jpg|Some cave, with several [[#Early | Pikmin2x_090803_09.jpg|Some cave, with several [[#Early bulborbs|Dwarf yellow bulborb]]s. | ||
Pikmin2x_090803_10.jpg|Same as the previous image. | Pikmin2x_090803_10.jpg|Same as the previous image. | ||
Pikmin2x_090803_11.jpg|Same as the previous image. | Pikmin2x_090803_11.jpg|Same as the previous image. | ||
Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | ||
Pikmin2x_090803_21.jpg|A petrified [[ | Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | ||
</gallery> | </gallery> | ||
==Early | ==Early bulborbs== | ||
[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow | [[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | ||
Two [[ | Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. | ||
A blue "dwarf" | A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | ||
Yellow | Yellow bulborbs appeared in the same video as the blue one, but in an above-ground area that bears a striking resemblance to [[The Forest of Hope]]. A dwarf version was also seen, which seems to walk slower than other dwarf bulborbs. In the final game, Snow Bulborbs are internally called <code>yellowkochappy</code> and Hairy Bulborbs are called <code>yellowchappy</code>. | ||
<gallery> | <gallery> | ||
Mature Yellow Bulborb.jpg|A large yellow | Mature Yellow Bulborb.jpg|A large yellow bulborb. | ||
Early P2 berries.jpg|A sleeping large yellow | Early P2 berries.jpg|A sleeping large yellow bulborb, on the top-left corner. | ||
Dwarf Yellow Bulborb.jpg|A dwarf yellow | Dwarf Yellow Bulborb.jpg|A dwarf yellow bulborb. | ||
Blue Depict.png|A dwarf blue | Blue Depict.png|A dwarf blue bulborb. | ||
</gallery> | </gallery> | ||
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==Videos== | ==Videos== | ||
===E3 2003 gameplay=== | ===E3 2003 gameplay=== | ||
There's an E3 2003 prototype gameplay video showing what is clearly a very early version that contains yellow | There's an E3 2003 prototype gameplay video showing what is clearly a very early version that contains yellow bulborbs and different cave aspects. It also contains some obvious debugging elements: | ||
{{#widget:YouTube|id=RM70BlaNal8|width=350}} | {{#widget:YouTube|id=RM70BlaNal8|width=350}} | ||
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*A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | *A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | ||
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | *A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | ||
*The player is seen moving near a mature [[#Early | *The player is seen moving near a mature [[#Early bulborbs|yellow bulborb]] and some yellow dwarves. | ||
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | *Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | ||
*The [[camera]] can zoom in much closer. | *The [[camera]] can zoom in much closer. | ||
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*[[Olimar]]'s icon on the HUD is the same one as the icon in ''[[Pikmin (game)|Pikmin]]'', as opposed to a brand new one. | *[[Olimar]]'s icon on the HUD is the same one as the icon in ''[[Pikmin (game)|Pikmin]]'', as opposed to a brand new one. | ||
*The [[HUD#Standby Pikmin|standby Pikmin icon]] for the [[Yellow Pikmin]] is much paler than in the final game. | *The [[HUD#Standby Pikmin|standby Pikmin icon]] for the [[Yellow Pikmin]] is much paler than in the final game. | ||
*While entering a [[cave]] in what is probably the [[Awakening Wood]], a large, solid red box appears in the background, with the text "956*90" appearing on its side. A large sleeping [[ | *While entering a [[cave]] in what is probably the [[Awakening Wood]], a large, solid red box appears in the background, with the text "956*90" appearing on its side. A large sleeping [[Bulborb]] can be seen behind it in the distance. | ||
*The cave entrance cutscene starts to slow down with time, and eventually ends before all Pikmin enter. There is also no [[Saved game|saving]] afterwards. | *The cave entrance cutscene starts to slow down with time, and eventually ends before all Pikmin enter. There is also no [[Saved game|saving]] afterwards. | ||
*When landing in a sublevel, the text "floor 1" appears on-screen, in a much different fashion from the final game (which would show the cave's name in one line, and "Sublevel 1" in the next). This text stays on-screen even during gameplay. There is no HUD besides this text. | *When landing in a sublevel, the text "floor 1" appears on-screen, in a much different fashion from the final game (which would show the cave's name in one line, and "Sublevel 1" in the next). This text stays on-screen even during gameplay. There is no HUD besides this text. |
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